Browsing '2017': Students starting in 2017

25th of January

Now that we’ve settled on our art style, I’m focusing on creating more assets. So far, everything is based on small, cliff-like islands, i.e. island that a ship crashed into, dead man on an island with a book and pipe, tree on an island, etc.
 
 
(This blog post is not part of the obligatory posts)
5SD064

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Program: Graphics

25th of January

Now that we’ve settled on our art style, I’m focusing on creating more assets. So far, everything is based on small, cliff-like islands, i.e. island that a ship crashed into, dead man on an island with a book and pipe, tree on an island, etc.
 
 
(This blog post is not part of the obligatory posts)
5SD064

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Program: Graphics

24th of January

I drew 3 different art styles this morning. 2 of them featured very dark water, which meant that everything else would need brighter values to create the contrast we’re after. This made it look like a gloomy night scene which gave a nice opportunity to play with light sources. However, we decided to use the 3:d art style with bright white water. It’s inspired by the Japanese Ink painting style which often features mountain landscapes where the artist simple paint […]

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Program: Graphics

24th of January

I drew 3 different art styles this morning. 2 of them featured very dark water, which meant that everything else would need brighter values to create the contrast we’re after. This made it look like a gloomy night scene which gave a nice opportunity to play with light sources. However, we decided to use the 3:d art style with bright white water. It’s inspired by the Japanese Ink painting style which often features mountain landscapes where the artist simple paint […]

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Program: Graphics

C++ Zelda Clone

Click here to download a .zip of the game.
This clone of “The Legend of Zelda” for the N.E.S. was created using the “Tiberius” engine, an engine based on the “SDL” library. This engine was coded in class under the guidance of Jerry Jonsson. The game itself was created in two weeks during the Christmas holidays as a graded assignment for the course.
All the sprites for the game were found here.

Due to time limitations, the whole game wasn’t recreated. […]

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Program: Programming

C++ Zelda Clone

Click here to download a .zip of the game.
This clone of “The Legend of Zelda” for the N.E.S. was created using the “Tiberius” engine, an engine based on the “SDL” library. This engine was coded in class under the guidance of Jerry Jonsson. The game itself was created in two weeks during the Christmas holidays as a graded assignment for the course.
All the sprites for the game were found here.

Due to time limitations, the whole game wasn’t recreated. […]

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Program: Programming

Gotland Game Conference 2018


Click on the image to the go the current website!

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Gotland Game Conference 2018


Click on the image to the go the current website!

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Through the Fire and the Flames – Jam game

Click here to download a .zip of the game
This game was made in collaboration with Cai Songqiao, Clara Cox, Hangning Zhang, Matthias Jannidis and Shifat ul Kabir Siam, as part of the “Winter Game Jam”, an event organized by the student union of Uppsala University, Campus Gotland.
The theme of the jam was “Liar liar, pants on fire”, and we had 24 hours, starting at 3pm, to create a game with any IDE (we chose Unity since we wanted to learn […]

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Program: Programming

Through the Fire and the Flames – Jam game

Click here to download a .zip of the game
This game was made in collaboration with Cai Songqiao, Clara Cox, Hangning Zhang, Matthias Jannidis and Shifat ul Kabir Siam, as part of the “Winter Game Jam”, an event organized by the student union of Uppsala University, Campus Gotland.
The theme of the jam was “Liar liar, pants on fire”, and we had 24 hours, starting at 3pm, to create a game with any IDE (we chose Unity since we wanted to learn […]

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Program: Programming

Panick at Restaurant! – Jam game

Click here to download a .zip for the game
This game was made in collaboration with Adam Olsson, Alexander Sinn, Cai Songqiao, Karl Poll, Lina Femling and Patrik Lindkvist, as part of “My first game jam”, an event organized by the student union of Uppsala University, Campus Gotland.
The theme of the jam was “You had one job”, and we had about eight hours to create a game in GameMaker : Studio. The quality of the code was therefore mediocre and, […]

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Program: Programming

Panick at Restaurant! – Jam game

Click here to download a .zip for the game
This game was made in collaboration with Adam Olsson, Alexander Sinn, Cai Songqiao, Karl Poll, Lina Femling and Patrik Lindkvist, as part of “My first game jam”, an event organized by the student union of Uppsala University, Campus Gotland.
The theme of the jam was “You had one job”, and we had about eight hours to create a game in GameMaker : Studio. The quality of the code was therefore mediocre and, […]

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Program: Programming

Simple fighting game

This game was made on my free time to experiment and get better at using GameMaker : Studio. During its conception, I learned about creating animations (since I made all the assets myself), coding simple shaders, designing AI and state machines, as well as getting information from .ini files.

