Browsing '2017': Students starting in 2017

SCRUM, What is it? How did we do?

What is the process?
Scrum is the iterative process of software or developing projects.A backlog of all the items that need to be developed is created at first (although it can always be changed).
After that the sprint planning comes after and can be up to a month but usually a shorter period.Within the sprint planning you need to make sure you know what will be done and by who, also if there is some risk to the item(s) and a Quality […]

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Program: Game Design

SCRUM, What is it? How did we do?

What is the process?
Scrum is the iterative process of software or developing projects.A backlog of all the items that need to be developed is created at first (although it can always be changed).
After that the sprint planning comes after and can be up to a month but usually a shorter period.Within the sprint planning you need to make sure you know what will be done and by who, also if there is some risk to the item(s) and a Quality […]

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Program: Game Design

Working with Scrum

In our game project we’re working in we’re using the agile scrum method. Scrum is a method widely used in software development for breaking down development projects into the components within the project. This allows for the team to get a better overview of what needs to be implemented and helps in the planing process.
Scrum helps teams to handle volatility during the development process since often things change during development and the team needs to be able to adjust accordingly.
The […]

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Program: Programming

Working with Scrum

In our game project we’re working in we’re using the agile scrum method. Scrum is a method widely used in software development for breaking down development projects into the components within the project. This allows for the team to get a better overview of what needs to be implemented and helps in the planing process.
Scrum helps teams to handle volatility during the development process since often things change during development and the team needs to be able to adjust accordingly.
The […]

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Program: Programming

Blog post 3 – Scrum

It is important to have control over all the work when you develop games. It is easy to forget things or put work in the wrong places. That’s where scrum come in. Scrum is a framework for managing work. Within scrum there is something called sprints. These sprints are tasks that need to be completed within a certain time. Our group had one sprint every week. We had sprint planning on Monday and sprint reviews on Fridays.
On Mondays we would […]

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Program: Game Design

Blog post 3 – Scrum

It is important to have control over all the work when you develop games. It is easy to forget things or put work in the wrong places. That’s where scrum come in. Scrum is a framework for managing work. Within scrum there is something called sprints. These sprints are tasks that need to be completed within a certain time. Our group had one sprint every week. We had sprint planning on Monday and sprint reviews on Fridays.
On Mondays we would […]

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Program: Game Design

The Effects of Scrum on my Game’s Development

Today, I am going to explain how working with Scrum in its agile state has benefitted me as a programmer and as a game designer. As a programmer I have picked up a terrible habit, I tend to focus on multiple things at the same time and when one of my assets isn’t working I… Continue reading The Effects of Scrum on my Game’s Development

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Program: Programming

The Effects of Scrum on my Game’s Development

Today, I am going to explain how working with Scrum in its agile state has benefitted me as a programmer and as a game designer. As a programmer I have picked up a terrible habit, I tend to focus on multiple things at the same time and when one of my assets isn’t working I… Continue reading The Effects of Scrum on my Game’s Development

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Program: Programming

To Scrum or not to Scrum – Blog post 3: 20180222

Our way into Scrum
In my group (as in other groups as well I believe) it became obvious, that only the ones with design as a minor had knowledge about the Scrum framework when this course started. Not that we were experts in any way, but we had at least read about it in the previous course. The project managers started to learn about it now in their minor, but since both courses started at the same time, at least my […]

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Program: Game Design

To Scrum or not to Scrum – Blog post 3: 20180222

Our way into Scrum
In my group (as in other groups as well I believe) it became obvious, that only the ones with design as a minor had knowledge about the Scrum framework when this course started. Not that we were experts in any way, but we had at least read about it in the previous course. The project managers started to learn about it now in their minor, but since both courses started at the same time, at least my […]

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Program: Game Design

Task prioritization with MoSCoW

Prioritizing tasks started to be key activity during our sprint planning meetings. As soon as the student group were approaching to release the alpha, different methods were tried to find optimal way how to prioritize tasks in a sprint. When we adopted Scrum in the student project, we were still continuing in a method we used before, that could be close to Eisenhower box method, which is a relatively simple technique using urgent/important principle, which helped us to think about […]

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Task prioritization with MoSCoW

Prioritizing tasks started to be key activity during our sprint planning meetings. As soon as the student group were approaching to release the alpha, different methods were tried to find optimal way how to prioritize tasks in a sprint. When we adopted Scrum in the student project, we were still continuing in a method we used before, that could be close to Eisenhower box method, which is a relatively simple technique using urgent/important principle, which helped us to think about […]

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Scrumdiddlyumptious

As some of you may know, I’m currently in the process of working on one of my first proper games as a group. This has so far been quite the learning experience. As this is part of this project we tasked with implementing the scrum framework into our daily routine.
The Nitty-gritty So what is scrum? Well, I can start by saying that it’s not some phrase that a certain incessantly positive, fictive, neighbor has come up with.

