Browsing '2017': Students starting in 2017

Blog 2 Comment

Blog Link:
https://lovliegamedesign.wordpress.com/2018/02/15/flight-of-the-bees/
 
My comment:
You clearly explain why you decided to work on the bee movement relating it to the feedback you got during the play testing and that the movement you had was just a placeholder. What and how the movement was changed was also explained pretty well, but I would have liked a more technical description of the movement system you made and a more detailed explanation of how it worked. Also I would have liked to know […]

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Program: Programming

Blog 2 Comment

Blog Link:
https://lovliegamedesign.wordpress.com/2018/02/15/flight-of-the-bees/
 
My comment:
You clearly explain why you decided to work on the bee movement relating it to the feedback you got during the play testing and that the movement you had was just a placeholder. What and how the movement was changed was also explained pretty well, but I would have liked a more technical description of the movement system you made and a more detailed explanation of how it worked. Also I would have liked to know […]

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Program: Programming

Comment 3 : On Merve’s post about scrum

https://msmonoxide.wordpress.com/2018/02/22/working-with-scrum/comment-page-1/#comment-4

mariecolingotland
February 26, 2018 at 5:16 pm
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Hey,
Interesting blog post. You describe in a good way how you have used Scrum and also why you find it to be beneficial for you and your group. I agree that it prevents procastination and motivates the team to work and put in the 20 hours required. Thats of course if you have your daily stand up meetins, which my […]

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Program: Graphics

Comment 3 : On Merve’s post about scrum

https://msmonoxide.wordpress.com/2018/02/22/working-with-scrum/comment-page-1/#comment-4

mariecolingotland
February 26, 2018 at 5:16 pm
Your comment is awaiting moderation.

Hey,
Interesting blog post. You describe in a good way how you have used Scrum and also why you find it to be beneficial for you and your group. I agree that it prevents procastination and motivates the team to work and put in the 20 hours required. Thats of course if you have your daily stand up meetins, which my […]

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Program: Graphics

Blog Comment 2

Hello! I like that you decided to design a level instead of having everything random. I think good level design is very important in games like this. I would argue that having the player learn mechanics the hard way might not be optimal for this game but then again, I do not know the difficulty curve or how much the player gets punished, so I cannot say much about it. I would recommend you pick up a drawing software such […]

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Program: Game Design

Blog Comment 2

Hello! I like that you decided to design a level instead of having everything random. I think good level design is very important in games like this. I would argue that having the player learn mechanics the hard way might not be optimal for this game but then again, I do not know the difficulty curve or how much the player gets punished, so I cannot say much about it. I would recommend you pick up a drawing software such […]

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Program: Game Design

Blog Comment 1

User Stories are very hard to sell sometimes. I really like that you work with the User Stories each week to remind the group that they exist, so your team does not forget about them. This could make your group read them more and understand why User Stories are useful. If your team see how they can be used in a useful way they might appreciate them more in the future. It would also be very interesting to know if […]

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Program: Game Design

Blog Comment 1

User Stories are very hard to sell sometimes. I really like that you work with the User Stories each week to remind the group that they exist, so your team does not forget about them. This could make your group read them more and understand why User Stories are useful. If your team see how they can be used in a useful way they might appreciate them more in the future. It would also be very interesting to know if […]

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Program: Game Design

Comment 2 : Chen’s blog background tile

mariecolingotland

https://gamedesign431182467.wordpress.com/2018/02/08/background-study-blog-1/

February 21, 2018 at 7:50 am
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Interesting post about the tile for your game. The camera angle you picked for your game made it a bit more difficult on you than if it was a simple top view.
I can see with what intention your first tile was made, the color and the texture fit into the aesthetic goal.
I also agree that it was too detailed and caught the eye of […]

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Program: Graphics

Comment 2 : Chen’s blog background tile

mariecolingotland

https://gamedesign431182467.wordpress.com/2018/02/08/background-study-blog-1/

February 21, 2018 at 7:50 am
Your comment is awaiting moderation.

Interesting post about the tile for your game. The camera angle you picked for your game made it a bit more difficult on you than if it was a simple top view.
I can see with what intention your first tile was made, the color and the texture fit into the aesthetic goal.
I also agree that it was too detailed and caught the eye of […]

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Program: Graphics

Blog 3 WIP

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Program: Game Design

Blog 3 WIP

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Program: Game Design

Working with Scrum

For any kind of development in general where you need to keep track of things, I think working with scrum is a good idea. Scrum helps you set goals and keep track of what you’ve done so far and how it went.
Regarding my team, I believe that scrum has really improved our development. Why I think this is because earlier during our first semester where we were given tasks to create board games or design documents. We never actually set […]

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Program: Game Design

Working with Scrum

For any kind of development in general where you need to keep track of things, I think working with scrum is a good idea. Scrum helps you set goals and keep track of what you’ve done so far and how it went.
Regarding my team, I believe that scrum has really improved our development. Why I think this is because earlier during our first semester where we were given tasks to create board games or design documents. We never actually set […]

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Program: Game Design

Thoughts on Scrum, and the troubles of individuals meeting up in person.

