Browsing '2016': Students starting in 2016
The Adamite engine, first groundwork and laying out future plans
This blog is here to document my thoughts and my progress on projects I’m making. The first such project is creating an engine for the course “game programming in 2D”, which I’m currently doing at the GAME education on Uppsala University, campus Gotland.
In the course we’ll be using C++ and SDL2 to create a game engine. I’ve chosen to not follow our course director Jerry’s design, which uses raw-pointers and new-delete architecture. Instead I’ve decided to keep to what we’ve […]
The Adamite engine, first groundwork and laying out future plans
This blog is here to document my thoughts and my progress on projects I’m making. The first such project is creating an engine for the course “game programming in 2D”, which I’m currently doing at the GAME education on Uppsala University, campus Gotland.
In the course we’ll be using C++ and SDL2 to create a game engine. I’ve chosen to not follow our course director Jerry’s design, which uses raw-pointers and new-delete architecture. Instead I’ve decided to keep to what we’ve […]
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Tower Defence – The Plan
Tower Defence – The Plan
Introduction
Currently I’m attending the course Game Programming 1: Computer Games in 2D at Uppsala University with Jerry Jonsson as the course director.
As part of the course, I will be creating a game during the coming six weeks.
I think the description of the assignment sums up the task quite nicely.
This first part is an individual assignment to create a game using C/C++ and Simple DirectMedia Library (SDL). The game should be a clone of a classic […]
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Tower Defence – The Plan
Tower Defence – The Plan
Introduction
Currently I’m attending the course Game Programming 1: Computer Games in 2D at Uppsala University with Jerry Jonsson as the course director.
As part of the course, I will be creating a game during the coming six weeks.
I think the description of the assignment sums up the task quite nicely.
This first part is an individual assignment to create a game using C/C++ and Simple DirectMedia Library (SDL). The game should be a clone of a classic […]