Browsing '2017': Students starting in 2017

Wednesday 07/02/18

I didn’t give much thought to the lines of a drawing before. It was always something so simple and unimportant in my head ‘Colors make a picture’, ‘Who needs lines anyway?’. However, one of our teachers (Leo), told us to keep them in mind, that lines do make a picture too, thickness can create depth and so on. I could see his point, but I never fully understood the actual impact this has in our art until now.
After starting our […]

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Program: Graphics

Wednesday 07/02/18

I didn’t give much thought to the lines of a drawing before. It was always something so simple and unimportant in my head ‘Colors make a picture’, ‘Who needs lines anyway?’. However, one of our teachers (Leo), told us to keep them in mind, that lines do make a picture too, thickness can create depth and so on. I could see his point, but I never fully understood the actual impact this has in our art until now.
After starting our […]

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Program: Graphics

Harpoon

Welcome to my blog. My name is Linn and I am one of the artists in team Wendigo. Team Wendigo is a team of 5 people; one manager, one programmer, one designer and two artists.
The game that we have chosen to develop is called Umibozu and is about a Japanese fisherman who hears a tale about the mysterious Umibozu and decides he is going to try to find it. Umibozu is a Japanese myth of a dark, humanoid shape out […]

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Program: Graphics

Harpoon

Welcome to my blog. My name is Linn and I am one of the artists in team Wendigo. Team Wendigo is a team of 5 people; one manager, one programmer, one designer and two artists.
The game that we have chosen to develop is called Umibozu and is about a Japanese fisherman who hears a tale about the mysterious Umibozu and decides he is going to try to find it. Umibozu is a Japanese myth of a dark, humanoid shape out […]

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Program: Graphics

My Journey Begins

Welcome, fellow human!
I’ll be posting development progress in whichever game I’m working on from now on. I hope you find it useful in some way!

Comments on blogposts
Comment #1: https://elisabethportfolio.wordpress.com/2018/02/08/5sd064-sprite-sheet-of-vampire-squid/comment-page-1/#comment-1
Comment #2https://gamedesign673637781.wordpress.com/2018/02/15/scrapping-the-light-and-adjusting-boat-movement/comment-page-1/#comment-6 
Comment #3 SCRUMhttps://guarbabel.wordpress.com/2018/02/22/scrum-and-its-effects-on-development/#comment-6 
Comment #4: https://patrikshootemup.wordpress.com/2018/03/01/1st-of-march/comment-page-1/#comment-5
Comment #5https://hampusbgame.wordpress.com/2018/03/08/playtesting-umibozu/comment-page-1/#comment-7
 

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Program: Graphics

Hello world!

The blog is now live.

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Hello world!

The blog is now live.

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Blog posts for game design courses

This is the place for my blog posts in game design courses
 

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Program: Game Design

Blog posts for game design courses

This is the place for my blog posts in game design courses
 

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Program: Game Design

Sprint 3 – scrum-ing

Hi,
In order to continue with our project of designing game concept in an agile way, we had a sprint planning at the beginning of the week.
What is a sprint planning?
Sprint planning is a tool for agile scrum method, in which a project owner, together with scrum master and development team, decides about features they shall develop through the upcoming week. Those features are taken from a product backlog and considered as primary features that have the highest priority in given time.
How do […]

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Sprint 3 – scrum-ing

Hi,
In order to continue with our project of designing game concept in an agile way, we had a sprint planning at the beginning of the week.
What is a sprint planning?
Sprint planning is a tool for agile scrum method, in which a project owner, together with scrum master and development team, decides about features they shall develop through the upcoming week. Those features are taken from a product backlog and considered as primary features that have the highest priority in given time.
How do […]

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Music for a Mist-Shrouded Mystery

Umibozu is set in an undisclosed location in waters surrounding Japan, and part of the aesthetic goal is the idea of approaching something mysterious. While interpreting the game design and adapting to its development, our team decided to focus the entire experience towards the idea of presenting it as a mystery shoot ’em up game.
Music (and sound in general) plays a vital role in influencing emotion and immersion when it comes to any form of entertainment medium, be it games, […]

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Program: Graphics

Music for a Mist-Shrouded Mystery

Umibozu is set in an undisclosed location in waters surrounding Japan, and part of the aesthetic goal is the idea of approaching something mysterious. While interpreting the game design and adapting to its development, our team decided to focus the entire experience towards the idea of presenting it as a mystery shoot ’em up game.
Music (and sound in general) plays a vital role in influencing emotion and immersion when it comes to any form of entertainment medium, be it games, […]

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Program: Graphics

Excuse the mess

Hey. Sorry for everything being a bit of a mess. I’m still setting stuff up. Expect the site to be better in a near future (Or whenever I find the time to finish the setup).

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Program: Programming

Excuse the mess

Hey. Sorry for everything being a bit of a mess. I’m still setting stuff up. Expect the site to be better in a near future (Or whenever I find the time to finish the setup).

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Program: Programming

Sprint 3 – Menu and starting place.

This is currently the third sprint of our project. The Flytrap group is creating a game based on the concept document “Umibozu”. In this game, you are sailing dangerous waters in a foggy weather in order to find a mysterious entity. During the journey, you will have to avoid obstacles and enemies while collecting power ups.
On Monday we had our sprint planning meeting during which i decided I will be focusing on the menu background and the starting place of […]

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Program: Graphics

Sprint 3 – Menu and starting place.

This is currently the third sprint of our project. The Flytrap group is creating a game based on the concept document “Umibozu”. In this game, you are sailing dangerous waters in a foggy weather in order to find a mysterious entity. During the journey, you will have to avoid obstacles and enemies while collecting power ups.
On Monday we had our sprint planning meeting during which i decided I will be focusing on the menu background and the starting place of […]

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Program: Graphics

Första blogginlägget

Det här är ditt allra första inlägg. Klicka på Redigera-länken om du vill ändra eller ta bort det eller skriv ett nytt inlägg. Om du vill kan du använda det här inlägget till att berätta för dina läsare om varför du startade din blogg och vad du tänker göra med den. Om du behöver hjälp kan du fråga de vänliga personerna på våra supportforum.

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Program: Graphics

Första blogginlägget

Det här är ditt allra första inlägg. Klicka på Redigera-länken om du vill ändra eller ta bort det eller skriv ett nytt inlägg. Om du vill kan du använda det här inlägget till att berätta för dina läsare om varför du startade din blogg och vad du tänker göra med den. Om du behöver hjälp kan du fråga de vänliga personerna på våra supportforum.

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Program: Graphics

Test1

The tutorial concept is the thing that provides a basic and easily understandable vision for how the playable level should look and feel like while playing.

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Program: Game Design

Test1

The tutorial concept is the thing that provides a basic and easily understandable vision for how the playable level should look and feel like while playing.

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Program: Game Design

The Journey Begins

Thanks for joining me! Good company in a journey makes the way seem shorter. — Izaak Walton  

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Program: Programming

The Journey Begins

Thanks for joining me! Good company in a journey makes the way seem shorter. — Izaak Walton  

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Program: Programming