So, this will be a short one.
I don’t really have all too much to say about the SCRUM process, somewhat because I don’t really understand all parts of it as well as I could, and parts because we don’t really do it in the traditional way in our group.
We had our daily stand-ups in person the first week, but afterwards we figured that to avoid the hassle of having to book a room in the library to do them in […]

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Program: Graphics

Thoughts on Scrum, and the troubles of individuals meeting up in person.

So, this will be a short one.
I don’t really have all too much to say about the SCRUM process, somewhat because I don’t really understand all parts of it as well as I could, and parts because we don’t really do it in the traditional way in our group.
We had our daily stand-ups in person the first week, but afterwards we figured that to avoid the hassle of having to book a room in the library to do them in […]

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Program: Graphics

Blog #3 Scrum

The best thing with working with agile scrum has been the daily standups. Getting a quick overview of what everyone is doing really increases the communication between the different minors. It’s been a really good way of making sure you’re not completely off track. Working with the sprints however, has been more of a struggle – at least in this project. The weekly sprints makes for a lot of time being time for meetings. Since we have had lectures on […]

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Program: Graphics

Blog #3 Scrum

The best thing with working with agile scrum has been the daily standups. Getting a quick overview of what everyone is doing really increases the communication between the different minors. It’s been a really good way of making sure you’re not completely off track. Working with the sprints however, has been more of a struggle – at least in this project. The weekly sprints makes for a lot of time being time for meetings. Since we have had lectures on […]

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Program: Graphics

My experience with Scrum

In this blog post I will talk about a working method called Scrum and my experience with it.
What is Scrum?
Scrum is an agile framework for managing projects. It is best suited for teams with the size of three to nine members. All members of the team are divided into one of the three roles which are the scrum master, the product owner and the team developer. The scrum master works as a coach for the team and makes sure everyone […]

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Program: Programming

My experience with Scrum

In this blog post I will talk about a working method called Scrum and my experience with it.
What is Scrum?
Scrum is an agile framework for managing projects. It is best suited for teams with the size of three to nine members. All members of the team are divided into one of the three roles which are the scrum master, the product owner and the team developer. The scrum master works as a coach for the team and makes sure everyone […]

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Program: Programming

Scrum: Meetings, overwhelming

Context
The concept document for Umibozu seduced a lot of group, most likely because of its art style, and possibly because of the minimum perceived difficulty in making a game out of it. And while yes, none of the explicitly mentioned mechanics were hard to implement  in a basic form, their sum did not create a remotely satisfying game.
We have some liberty to adapt the concept to our vision, unfortunately, no coherent vision emerged at the onset of development and we […]

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Program: Programming

Scrum: Meetings, overwhelming

Context
The concept document for Umibozu seduced a lot of group, most likely because of its art style, and possibly because of the minimum perceived difficulty in making a game out of it. And while yes, none of the explicitly mentioned mechanics were hard to implement  in a basic form, their sum did not create a remotely satisfying game.
We have some liberty to adapt the concept to our vision, unfortunately, no coherent vision emerged at the onset of development and we […]

/ Comments Off on Scrum: Meetings, overwhelming
Program: Programming

Game Design Week 8 – Thoughts on the Scrum Process

We are fast approaching the Beta checkpoint in this Game design course. The snow still lies heavy outside, enforcing the feeling of harsh winter. For many, the longer something drags out, be that a season or a project, motivation and positivity can begin to dwindle.
In the group I am a part of this has begun to show somewhat, not that we were a perfect bunch from the start, but I think we are getting weary. What has helped us stay […]

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Program: Graphics

Game Design Week 8 – Thoughts on the Scrum Process

We are fast approaching the Beta checkpoint in this Game design course. The snow still lies heavy outside, enforcing the feeling of harsh winter. For many, the longer something drags out, be that a season or a project, motivation and positivity can begin to dwindle.
In the group I am a part of this has begun to show somewhat, not that we were a perfect bunch from the start, but I think we are getting weary. What has helped us stay […]

/ Comments Off on Game Design Week 8 – Thoughts on the Scrum Process
Program: Graphics