Browsing '2015': Students starting in 2015

Production: Week Five

This has been a good week for our team, we’ve gotten a lot of things done and we’re feeling rather pleased with what we’ve accomplished this week! Most of our animations are actually pretty much finished. Granted some of them may need some re-work but in general, Zombie Crawler’s assets are nearing completion. In other words, we’re on schedule with our project and remarkably, we seem to have eough time for touch up and can even spoil some of our […]

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Program: Graphics

Production: Week Five

This has been a good week for our team, we’ve gotten a lot of things done and we’re feeling rather pleased with what we’ve accomplished this week! Most of our animations are actually pretty much finished. Granted some of them may need some re-work but in general, Zombie Crawler’s assets are nearing completion. In other words, we’re on schedule with our project and remarkably, we seem to have eough time for touch up and can even spoil some of our […]

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Program: Graphics

Build in Progress

Many, many blueprints later, Construction on the official Zombie Crawler controls have begun! The last couple of weeks we’ve sent our lead technician on a hunt for materials all around town (She did mention something about having to “saw by hand –on a bench made for giants- a 3.6 meter long wooden plank in order for it to fit in her car”), this thursday we’ve finally been able to get to work in the workshop in Fårösund.
Lead Tech Linda and […]

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Program: Graphics

Build in Progress

Many, many blueprints later, Construction on the official Zombie Crawler controls have begun! The last couple of weeks we’ve sent our lead technician on a hunt for materials all around town (She did mention something about having to “saw by hand –on a bench made for giants- a 3.6 meter long wooden plank in order for it to fit in her car”), this thursday we’ve finally been able to get to work in the workshop in Fårösund.
Lead Tech Linda and […]

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Program: Graphics

Highlights of the Week

So, you might be asking yourself what the MolaMola group has been upto so far? In today’s blogpost I’ll give you a personal update from our team members.
Until the near end of this week, our programmers have been building Zombie Crawler from scratch, engine and all in C++. However, as it turns out… it might have been a case of biting of more than we could chew, considering our given time frame. In a bold move, our programmers decided to […]

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Program: Graphics

Highlights of the Week

So, you might be asking yourself what the MolaMola group has been upto so far? In today’s blogpost I’ll give you a personal update from our team members.
Until the near end of this week, our programmers have been building Zombie Crawler from scratch, engine and all in C++. However, as it turns out… it might have been a case of biting of more than we could chew, considering our given time frame. In a bold move, our programmers decided to […]

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Program: Graphics

Week Four in Production: Playtesting

We are now halfway through development of Zombie Crawler. To be completely honest, this week hasn’t been one of our best, the beginning of the week in particular as things were looking especially grim with no actual gameplay to show. I’m not going to lie to you, we’ve struggled slightly with motivating our team and getting things done.
Don’t get me wrong though, we have a group of passionate and dedicated students, eager to learn and improve. We have resolute faith […]

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Program: Graphics

Week Four in Production: Playtesting

We are now halfway through development of Zombie Crawler. To be completely honest, this week hasn’t been one of our best, the beginning of the week in particular as things were looking especially grim with no actual gameplay to show. I’m not going to lie to you, we’ve struggled slightly with motivating our team and getting things done.
Don’t get me wrong though, we have a group of passionate and dedicated students, eager to learn and improve. We have resolute faith […]

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Program: Graphics

Trust week 2

It’s decided, our new game is called Trust! Very happy about the name since it’s so short and to the point, but still very much describes the game. You need to trust your fellow player and choose who among the forest creatures you are to trust.
This week I’ve spent mostly on doing the front page for our design document. It looks a little like this: 
I did not make the logo (the Trust text) but I made everything else. My hope […]

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Program: Graphics

Trust week 2

It’s decided, our new game is called Trust! Very happy about the name since it’s so short and to the point, but still very much describes the game. You need to trust your fellow player and choose who among the forest creatures you are to trust.
This week I’ve spent mostly on doing the front page for our design document. It looks a little like this: 
I did not make the logo (the Trust text) but I made everything else. My hope […]

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Program: Graphics

New Course: Theme Park!

 
 
Top picture is art made by famous swedish children painter John Bauer. Below is my art made inspired by him.
Hello again everyone!
We’re done with Potato Pirates. With a new group I’m creating a new game: Trust!
Trust is a game about physical interaction and.. HUGS! We are making a game about being lost in the woods as a child. Two players must somehow find their way out of a scary fairy tale like forest. The two players will wear vests or […]

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Program: Graphics

New Course: Theme Park!

