Browsing '2017': Students starting in 2017

Unity Collaborate problems

So this week we’ve had quite some problems using Unity Collaborate. Samuel, our other programmer in our team has done a lot of work during last week, and when I’m trying to get the changes a lot of issues arises.
Unity Collaborate is a tool used by teams to sync and maintain a project within the group. When working correctly that means that several team members can work on the same project and then upload their changes so that everyone in […]

/ Comments Off on Unity Collaborate problems
Program: Programming

Unity Collaborate problems

So this week we’ve had quite some problems using Unity Collaborate. Samuel, our other programmer in our team has done a lot of work during last week, and when I’m trying to get the changes a lot of issues arises.
Unity Collaborate is a tool used by teams to sync and maintain a project within the group. When working correctly that means that several team members can work on the same project and then upload their changes so that everyone in […]

/ Comments Off on Unity Collaborate problems
Program: Programming

GITting gud: The basics

Sigmund Freud once said “Dogs love their friends and bite their enemies, quite unlike people, who are incapable of pure love and always have to mix love and hate.”
Now, I’m no expert in psychiatry. Nor do I claim to be. But when it comes to my relationship with version control I would definitely say that this is true. However, after having worked with it quite a bit I would say that the benefits outweigh the risks.

/ Comments Off on GITting gud: The basics
Program: Programming

GITting gud: The basics

Sigmund Freud once said “Dogs love their friends and bite their enemies, quite unlike people, who are incapable of pure love and always have to mix love and hate.”
Now, I’m no expert in psychiatry. Nor do I claim to be. But when it comes to my relationship with version control I would definitely say that this is true. However, after having worked with it quite a bit I would say that the benefits outweigh the risks.

/ Comments Off on GITting gud: The basics
Program: Programming

Feedback 1

Hey Rasa,
Nice work on the article 😀 This seems like a great way to add some spice to the movement pattern of your enemies. I did have some questions though. First off, you mentioned that the enemies take the player’s position into account when following the pattern. How does this work with player movement? Do they recalculate the path continuously or is it set on spawn? And if they do recalculate, I’d love an insight into what happens if the […]

/ Comments Off on Feedback 1
Program: Programming

Feedback 1

Hey Rasa,
Nice work on the article 😀 This seems like a great way to add some spice to the movement pattern of your enemies. I did have some questions though. First off, you mentioned that the enemies take the player’s position into account when following the pattern. How does this work with player movement? Do they recalculate the path continuously or is it set on spawn? And if they do recalculate, I’d love an insight into what happens if the […]

/ Comments Off on Feedback 1
Program: Programming

The End of The Start Button

This post will take us through the incredible journey of drawing a cancelled asset.

So when last week we decided on some parts that we need to include into our game, since the play testing and the gruesome alpha version deadline is coming, the seemingly „small” part i got, was drawing the buttons. Yes, the little things you click in the menu or after losing to get into the game or quit it. I was really one of those people who […]

/ Comments Off on The End of The Start Button
Program: Graphics

The End of The Start Button

This post will take us through the incredible journey of drawing a cancelled asset.

So when last week we decided on some parts that we need to include into our game, since the play testing and the gruesome alpha version deadline is coming, the seemingly „small” part i got, was drawing the buttons. Yes, the little things you click in the menu or after losing to get into the game or quit it. I was really one of those people who […]

/ Comments Off on The End of The Start Button
Program: Graphics

The player avatar’s design

Our team’s graphical artist had designed a concept art for our player avatar. From a graphical point of view, there was nothing wrong with it. However, I felt that it didn’t portay the aesthetic view of our game.
We wanted the player to feel like they were quite small and vulnerable when facing against the last boss. And the design didn’t quite portray that.

This was the first concept our artist came up with. I felt like it was too bulky and […]

/ Comments Off on The player avatar’s design
Program: Game Design

The player avatar’s design

Our team’s graphical artist had designed a concept art for our player avatar. From a graphical point of view, there was nothing wrong with it. However, I felt that it didn’t portay the aesthetic view of our game.
We wanted the player to feel like they were quite small and vulnerable when facing against the last boss. And the design didn’t quite portray that.

This was the first concept our artist came up with. I felt like it was too bulky and […]

/ Comments Off on The player avatar’s design
Program: Game Design

Aetherial: The Killing Machine

Let’s dive right in.
My first idea was to make a clear distinction between the player avatar and the enemies, I’m thinking Machine vs Nature. I want the player to feel like they’re in the wrong, like they’re destroying something beautiful. Hundreds of flying whales cannon balled from the sky, because of you. Why are you killing them? Maybe you’re sent out by a multinational corporation to harvest their precious Aether souls, or maybe you’re an overconfident rouge hunter with a […]

/ Comments Off on Aetherial: The Killing Machine
Program: Graphics

Aetherial: The Killing Machine

Let’s dive right in.
My first idea was to make a clear distinction between the player avatar and the enemies, I’m thinking Machine vs Nature. I want the player to feel like they’re in the wrong, like they’re destroying something beautiful. Hundreds of flying whales cannon balled from the sky, because of you. Why are you killing them? Maybe you’re sent out by a multinational corporation to harvest their precious Aether souls, or maybe you’re an overconfident rouge hunter with a […]

/ Comments Off on Aetherial: The Killing Machine
Program: Graphics

Surviral – Global Game Jam 2018

You can find the game here. The theme of GGJ2018 was “Transmission”. We chose to represent transmission through a virus transmitting itself from one cell to the other.