The game was more about the technical side of things and didn’t focus as much on the creative part of game development, however, I still had a clear goal in […]

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Program: Programming

Simple fighting game

This game was made on my free time to experiment and get better at using GameMaker : Studio. During its conception, I learned about creating animations (since I made all the assets myself), coding simple shaders, designing AI and state machines, as well as getting information from .ini files.

The game was more about the technical side of things and didn’t focus as much on the creative part of game development, however, I still had a clear goal in […]

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Program: Programming

Recordings are online!


All* the presentations and the Award Ceremony are finally available on our YouTube-channel. Even better – if you prefer reading you can click through these links to find a) a description and the video for each talk and b) our live twitter coverage of each talk. Highly recommended!

Platform Pressures and Perils by Chris Franklin
From Porn to Love: Games’ Growing Up! by Doris C. Rusch
Vulvas on the Tablet: Cunt Touch This by […]

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Recordings are online!


All* the presentations and the Award Ceremony are finally available on our YouTube-channel. Even better – if you prefer reading you can click through these links to find a) a description and the video for each talk and b) our live twitter coverage of each talk. Highly recommended!

Platform Pressures and Perils by Chris Franklin
From Porn to Love: Games’ Growing Up! by Doris C. Rusch
Vulvas on the Tablet: Cunt Touch This by […]

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Day 2 in pictures


The second day of the Gotland Game Conference is split in two; with the first part being another day of games and insightful lectures, and the second part being the epic award ceremony and party in the evening. To avoid completely swamping this post, we’re putting only a few photos here and sharing the full set on Facebook. There’s also a lot of activity on the Instagram tag – #GGConf2017.
Recordings of all the talks will […]

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Day 2 in pictures


The second day of the Gotland Game Conference is split in two; with the first part being another day of games and insightful lectures, and the second part being the epic award ceremony and party in the evening. To avoid completely swamping this post, we’re putting only a few photos here and sharing the full set on Facebook. There’s also a lot of activity on the Instagram tag – #GGConf2017.
Recordings of all the talks will […]

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Day 1 in pictures


Just a brief update with few pics from the first day of #GGConf2017! It’s been such a blast!
Join us again tomorrow, Tuesday, for:
09:00 – Human Rights in Virtual Worlds
10:00 – Designing games as an expression of grief
11:00 – followed by three hours of games on the show floor (11:00-14:00)!
14:00 – After the final talk by Bonnie Ruberg (14-15) there are just a two more hours to try the games before the show floor is shut down for […]

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Day 1 in pictures


Just a brief update with few pics from the first day of #GGConf2017! It’s been such a blast!
Join us again tomorrow, Tuesday, for:
09:00 – Human Rights in Virtual Worlds
10:00 – Designing games as an expression of grief
11:00 – followed by three hours of games on the show floor (11:00-14:00)!
14:00 – After the final talk by Bonnie Ruberg (14-15) there are just a two more hours to try the games before the show floor is shut down for […]

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Errant Signal, live at the GGC!

YouTube, as a maturing platform, has given us some amazing things! We have channels exploring games culture and social politics, cultural reflection by way of car reviews, games industry consumer rights, sexplanations – all kinds of wonderful, insightful and important content, and we are massive fans of the medium!
A couple of years back we had Super Bunnyhop over to lend his heavy research and journalistic style to the conference. This year […]

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Errant Signal, live at the GGC!

YouTube, as a maturing platform, has given us some amazing things! We have channels exploring games culture and social politics, cultural reflection by way of car reviews, games industry consumer rights, sexplanations – all kinds of wonderful, insightful and important content, and we are massive fans of the medium!
A couple of years back we had Super Bunnyhop over to lend his heavy research and journalistic style to the conference. This year […]

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