 
 
Top picture is art made by famous swedish children painter John Bauer. Below is my art made inspired by him.
Hello again everyone!
We’re done with Potato Pirates. With a new group I’m creating a new game: Trust!
Trust is a game about physical interaction and.. HUGS! We are making a game about being lost in the woods as a child. Two players must somehow find their way out of a scary fairy tale like forest. The two players will wear vests or […]

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Program: Graphics

Theme Park

Oh wow, I am saying it again, ooooohh wooow. What a week! It has been the first week for theme park, a course where I and my team will make an arcade game with an unusual input (that means we can’t use keyboard and mouse or a any handheld game controller). So me and my group have started working on a concept on a game where you play as a planet and you swing astroids using your gravitaional pull, that […]

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Program: Graphics

Theme Park

Oh wow, I am saying it again, ooooohh wooow. What a week! It has been the first week for theme park, a course where I and my team will make an arcade game with an unusual input (that means we can’t use keyboard and mouse or a any handheld game controller). So me and my group have started working on a concept on a game where you play as a planet and you swing astroids using your gravitaional pull, that […]

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Program: Graphics

blog 6 – 5SD033

Hej mitt namn är Robin och denna vecka har jag jobbat med att försöka göra klart vårat spel inför final redovisningen på fredag, och det jag försökte få klart inför den redovisningen var förbättringar till vårat scoreboard system så att när spelaren har klarat av spelet kan personen skriva in sitt namn, så att både namnet och poängen sparas i en textfil och om poängen är högre en dom tidigare poängen som finns i listan ska den göra så att poängen hamnar […]

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Program: Programming

blog 6 – 5SD033

Hej mitt namn är Robin och denna vecka har jag jobbat med att försöka göra klart vårat spel inför final redovisningen på fredag, och det jag försökte få klart inför den redovisningen var förbättringar till vårat scoreboard system så att när spelaren har klarat av spelet kan personen skriva in sitt namn, så att både namnet och poängen sparas i en textfil och om poängen är högre en dom tidigare poängen som finns i listan ska den göra så att poängen hamnar […]

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Program: Programming

Final rush

Good evening, dear readers.
This last week has been, well. It’s been stressful. Our code is a mess, the collision still doesn’t work, there’s no feedback when the Aquila takes damage, barely any special effects, like sparks from the damaged hull or fire from the thrusters, are implemented despite having existed for weeks. I don’t even know if our sound works yet. It’s a mess, and we’re supposed to be done at this point.
What affects me more personally is the fact […]

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Program: Graphics

Final rush

Good evening, dear readers.
This last week has been, well. It’s been stressful. Our code is a mess, the collision still doesn’t work, there’s no feedback when the Aquila takes damage, barely any special effects, like sparks from the damaged hull or fire from the thrusters, are implemented despite having existed for weeks. I don’t even know if our sound works yet. It’s a mess, and we’re supposed to be done at this point.
What affects me more personally is the fact […]

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Program: Graphics

[5SD033] Final Week: Interactive Tutorial

Hey! First of all sorry I’m late with this post, last week was really rough. I was supposed to write this post last Thursday, but since we had to finish this game by early Friday I and the rest of the team was hard working on all Thursday day and night. Now when that’s over I think it was fun to crunch on this game a last time, but I really hope it will be a month or two until next huge crunch. Working […]

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Program: Programming

[5SD033] Final Week: Interactive Tutorial

Hey! First of all sorry I’m late with this post, last week was really rough. I was supposed to write this post last Thursday, but since we had to finish this game by early Friday I and the rest of the team was hard working on all Thursday day and night. Now when that’s over I think it was fun to crunch on this game a last time, but I really hope it will be a month or two until next huge crunch. Working […]

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Program: Programming

Sixth Update; Potato Pirates

Hello!
It is time for the sixth blogpost!The final stages of this assignment is coming to a close and i can say that I am happy with how our game turned up. For you who don’t exactly know what the game is about, a quick recap. The game is called potato pirates and is a top down, space shooter game. The player takes the place as the pilot Nelly, the Dot. She is a smuggler during the time of the prohibition. […]

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Program: Graphics

Sixth Update; Potato Pirates

Hello!
It is time for the sixth blogpost!The final stages of this assignment is coming to a close and i can say that I am happy with how our game turned up. For you who don’t exactly know what the game is about, a quick recap. The game is called potato pirates and is a top down, space shooter game. The player takes the place as the pilot Nelly, the Dot. She is a smuggler during the time of the prohibition. […]

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Program: Graphics

Last Blog Post

Nu är kursens slut väldigt nära och takten på projektet har ökats markant. Det har crunchat en hel del med många timmar per dag. Mycket har blivit gjort under dessa sista dagar vilket gör det svårt att välja bara en artifakt att skriva om. Det som har gjorts är mycket saker men för det mesta små saker. Det jag gjorde förra veckan som var nytt för mig, fast fortfarande inte helt nytt, var att implementera animationer på skölden när den […]

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Program: Programming

Last Blog Post

Nu är kursens slut väldigt nära och takten på projektet har ökats markant. Det har crunchat en hel del med många timmar per dag. Mycket har blivit gjort under dessa sista dagar vilket gör det svårt att välja bara en artifakt att skriva om. Det som har gjorts är mycket saker men för det mesta små saker. Det jag gjorde förra veckan som var nytt för mig, fast fortfarande inte helt nytt, var att implementera animationer på skölden när den […]

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Program: Programming