Browsing '2015': Students starting in 2015

Animating sprites

This week I’ve been churning away at animating the sprites of one of our protagonist. While I got off to a rough start, due to my inexperience in sprite animation, I caught on pretty quickly.
It is quite frustrating, though, since Photoshop handles animation in a very unorthodox way. Let’s compare it to a more conventional animation tool; Adobe Flash.
In Flash you have a timeline that also acts as your list of layers. You add frames to a layer, draw a […]

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Program: Graphics

Animating sprites

This week I’ve been churning away at animating the sprites of one of our protagonist. While I got off to a rough start, due to my inexperience in sprite animation, I caught on pretty quickly.
It is quite frustrating, though, since Photoshop handles animation in a very unorthodox way. Let’s compare it to a more conventional animation tool; Adobe Flash.
In Flash you have a timeline that also acts as your list of layers. You add frames to a layer, draw a […]

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Program: Graphics

[5SD033]Potato Pirates, Week One – The beginnings of an AI

The first few days of this week was spent planning how our AI should behave. We started by outlining the different states of the enemy:

Patrol State – The default state of the enemy plane. When in this state the enemy will patrol a certain area. It will do this by randomizing a waypoint within its area which it will then travel towards, when the waypoint is reached it will randomize a new waypoint and so on.
Chase State – When the enemy has found […]

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Program: Programming

[5SD033]Potato Pirates, Week One – The beginnings of an AI

The first few days of this week was spent planning how our AI should behave. We started by outlining the different states of the enemy:

Patrol State – The default state of the enemy plane. When in this state the enemy will patrol a certain area. It will do this by randomizing a waypoint within its area which it will then travel towards, when the waypoint is reached it will randomize a new waypoint and so on.
Chase State – When the enemy has found […]

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Program: Programming

GameWorld

Hello. My name is Morgan Johansson and I am a gamedesign and graphics student on Uppsala university, Gotland. Right now me and my group are working on our first game project. In a few weeks we shall create a 2D spaceshooter from a game design document created by another group. We choose the concept of Planet Suburbia. We’ve made some modfications but it is basically a planet who has reached the point of an utopia, gathered under one state, and […]

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Program: Graphics

GameWorld

Hello. My name is Morgan Johansson and I am a gamedesign and graphics student on Uppsala university, Gotland. Right now me and my group are working on our first game project. In a few weeks we shall create a 2D spaceshooter from a game design document created by another group. We choose the concept of Planet Suburbia. We’ve made some modfications but it is basically a planet who has reached the point of an utopia, gathered under one state, and […]

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Program: Graphics

2016-02-11

Denna vecka har jag mestadels arbetat med att försöka få ihop en texture atlas så att våra programmerare kan börja få in sprites i spelet. Arbetade även förra veckan med detta men det gick inte så bra så gav upp och gjorde klart resterande uppgifter istället. Tiden har mestadels gått till att söka runt hur man gör ett samt ifall det finns något bra program för det. Har laddat ner cirka fyra olika stycken program utan framgång eftersom vissa varit […]

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Program: Graphics

2016-02-11

Denna vecka har jag mestadels arbetat med att försöka få ihop en texture atlas så att våra programmerare kan börja få in sprites i spelet. Arbetade även förra veckan med detta men det gick inte så bra så gav upp och gjorde klart resterande uppgifter istället. Tiden har mestadels gått till att söka runt hur man gör ett samt ifall det finns något bra program för det. Har laddat ner cirka fyra olika stycken program utan framgång eftersom vissa varit […]

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Program: Graphics

Blog week 1: Idle animation

The artifact I’ve done is the idle animation for the boss. This animation was necessary because the player needed some sort of input that the game is still active and that the sprite has some sort of purpose other than just decoration. The game is typically an autoscroller until you reach the boss area, then the map will stop and you’ll see the boss there and it would feel awkward if the sprite was completely still which would disrupt the […]

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Program: Graphics

Blog week 1: Idle animation

The artifact I’ve done is the idle animation for the boss. This animation was necessary because the player needed some sort of input that the game is still active and that the sprite has some sort of purpose other than just decoration. The game is typically an autoscroller until you reach the boss area, then the map will stop and you’ll see the boss there and it would feel awkward if the sprite was completely still which would disrupt the […]

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Program: Graphics

Week 1 – Sprite Sheet

This first week of blogging I’ve chosen a spritesheet I made as my artefact to talk about. This spritesheet is of our player avatar plane, there is a total of 28 different frames. On the top row is the animation for when the plane shoots, there are five frames for each shot. There is also when the plane turns left respectively right including the five frames it takes to shoot; this is so you can shoot whilst turning left or […]

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Program: Graphics

Week 1 – Sprite Sheet

This first week of blogging I’ve chosen a spritesheet I made as my artefact to talk about. This spritesheet is of our player avatar plane, there is a total of 28 different frames. On the top row is the animation for when the plane shoots, there are five frames for each shot. There is also when the plane turns left respectively right including the five frames it takes to shoot; this is so you can shoot whilst turning left or […]

