Browsing '2017': Students starting in 2017

7th of February

A lot have happened since the previous post – Mostly due to the fact that we wanted the camera to be tilted 45 degrees rather than have the game be truly top down (which would mean that the camera is tilted 90 degrees). Our justification for this is that the gameplay will heavily rely on exploration in the form of finding interesting sites and structures. Creating art assets that fuels this drive for exploration by virtue of being interesting to […]

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Program: Graphics

7th of February

A lot have happened since the previous post – Mostly due to the fact that we wanted the camera to be tilted 45 degrees rather than have the game be truly top down (which would mean that the camera is tilted 90 degrees). Our justification for this is that the gameplay will heavily rely on exploration in the form of finding interesting sites and structures. Creating art assets that fuels this drive for exploration by virtue of being interesting to […]

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Program: Graphics

Blog post 1 – The Mist

Hello! My name is Jesper Bergman and I am the lead designer for group Zombie.
The concept document we chose to create our game from was Umibozu. A big part of umibozu is the mist, the mist is used for both gameplay and visuals. The mist is used to cover things and bring a sense of mystery to the player. The player would be able to see through the mist with a flashlight. This mist has caused our group a big […]

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Program: Game Design

Blog post 1 – The Mist

Hello! My name is Jesper Bergman and I am the lead designer for group Zombie.
The concept document we chose to create our game from was Umibozu. A big part of umibozu is the mist, the mist is used for both gameplay and visuals. The mist is used to cover things and bring a sense of mystery to the player. The player would be able to see through the mist with a flashlight. This mist has caused our group a big […]

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Program: Game Design

Entry 1: Basic Enemies

My name is Jesper Karbing and I´m a graphics minor working as an artist in Group Jabberwock. I´m also Lead Sound. We are doing pixel art for our game concept, Behemoth, which is something I have never done before. The main aesthetic goal of the game is to make the player feel big and slow, like controlling heavy machinery. It is in regards to this that I design the enemy types that are encountered.
I will focus on telling the player through the […]

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Program: Graphics

Entry 1: Basic Enemies

My name is Jesper Karbing and I´m a graphics minor working as an artist in Group Jabberwock. I´m also Lead Sound. We are doing pixel art for our game concept, Behemoth, which is something I have never done before. The main aesthetic goal of the game is to make the player feel big and slow, like controlling heavy machinery. It is in regards to this that I design the enemy types that are encountered.
I will focus on telling the player through the […]

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Program: Graphics

Week #1 – Player Projectile Sound Effect

Who – Anton Berglund
I am a 1st year student, enrolled at the Game Design and Project Management program in Uppsala University, Campus Gotland.
I have a long-standing love for games and dabble in a bit of everything related to the game development process. I am born and raised in Sweden (mostly) and currently working on getting my feet into the doors of game development. In the game development team I function as lead sound designer as well as producer.

What – Projectile […]

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Week #1 – Player Projectile Sound Effect

Who – Anton Berglund
I am a 1st year student, enrolled at the Game Design and Project Management program in Uppsala University, Campus Gotland.
I have a long-standing love for games and dabble in a bit of everything related to the game development process. I am born and raised in Sweden (mostly) and currently working on getting my feet into the doors of game development. In the game development team I function as lead sound designer as well as producer.

What – Projectile […]

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Blog1

 Sharks
The goal of this post is to present and reflect on the process I went through when beginning to design and animate the movement of the shark enemy for our game.
So how does a shark look like? Well that depends. There are many different kinds of sharks and they all look different. So the first thing I did was to research which types of sharks that were common in the seas surrounding Japan. I decided to go with the great white […]

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Program: Graphics

Blog1

 Sharks
The goal of this post is to present and reflect on the process I went through when beginning to design and animate the movement of the shark enemy for our game.
So how does a shark look like? Well that depends. There are many different kinds of sharks and they all look different. So the first thing I did was to research which types of sharks that were common in the seas surrounding Japan. I decided to go with the great white […]

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Program: Graphics

Creating a workspace

As a project manager I have made it a point to promote productivity with the help of a communal environment. I want my team members to work in a space where they feel like they are working together, where we can promote the feeling of togetherness and also where we can just talk to each other as friends and take real breaks. To achieve this I decided to set up my apartment for this. A sturdy kitchen table and a […]

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Creating a workspace

As a project manager I have made it a point to promote productivity with the help of a communal environment. I want my team members to work in a space where they feel like they are working together, where we can promote the feeling of togetherness and also where we can just talk to each other as friends and take real breaks. To achieve this I decided to set up my apartment for this. A sturdy kitchen table and a […]

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Will this update correctly

Zeer O

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Program: Graphics

Will this update correctly

Zeer O

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Program: Graphics

Game Design 2, Blog 1

For this blogpost I will be writing about the code I have written for the looping paralaxing background in our game called Behemoth. My name is Jonathan Berggren, I am part of group Siren and am the only programmer in our group.
For our game we want to simulate movement of the ship by making the background continuously scroll to the left.

