Browsing '2017': Students starting in 2017

Tickets are available!

Registration for the 2017 Gotland Game Conference (29/5 & 30/5 in Visby) is now open! Please visit our ti.to page to register.

The GGC is an annual non-profit conference hosted by the department of Game Design at Uppsala University campus Gotland.
About the Visitors Pass
We are committed to welcoming a diverse community, and we know that financial accessibility is an important part of that goal. For 2017 we are offering a pay-what-you-want Visitors Pass. We kindly request […]

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Tickets are available!

Registration for the 2017 Gotland Game Conference (29/5 & 30/5 in Visby) is now open! Please visit our ti.to page to register.

The GGC is an annual non-profit conference hosted by the department of Game Design at Uppsala University campus Gotland.
About the Visitors Pass
We are committed to welcoming a diverse community, and we know that financial accessibility is an important part of that goal. For 2017 we are offering a pay-what-you-want Visitors Pass. We kindly request […]

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“Underwater World”-themed game

Click here to download the .gmx file for the game.
This game was made as an assignment. It had to be made in under 10 hours, and using GameMaker : Studio.

I had the choice between three themes, from which I chose “Underwater World”.
While writing the code, I tried to be as rigorous as possible with semi-colons and indentation, as I realized that my runner game lacked such rigour.
All of the assets in the game, though modest, are original creations.
The goal […]

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Program: Programming

“Underwater World”-themed game

Click here to download the .gmx file for the game.
This game was made as an assignment. It had to be made in under 10 hours, and using GameMaker : Studio.

I had the choice between three themes, from which I chose “Underwater World”.
While writing the code, I tried to be as rigorous as possible with semi-colons and indentation, as I realized that my runner game lacked such rigour.
All of the assets in the game, though modest, are original creations.
The goal […]

/ Comments Off on “Underwater World”-themed game
Program: Programming

Procedurally Generated “Runner” Game

This game was created on my free time to better understand GameMaker : Studio.
I used assets gathered on opengameart.org. The player sprite was created by user “Zack Alvarado”, the platforms, by user “E-norm”, and the placeholder background, by user “ansimuz”.
The player has to jump from platform to platform to stay alive to get the best score they can.
 

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Program: Programming

Procedurally Generated “Runner” Game

This game was created on my free time to better understand GameMaker : Studio.
I used assets gathered on opengameart.org. The player sprite was created by user “Zack Alvarado”, the platforms, by user “E-norm”, and the placeholder background, by user “ansimuz”.
The player has to jump from platform to platform to stay alive to get the best score they can.
 

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Program: Programming

Go Game

This game was made as a project for the last year of my “gymnase” studies. It features a Goban which applies the rules of Go (except the “Ko” and “No Suicide” rules).
At the start of the game, the Goban’s dimensions are 19 x 19. The players may choose to play in a smaller Goban by inputting the dimension they wish in the box on top of the Goban. If the players choose dimensions which are smaller than 5, as is […]

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Program: Programming

Go Game

This game was made as a project for the last year of my “gymnase” studies. It features a Goban which applies the rules of Go (except the “Ko” and “No Suicide” rules).
At the start of the game, the Goban’s dimensions are 19 x 19. The players may choose to play in a smaller Goban by inputting the dimension they wish in the box on top of the Goban. If the players choose dimensions which are smaller than 5, as is […]

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Program: Programming

The theme is up!


The theme of the conference has been set – we call it M for Mature for short. Let me share a piece by Doris C. Rusch that helped inspire this choice;

“It wasn’t too long ago that a US court ruled that games were not worthy of first amendment protection. They were not understood as adequately expressive or communicative to justify it. Now, games are seen and studied as vehicles for meaning generation. They are […]

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The theme is up!


The theme of the conference has been set – we call it M for Mature for short. Let me share a piece by Doris C. Rusch that helped inspire this choice;

“It wasn’t too long ago that a US court ruled that games were not worthy of first amendment protection. They were not understood as adequately expressive or communicative to justify it. Now, games are seen and studied as vehicles for meaning generation. They are […]

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The fuse has been lit!

The website for GGC 2017 is live, which means the time and place have been set! The conference theme, speakers and tickets will be announced in the coming weeks and months.
Until then you can add the dates to your calendar – 29-30 May 2017, reserve a ferry or plane ticket to Visby, and subscribe to our feed and/or the Facebook page to be notified of any updates.
Don’t know what GAME and the GGC is […]

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The fuse has been lit!

The website for GGC 2017 is live, which means the time and place have been set! The conference theme, speakers and tickets will be announced in the coming weeks and months.
Until then you can add the dates to your calendar – 29-30 May 2017, reserve a ferry or plane ticket to Visby, and subscribe to our feed and/or the Facebook page to be notified of any updates.
Don’t know what GAME and the GGC is […]

/ Comments Off on The fuse has been lit!

New things

I have upgraded the graphics of the Playable ship, now it is closer to completion. I did this by adding some temperature shifts, as well as shadows and lightning. I have separated the engine axle, the turret and the balloon so that they may be animated separately from the ships body. This allows for the animations of the parts to be controlled by player input. The idea is that the player can change the angle of the turret, however the […]

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Program: Graphics

New things

I have upgraded the graphics of the Playable ship, now it is closer to completion. I did this by adding some temperature shifts, as well as shadows and lightning. I have separated the engine axle, the turret and the balloon so that they may be animated separately from the ships body. This allows for the animations of the parts to be controlled by player input. The idea is that the player can change the angle of the turret, however the […]

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Program: Graphics