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Program: Graphics

EMP

Hej bloggen mitt namn är Stefan Strandberg från grupp 1. En av uppgifterna jag har jobbat med den här veckan är EMP eller electromagnetic pulse vilket är en power up till vårt spel Planet Suburbia som exploderar ut över skärmen och träffar alla skeppen i sektorn man använder den i. Jag har ritat ett sprite sheet i photoshop för att skapa en cool effekt. Den ska starta som en liten boll som expanderar ut för att göra skada på alla […]

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Program: Graphics

EMP

Hej bloggen mitt namn är Stefan Strandberg från grupp 1. En av uppgifterna jag har jobbat med den här veckan är EMP eller electromagnetic pulse vilket är en power up till vårt spel Planet Suburbia som exploderar ut över skärmen och träffar alla skeppen i sektorn man använder den i. Jag har ritat ett sprite sheet i photoshop för att skapa en cool effekt. Den ska starta som en liten boll som expanderar ut för att göra skada på alla […]

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Program: Graphics

HUD

I veckan hade jag som uppgift att göra en grundläggande ”heads up display” för vår alpha deadline. Jag insåg snabbt att man inte kan omvandla en integer till en string bara sådär. Det var lätt nog att bara skriva ut en string med sf::Text klassen, men problemet kom när jag skulle skriva ut poängen och livsmätaren som inte bara var integer variabler men som också skulle uppdateras varje frame.
Så det första problemet var att göra om integer variablerna till string […]

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Program: Programming

HUD

I veckan hade jag som uppgift att göra en grundläggande ”heads up display” för vår alpha deadline. Jag insåg snabbt att man inte kan omvandla en integer till en string bara sådär. Det var lätt nog att bara skriva ut en string med sf::Text klassen, men problemet kom när jag skulle skriva ut poängen och livsmätaren som inte bara var integer variabler men som också skulle uppdateras varje frame.
Så det första problemet var att göra om integer variablerna till string […]

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Program: Programming

RandomGenerator

Hejsan! Mitt namn är Stam, jag ingår i grupp 1 som gör sin variation av konceptetet Planet Suburbia. En av de uppgifterna jag hade att jobba med första veckan var att programmera fiendernas skapelseplats. Fienderna är rymdskepp som rör sig uppifrån och ner, fienderna ska alltid börja längst upp på skärmen men de ska ha en slumpmässig skapelseplats vågrätt längst skärmen. För att lycka med det här så behövde jag skapa en slumpgenerator. Jag visste inte riktigt exakt hur jag […]

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Program: Programming

RandomGenerator

Hejsan! Mitt namn är Stam, jag ingår i grupp 1 som gör sin variation av konceptetet Planet Suburbia. En av de uppgifterna jag hade att jobba med första veckan var att programmera fiendernas skapelseplats. Fienderna är rymdskepp som rör sig uppifrån och ner, fienderna ska alltid börja längst upp på skärmen men de ska ha en slumpmässig skapelseplats vågrätt längst skärmen. För att lycka med det här så behövde jag skapa en slumpgenerator. Jag visste inte riktigt exakt hur jag […]

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Program: Programming

Player Bullets

This week I have made player bullets. Player bullets are the bullets that fire towards where the player is aiming with the mouse. First I decieded what I needed to make the bullets. I would need mouse input to see where the mouse is and to be able to fire by clicking the left mouse button. I would also need a function to tell where the bullets should shoot. And lastly I would need a texture to draw the bullets […]

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Program: Programming

Player Bullets

This week I have made player bullets. Player bullets are the bullets that fire towards where the player is aiming with the mouse. First I decieded what I needed to make the bullets. I would need mouse input to see where the mouse is and to be able to fire by clicking the left mouse button. I would also need a function to tell where the bullets should shoot. And lastly I would need a texture to draw the bullets […]

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Program: Programming

And so it begins…

Greetings! The following blog entry is my first, in what is to be expected, a great many more. Let us get started…
This week has consisted mainly of getting all the details done before the Alpha testing of our game project. The working title of the game is ”Desolate Echo” and it is adapted from the concept ”Colossus Core”. As my role in the group is Lead QA, there hasn’t been that many chances for me to take on my role yet. So until […]

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Program: Graphics

And so it begins…

Greetings! The following blog entry is my first, in what is to be expected, a great many more. Let us get started…
This week has consisted mainly of getting all the details done before the Alpha testing of our game project. The working title of the game is ”Desolate Echo” and it is adapted from the concept ”Colossus Core”. As my role in the group is Lead QA, there hasn’t been that many chances for me to take on my role yet. So until […]

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Program: Graphics

First GameDesign Blog Post

I have just finished doing a projectile to the player, in our case the giraffe. The projectile fires from the antlers of the giraff and works almost perfectly of what I estimated it would be, and look like.
After I was done with that I started doing a power-up which was kind of hard to do when it comes to my programming experience. I started by doing pick up files because we needed something to control everything that you can pick […]

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Program: Programming

First GameDesign Blog Post

I have just finished doing a projectile to the player, in our case the giraffe. The projectile fires from the antlers of the giraff and works almost perfectly of what I estimated it would be, and look like.
After I was done with that I started doing a power-up which was kind of hard to do when it comes to my programming experience. I started by doing pick up files because we needed something to control everything that you can pick […]

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Program: Programming