/ Comments Off on Surviral – Global Game Jam 2018
Program: Programming

Surviral – Global Game Jam 2018

You can find the game here. The theme of GGJ2018 was “Transmission”. We chose to represent transmission through a virus transmitting itself from one cell to the other.

/ Comments Off on Surviral – Global Game Jam 2018
Program: Programming

Note about concept document


As soon as development team is requested to choose the concept document for their first video game, but which is not their own concept, it raises disputable questions about level of acceptance and obedience to the concept. What does the concept document require for developers and artists? How much does the concept limit creativity? How to apply MDA framework to the concept document? Why to follow the concept document? In brief, the concept document is an […]

/ Comments Off on Note about concept document

Note about concept document


As soon as development team is requested to choose the concept document for their first video game, but which is not their own concept, it raises disputable questions about level of acceptance and obedience to the concept. What does the concept document require for developers and artists? How much does the concept limit creativity? How to apply MDA framework to the concept document? Why to follow the concept document? In brief, the concept document is an […]

/ Comments Off on Note about concept document

Ithaqua group blogg

In our group we are working on a game called Aetherial. This game is basically moby dick in the sky with floating/flying enemies. You play as a ship that has to travel from the beginning to the end through a side scrolling environment that doesn’t stop until you get to the boss. I am managing an interesting group of people, who compared to some other groups actually works together very well. To start this blogg off i would like to […]

/ Comments Off on Ithaqua group blogg

Ithaqua group blogg

In our group we are working on a game called Aetherial. This game is basically moby dick in the sky with floating/flying enemies. You play as a ship that has to travel from the beginning to the end through a side scrolling environment that doesn’t stop until you get to the boss. I am managing an interesting group of people, who compared to some other groups actually works together very well. To start this blogg off i would like to […]

/ Comments Off on Ithaqua group blogg

Organizing Stand-Up Meetings

I have chosen to write about what is most likely my most significant task, properly structuring and planning our meetings. While I am not entirely sure that I have managed to properly structure each meeting, the Sprint Planning ones in particular, I am very satisfied with how I have now scheduled the meetings.
To give some very clear, concise context: The group should have a stand-up meeting within the same timeslot every day of the sprint, face-to-face. This was some headache […]

/ Comments Off on Organizing Stand-Up Meetings

Organizing Stand-Up Meetings

I have chosen to write about what is most likely my most significant task, properly structuring and planning our meetings. While I am not entirely sure that I have managed to properly structure each meeting, the Sprint Planning ones in particular, I am very satisfied with how I have now scheduled the meetings.
To give some very clear, concise context: The group should have a stand-up meeting within the same timeslot every day of the sprint, face-to-face. This was some headache […]

/ Comments Off on Organizing Stand-Up Meetings

My First 3 Years of Game Design

Documenting what I did while at Uppsala University Campus Gotland while Studying Game Design & Programming.

My First Game Jam: Postmord – October 2017
Before we started Unity in the Winter quarter we had the chance to attend a Game Jam organized by the school faculty called “My First Jam” where we all had 8 hours to create a game within Game Maker 2.0 with the theme “You Had One Job”. I banded together with some of the other students to create […]

/ Comments Off on My First 3 Years of Game Design
Program: Programming

My First 3 Years of Game Design

Documenting what I did while at Uppsala University Campus Gotland while Studying Game Design & Programming.

My First Game Jam: Postmord – October 2017
Before we started Unity in the Winter quarter we had the chance to attend a Game Jam organized by the school faculty called “My First Jam” where we all had 8 hours to create a game within Game Maker 2.0 with the theme “You Had One Job”. I banded together with some of the other students to create […]

/ Comments Off on My First 3 Years of Game Design
Program: Programming

Cursor design

This, and the upcoming posts, will concern parts of the process of making a shoot ‘em up game together with the other members of group Mimic.
In our game Beelonging the player takes on the role of a bee that’s part of a swarm. The controllable bee is located in front of the others and its movement is executed by using the mouse. The bee follows wherever the pointer is located. Initially we did not have an indication of where the […]

/ Comments Off on Cursor design
Program: Game Design

Cursor design

This, and the upcoming posts, will concern parts of the process of making a shoot ‘em up game together with the other members of group Mimic.
In our game Beelonging the player takes on the role of a bee that’s part of a swarm. The controllable bee is located in front of the others and its movement is executed by using the mouse. The bee follows wherever the pointer is located. Initially we did not have an indication of where the […]

/ Comments Off on Cursor design
Program: Game Design