Browsing '2015': Students starting in 2015

BGP – Day 9

Bachelor Degree & Materials
Continuing our work on the game, we discussed today on what we are trying to learn but also what we need to do during the day. At the same time we had a ”information lecture” we had to attend to, concerning those who is studying to get a bachelor degree. Where we got to know which courses we can and cannot choose, it is a bit confusing, but I think I got a good grasp of it. Still […]

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Program: Graphics

BGP – Day 9

Bachelor Degree & Materials
Continuing our work on the game, we discussed today on what we are trying to learn but also what we need to do during the day. At the same time we had a ”information lecture” we had to attend to, concerning those who is studying to get a bachelor degree. Where we got to know which courses we can and cannot choose, it is a bit confusing, but I think I got a good grasp of it. Still […]

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Program: Graphics

BGP – Day 8

Planning and cleaning
It’s day 8 and we have done our first scrum meeting, discussing what is going to be done this week. Which for me including wrapping up the fire effect, adding some details to it and trying to figure out how to get it to trail after the flame better. Also I will start watching a tutorial on how we can get materials to change dynamically in the game Engine.
The cleaning part is that we got access to the […]

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Program: Graphics

BGP – Day 8

Planning and cleaning
It’s day 8 and we have done our first scrum meeting, discussing what is going to be done this week. Which for me including wrapping up the fire effect, adding some details to it and trying to figure out how to get it to trail after the flame better. Also I will start watching a tutorial on how we can get materials to change dynamically in the game Engine.
The cleaning part is that we got access to the […]

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Program: Graphics

Amenti Big Game Project week 1 & 2

The Big Game Project course has begun and the game developing is in motion in the groups. The first week has mainly been about planning of the project, like design document, office moving, game design etc. The group that I am a part of is Amenti. The game is about Sofia that explores the pyramids and gets her hand cursed. This hand has some magic properties that the player will discover throughout the play through, like controlling fire and the […]

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Program: Programming

Amenti Big Game Project week 1 & 2

The Big Game Project course has begun and the game developing is in motion in the groups. The first week has mainly been about planning of the project, like design document, office moving, game design etc. The group that I am a part of is Amenti. The game is about Sofia that explores the pyramids and gets her hand cursed. This hand has some magic properties that the player will discover throughout the play through, like controlling fire and the […]

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Program: Programming

BGP – Day 7

The growth of the tree
Today I have continued my work on the animation tree, finished it and also written the complete shoot-list for the motion capture shoot that we will have to schedule. All this from the comfort of my apartment. I for some unknown reason managed to hurt my foot and to let it rest I chose to work from home.
I won’t go into details  about animation trees in this post as that can be read in my previous post […]

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Program: Graphics

BGP – Day 7

The growth of the tree
Today I have continued my work on the animation tree, finished it and also written the complete shoot-list for the motion capture shoot that we will have to schedule. All this from the comfort of my apartment. I for some unknown reason managed to hurt my foot and to let it rest I chose to work from home.
I won’t go into details  about animation trees in this post as that can be read in my previous post […]

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Program: Graphics

Blogging again!

Test post to check my feed is working.
Welcome back!

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Program: Graphics

Blogging again!

Test post to check my feed is working.
Welcome back!

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Program: Graphics

New course! Amenti Game!

A year has passed since the creation of Trust and more than a year and a half since I was part of the development of Potato Pirates. Since then I have learned tons! I have started using 3D assets, modeling, texturing and animating them. It will come as no surprise then that the new game that I am part of making is a 3D game with a lot more ambition.
I am the lead designer and only concept artist on the […]

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Program: Graphics

New course! Amenti Game!

A year has passed since the creation of Trust and more than a year and a half since I was part of the development of Potato Pirates. Since then I have learned tons! I have started using 3D assets, modeling, texturing and animating them. It will come as no surprise then that the new game that I am part of making is a 3D game with a lot more ambition.
I am the lead designer and only concept artist on the […]

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Program: Graphics

It’s been a while..

Hello again everyone!
During the development of Trust I took some time off writing this blog and focused more on the actual game development.
It will take me too long to describe the entire workflow of Trust and it was also a year since it was created so my memory is a bit hazy. Trust was a huge success however for us with second place on five different prize categories on GGC. If you want to know more about Trust go to […]

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Program: Graphics

It’s been a while..

