Browsing '2015': Students starting in 2015

Aaaand we're live!

I don’t know how many blogs I’ve started just to take them down again, but this one is going to stay up for atleast quite some time. The reason why is simply because it’s part of an self-reflection assignment for school. So here you’ll get to see what the hell I’m doing for school, which will be mostly gamedev stuff.
The site is currently hosted by github pages and is built using jekyll.

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Program: Programming

Aaaand we're live!

I don’t know how many blogs I’ve started just to take them down again, but this one is going to stay up for atleast quite some time. The reason why is simply because it’s part of an self-reflection assignment for school. So here you’ll get to see what the hell I’m doing for school, which will be mostly gamedev stuff.
The site is currently hosted by github pages and is built using jekyll.

/ Comments Off on Aaaand we're live!
Program: Programming

Aaaand we're live!

I don’t know how many blogs I’ve started just to take them down again, but this one is going to stay up for atleast quite some time. The reason why is simply because it’s part of an self-reflection assignment for school. So here you’ll get to see what the hell I’m doing for school, which will be mostly gamedev stuff.
The site is currently hosted by github pages and is built using jekyll.

/ Comments Off on Aaaand we're live!
Program: Programming

Aaaand we're live!

I don’t know how many blogs I’ve started just to take them down again, but this one is going to stay up for atleast quite some time. The reason why is simply because it’s part of an self-reflection assignment for school. So here you’ll get to see what the hell I’m doing for school, which will be mostly gamedev stuff.
The site is currently hosted by github pages and is built using jekyll.

/ Comments Off on Aaaand we're live!
Program: Programming

Aaaand we're live!

I don’t know how many blogs I’ve started just to take them down again, but this one is going to stay up for atleast quite some time. The reason why is simply because it’s part of an self-reflection assignment for school. So here you’ll get to see what the hell I’m doing for school, which will be mostly gamedev stuff.
The site is currently hosted by github pages and is built using jekyll. And I gotta say, I’m happy […]

/ Comments Off on Aaaand we're live!
Program: Programming

Aaaand we're live!

I don’t know how many blogs I’ve started just to take them down again, but this one is going to stay up for atleast quite some time. The reason why is simply because it’s part of an self-reflection assignment for school. So here you’ll get to see what the hell I’m doing for school, which will be mostly gamedev stuff.
The site is currently hosted by github pages and is built using jekyll. And I gotta say, I’m happy […]

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Program: Programming

Testing Testing

Jag har startat en blogg och testar att lägga upp en post.
 

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Program: Graphics

Testing Testing

Jag har startat en blogg och testar att lägga upp en post.
 

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Program: Graphics

Test! Creating a blog?

Okay! I’ve started a blog and testing a post!

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Program: Graphics

Test! Creating a blog?

Okay! I’ve started a blog and testing a post!

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Program: Graphics

Reworking the Game Design Document

This week has seen several revisions to the game document once more as the project prototype is fleshed out to meet demands for testing. These will be the main focus of this week’s post, beyond a quick review of the work done last week and examination of how Scrum has worked for our team.
Scrum
I worked as a producer and hence held Scrum management as my extra assignment, setting up a product backlog for future development and giving out tasks to […]

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Program: Programming

Reworking the Game Design Document

This week has seen several revisions to the game document once more as the project prototype is fleshed out to meet demands for testing. These will be the main focus of this week’s post, beyond a quick review of the work done last week and examination of how Scrum has worked for our team.
Scrum
I worked as a producer and hence held Scrum management as my extra assignment, setting up a product backlog for future development and giving out tasks to […]

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Program: Programming

2D Computer Graphics Numero DOS!! I can see colors!

So Hello again! A new year, and a new course begins! This time it’s the continuation of the course 2D 1, which is called… 2D 2~
I’m going to post some pictures from this course now and then. But I will unfortunately (or fortunate for you) not post deep reflections over these. As I’m currently occupied by the development of a game and the reflective posts I’ll be doing on that matter.
So here is the first thing that I’ve done for […]

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Program: Graphics

2D Computer Graphics Numero DOS!! I can see colors!