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Program: Programming

Game Design 2, Blog 1

For this blogpost I will be writing about the code I have written for the looping paralaxing background in our game called Behemoth. My name is Jonathan Berggren, I am part of group Siren and am the only programmer in our group.
For our game we want to simulate movement of the ship by making the background continuously scroll to the left.

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Program: Programming

Game Design 2: Blogpost #1, Paralaxing backgrounds

For this blog post I will be writing about the code I have written for the looping paralaxing background in our game called Behemoth. My name is Jonathan Berggren, I am part of group Siren which is a group of students at Uppsala University, Campus Gotland. I am the only programmer in our group.
For our game we want to simulate movement of the ship by making the background continuously scroll to the left. The code that is used for this […]

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Program: Programming

Game Design 2: Blogpost #1, Paralaxing backgrounds

For this blog post I will be writing about the code I have written for the looping paralaxing background in our game called Behemoth. My name is Jonathan Berggren, I am part of group Siren which is a group of students at Uppsala University, Campus Gotland. I am the only programmer in our group.
For our game we want to simulate movement of the ship by making the background continuously scroll to the left. The code that is used for this […]

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Program: Programming

Testing 1, 2, 1, 2

Gonna keep the text under this so that I have access to it. Hopefully I can get this going
 
Det här är ditt allra första inlägg. Klicka på Redigera-länken om du vill ändra eller ta bort det eller skriv ett nytt inlägg. Om du vill kan du använda det här inlägget till att berätta för dina läsare om varför du startade din blogg och vad du tänker göra med den. Om du behöver hjälp kan du fråga de vänliga personerna […]

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Program: Graphics

Testing 1, 2, 1, 2

Gonna keep the text under this so that I have access to it. Hopefully I can get this going
 
Det här är ditt allra första inlägg. Klicka på Redigera-länken om du vill ändra eller ta bort det eller skriv ett nytt inlägg. Om du vill kan du använda det här inlägget till att berätta för dina läsare om varför du startade din blogg och vad du tänker göra med den. Om du behöver hjälp kan du fråga de vänliga personerna […]

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Program: Graphics

Design Blog – 1

Shield Mechanic
Last week we implemented the shield function to our upcoming game. Our player avatar, referred as “Behemoth”, has multiple mechanics and protecting yourself is one of them. The Behemoth has four different placement for its shield. Each placement for the shield has its own key bind to it. Starting from the top of the avatar the key binds are as follows:
Key Input 
Shield placement 1: H
Shield placement 2: J
Shield placement 3: K
Shield placement 4: L
Preventing Fire and Killing Enemies
As you […]

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Program: Game Design

Design Blog – 1

Shield Mechanic
Last week we implemented the shield function to our upcoming game. Our player avatar, referred as “Behemoth”, has multiple mechanics and protecting yourself is one of them. The Behemoth has four different placement for its shield. Each placement for the shield has its own key bind to it. Starting from the top of the avatar the key binds are as follows:
Key Input 
Shield placement 1: H
Shield placement 2: J
Shield placement 3: K
Shield placement 4: L
Preventing Fire and Killing Enemies
As you […]

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Program: Game Design

Blog post 1 – 20180208 – Using stories to guide the design process

The subject for this post: The process of breaking down a user story about a whale. The aim of this process was to create tasks for the team members to work on during sprint 3.
So – what did I do this week? As the lead designer, I led the design discussion in the sprint 3 planning meeting, Monday 20180205, with this user story working as a starting point:
……………………………………………………………………………………………………………………….
As the whale
 I want to

make my first appearance slowly from the bottom of […]

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Program: Game Design

Blog post 1 – 20180208 – Using stories to guide the design process

The subject for this post: The process of breaking down a user story about a whale. The aim of this process was to create tasks for the team members to work on during sprint 3.
So – what did I do this week? As the lead designer, I led the design discussion in the sprint 3 planning meeting, Monday 20180205, with this user story working as a starting point:
……………………………………………………………………………………………………………………….
As the whale
 I want to

make my first appearance slowly from the bottom of […]

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Program: Game Design