Hello again everyone!
During the development of Trust I took some time off writing this blog and focused more on the actual game development.
It will take me too long to describe the entire workflow of Trust and it was also a year since it was created so my memory is a bit hazy. Trust was a huge success however for us with second place on five different prize categories on GGC. If you want to know more about Trust go to […]

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Program: Graphics

BGP – Day 6

A tree of animation
Welcome back! I haven’t started doing gardening (even though the weather is a lot better) the headline is referring to a Animation tree. Its purpose is to capture all the possible animations for an specific character within the game. And since we only have one, we only need to create one. But It might sound easier than it is.
The reason it can get complicated, is because it is done through a flow chart connecting the different animations […]

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Program: Graphics

BGP – Day 6

A tree of animation
Welcome back! I haven’t started doing gardening (even though the weather is a lot better) the headline is referring to a Animation tree. Its purpose is to capture all the possible animations for an specific character within the game. And since we only have one, we only need to create one. But It might sound easier than it is.
The reason it can get complicated, is because it is done through a flow chart connecting the different animations […]

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Program: Graphics

BIG GAME PROJECT 2017

BGP
My name is Erik Levin and I am in the second year of the Game Design, Graphics, program at Uppsala University, Campus Gotland.
Last week, we started our final course this semester, namely Big Game Project (BGP). It is a group project course in which we apply all that we have learned during the last two years. The course span a ten week long development process where we are tested to our full extent in a sharp environment. At the […]

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Program: Graphics

BIG GAME PROJECT 2017

BGP
My name is Erik Levin and I am in the second year of the Game Design, Graphics, program at Uppsala University, Campus Gotland.
Last week, we started our final course this semester, namely Big Game Project (BGP). It is a group project course in which we apply all that we have learned during the last two years. The course span a ten week long development process where we are tested to our full extent in a sharp environment. At the […]

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Program: Graphics

BGP – Day 5

A discussion about design
During this Friday I’ve been trying to evolve the original fire but haven’t finished anything yet. Also we had a really interesting discussion within the group about the design of the game and from what perspective we wanted to design the game from. Where I explained that I viewed it from the perspective of trying to find out what the big picture is and work from there. I think this is a result of the concept we […]

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Program: Graphics

BGP – Day 5

A discussion about design
During this Friday I’ve been trying to evolve the original fire but haven’t finished anything yet. Also we had a really interesting discussion within the group about the design of the game and from what perspective we wanted to design the game from. Where I explained that I viewed it from the perspective of trying to find out what the big picture is and work from there. I think this is a result of the concept we […]

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Program: Graphics

Week 1, Design

Hello everyone!
 
We are just about to start production on our game. But firstly, we needed to break down the concept.
The game is a 3D puzzle adventure game with horror atmosphere where you’re able to switch dimensions to solve the challenges ahead.
The concept was too vague for us to start working on so I laid down the base design of the game this week.
The problem with the concept was that when we were discussing what kind of gameplay there would be, […]

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Program: Graphics

Week 1, Design

Hello everyone!
 
We are just about to start production on our game. But firstly, we needed to break down the concept.
The game is a 3D puzzle adventure game with horror atmosphere where you’re able to switch dimensions to solve the challenges ahead.
The concept was too vague for us to start working on so I laid down the base design of the game this week.
The problem with the concept was that when we were discussing what kind of gameplay there would be, […]

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Program: Graphics

Week 1 – Big Game Project – The start of the big game project

Hello and welcome back to my blog. I’ll yet again start to update this and fill it with posts of my journey during the Big Game Project Course. All posts will revolve around the making of the game Amenti, a mystical puzzle game set in an ancient Egyptian pyramid.
A concept have already been written since earlier, but a lot of design choices still needed to be ironed out and mechanics needed to be set. So, this week we set out […]

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Program: Graphics

Week 1 – Big Game Project – The start of the big game project

Hello and welcome back to my blog. I’ll yet again start to update this and fill it with posts of my journey during the Big Game Project Course. All posts will revolve around the making of the game Amenti, a mystical puzzle game set in an ancient Egyptian pyramid.
A concept have already been written since earlier, but a lot of design choices still needed to be ironed out and mechanics needed to be set. So, this week we set out […]

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Program: Graphics