So Hello again! A new year, and a new course begins! This time it’s the continuation of the course 2D 1, which is called… 2D 2~
I’m going to post some pictures from this course now and then. But I will unfortunately (or fortunate for you) not post deep reflections over these. As I’m currently occupied by the development of a game and the reflective posts I’ll be doing on that matter.
So here is the first thing that I’ve done for […]

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Program: Graphics

First Update of the Game Introductory Course

This last week has been focused mostly on groundwork and preparation for a recently begun project, by the name of Planet Suburbia. This was an assignment based on another project completed last year by another team, where-in they created a Space Shooter concept document to emphasize how they had learned to use MDA and general game design over the span of the course.
We are now to use this to create a full design document, going into details on the game […]

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Program: Programming

First Update of the Game Introductory Course

This last week has been focused mostly on groundwork and preparation for a recently begun project, by the name of Planet Suburbia. This was an assignment based on another project completed last year by another team, where-in they created a Space Shooter concept document to emphasize how they had learned to use MDA and general game design over the span of the course.
We are now to use this to create a full design document, going into details on the game […]

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Program: Programming

Första mötet

Vi har haft ett första möte där gruppen diskuterade vilka förbättringar vi kunde göra för spelet, som att etablera hur spelarens highscore mäts och hur vi kan motivera spelaren till att spela vidare. När vi fastslog flera olika designval så begav sig alla hem och jobbade hemifrån samtidigt som vi pratade över Skype om hur vår one-page dokument skulle se ut. Där vi ska korsa storyboard för att dra till sig uppmärksamhet och sedan göra en mind-mapp med relevant information […]

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Program: Graphics

Första mötet

Vi har haft ett första möte där gruppen diskuterade vilka förbättringar vi kunde göra för spelet, som att etablera hur spelarens highscore mäts och hur vi kan motivera spelaren till att spela vidare. När vi fastslog flera olika designval så begav sig alla hem och jobbade hemifrån samtidigt som vi pratade över Skype om hur vår one-page dokument skulle se ut. Där vi ska korsa storyboard för att dra till sig uppmärksamhet och sedan göra en mind-mapp med relevant information […]

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Program: Graphics

Update Post (no relevant info for coursework)

A quick update to denote the switch of courses relevant to this blog. The former project is finshed (and lacks the full gamut of updates due to time constraints), and may be returned to in the future. However, as a new project has just started, the focus of this blog has now changed to that of a Space Shooter clone with the preliminary name Planet Suburbia, as part of a course in game development introduction. The first blogpost  in this […]

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Program: Programming

Update Post (no relevant info for coursework)

A quick update to denote the switch of courses relevant to this blog. The former project is finshed (and lacks the full gamut of updates due to time constraints), and may be returned to in the future. However, as a new project has just started, the focus of this blog has now changed to that of a Space Shooter clone with the preliminary name Planet Suburbia, as part of a course in game development introduction. The first blogpost  in this […]

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Program: Programming

Testing testing

1… 2… 3..!

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Program: Graphics

Testing testing

1… 2… 3..!

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Program: Graphics

Välja Koncept

 
Första dagen av vårt nya projekt påbörjades av en föreläsning av vår lärare där han talade om det nya projektet och dess kriterier men testade även oss genom att se om vi klarade av att hålla en “elevator pitch”, om vårt koncept, utan förvarning.
 
I denna kurs så ska vi välja ett av våra klasskamraters koncept och producera ett spel av det. Vi valde ett spel som heter Mermaid River, kort förklarat, som är ett spel där du spelar Captain Skip […]

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Program: Graphics

Välja Koncept

 
Första dagen av vårt nya projekt påbörjades av en föreläsning av vår lärare där han talade om det nya projektet och dess kriterier men testade även oss genom att se om vi klarade av att hålla en “elevator pitch”, om vårt koncept, utan förvarning.
 
I denna kurs så ska vi välja ett av våra klasskamraters koncept och producera ett spel av det. Vi valde ett spel som heter Mermaid River, kort förklarat, som är ett spel där du spelar Captain Skip […]

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Program: Graphics