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Program: Programming

Scrumdiddlyumptious

As some of you may know, I’m currently in the process of working on one of my first proper games as a group. This has so far been quite the learning experience. As this is part of this project we tasked with implementing the scrum framework into our daily routine.
The Nitty-gritty So what is scrum? Well, I can start by saying that it’s not some phrase that a certain incessantly positive, fictive, neighbor has come up with.

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Program: Programming

Sprint 5 – Scrum

All teams have been working within the scrum framework. It has been quite simple to implement thanks to Marcus’s template.
During our kick off meeting all of us worked on adding assets to the product backlog in the most organized way possible. We split the different assets into categories such as UI, Player character, Power ups and other pick ups, non interactive assets such as the background and decoration, Menu…etc. We then split them within our different minors : coding, art, […]

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Program: Graphics

Sprint 5 – Scrum

All teams have been working within the scrum framework. It has been quite simple to implement thanks to Marcus’s template.
During our kick off meeting all of us worked on adding assets to the product backlog in the most organized way possible. We split the different assets into categories such as UI, Player character, Power ups and other pick ups, non interactive assets such as the background and decoration, Menu…etc. We then split them within our different minors : coding, art, […]

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Program: Graphics

Design Blog – 3

Scrum
Introduction
I feel the development of our game has been mostly positive for our group. Every time we make a sprint, we get together and discuss what we will be working on for the upcoming week. If there’s some downside with planning our sprints it’s just too short. A week goes by so fast and the tasks we work on would sometimes need more adjustments and iterations. The same task can be worked on the next sprint and in some cases […]

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Program: Game Design

Design Blog – 3

Scrum
Introduction
I feel the development of our game has been mostly positive for our group. Every time we make a sprint, we get together and discuss what we will be working on for the upcoming week. If there’s some downside with planning our sprints it’s just too short. A week goes by so fast and the tasks we work on would sometimes need more adjustments and iterations. The same task can be worked on the next sprint and in some cases […]

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Program: Game Design

Get Up, Stand Up

Previously on Let’s Make Some of Them Video Games
Presentation, Good.
Comfortably Scrum
Ah, yes. Scrum. My good friend. My agile friend. I do not know what to say about you. Exercising is not really my thing. So sprinting, or even just standing up, is generally not something I enjoy. I have never watched rugby. Anyway, I do appreciate a flexible and iterative work structure. Behind the corporate jargon and ironic formal structuring for being less structured and formal is a good framework for […]

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Get Up, Stand Up

Previously on Let’s Make Some of Them Video Games
Presentation, Good.
Comfortably Scrum
Ah, yes. Scrum. My good friend. My agile friend. I do not know what to say about you. Exercising is not really my thing. So sprinting, or even just standing up, is generally not something I enjoy. I have never watched rugby. Anyway, I do appreciate a flexible and iterative work structure. Behind the corporate jargon and ironic formal structuring for being less structured and formal is a good framework for […]

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Entry 3: Sum of Scrum

Hello, and welcome to another week of blog posts! Today I have for you, dear reader—you guessed it—a blog post about Agile SCRUM work method. My name is Jesper Karbing, and I´ll be your post today.

I have some mixed feelings about Scrum thus far. It has been a big help with structuring and keeping track of your weekly work load and plan. My main concerns with Scrum are twofold:

Having it in Microsoft Excel. It just gets confusing sometimes when you […]

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Program: Graphics

Entry 3: Sum of Scrum

Hello, and welcome to another week of blog posts! Today I have for you, dear reader—you guessed it—a blog post about Agile SCRUM work method. My name is Jesper Karbing, and I´ll be your post today.

I have some mixed feelings about Scrum thus far. It has been a big help with structuring and keeping track of your weekly work load and plan. My main concerns with Scrum are twofold:

Having it in Microsoft Excel. It just gets confusing sometimes when you […]

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Program: Graphics

Game Design 2: Blogpost #3, Scrum

For this blog post I will be writing about Scrum and how it has affected Group Sirens work on the Behemoth game in Game Design 2.  Group Siren is of course the group that I, Jonathan Berggren was in during this course.
Scrum is an Agile framework for iterative development, in particular it is aimed mainly at software development. It starts with the creation of a product backlog, the products in our case were features for our game like the player […]

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Program: Programming

Game Design 2: Blogpost #3, Scrum

For this blog post I will be writing about Scrum and how it has affected Group Sirens work on the Behemoth game in Game Design 2.  Group Siren is of course the group that I, Jonathan Berggren was in during this course.
Scrum is an Agile framework for iterative development, in particular it is aimed mainly at software development. It starts with the creation of a product backlog, the products in our case were features for our game like the player […]

/ Comments Off on Game Design 2: Blogpost #3, Scrum
Program: Programming