Browsing '2015': Students starting in 2015
Big Game Project first post
Officially the Big Game Project course started a dew weeks ago but unofficially work for many students began several months ago by way of the ”Road to GGC” As it was called which presented an opportunity for students who wanted to prepare for BGP early. A lot of time in my group was spent going back and forth between various concepts, many of them seeming like they could be interesting and worthwhile one day only to look unimpressive, boring or […]
Big Game Project first post
Officially the Big Game Project course started a dew weeks ago but unofficially work for many students began several months ago by way of the ”Road to GGC” As it was called which presented an opportunity for students who wanted to prepare for BGP early. A lot of time in my group was spent going back and forth between various concepts, many of them seeming like they could be interesting and worthwhile one day only to look unimpressive, boring or […]
BGP – Day 14
Clean up
It had to be done, I’ve spent today cleaning up folders and files from different unreal projects so that it is all more focused. I needed to prepare them since we are later going to share one project and it is important that I can find and share all my work in one project. What I’m thinking about to look into next is to get the fire to stick to the hand and also have that trigger the material […]
BGP – Day 14
Clean up
It had to be done, I’ve spent today cleaning up folders and files from different unreal projects so that it is all more focused. I needed to prepare them since we are later going to share one project and it is important that I can find and share all my work in one project. What I’m thinking about to look into next is to get the fire to stick to the hand and also have that trigger the material […]
BGP – Day 13
Better late than never!
Well, its not a motto of mine, but last night I didn’t do my daily post. It wasn’t because I haven’t worked, rather the opposite. Since I have dwelled into a lot of subjects that I have never explored before, It can be very tiresome for the mind to try to remember all that new information. I decided to relax for the rest of the evening and prepare for the next day, as me and my girlfriend is going […]
BGP – Day 13
Better late than never!
Well, its not a motto of mine, but last night I didn’t do my daily post. It wasn’t because I haven’t worked, rather the opposite. Since I have dwelled into a lot of subjects that I have never explored before, It can be very tiresome for the mind to try to remember all that new information. I decided to relax for the rest of the evening and prepare for the next day, as me and my girlfriend is going […]
First Week Of Production
CritterFlux is an idea me and my teammates had during a late night pokemonGO walk during the road to GGC. We were discussing our previous game which also was an android based but much bigger in scope. After a while of conversation we decided to pitch our new game concept and test the water and see how many would be interested. This was a hit and almost a couple of days after the pitch we had potential recruters and teammembers […]
First Week Of Production
CritterFlux is an idea me and my teammates had during a late night pokemonGO walk during the road to GGC. We were discussing our previous game which also was an android based but much bigger in scope. After a while of conversation we decided to pitch our new game concept and test the water and see how many would be interested. This was a hit and almost a couple of days after the pitch we had potential recruters and teammembers […]
vecka 1, karta och GPS
Första veckan med att jobba på spelet började med att vi satt och diskuterade på vad alla skulle jobba med under projektets första fas. Jag fick uppgift att fixa karta, vilket skulle vara Google maps, i liknande stil med Pokemon Go. Jag skulle även behöva få in GPS koordinaterna från Android enheten som spelet spelade på.
Det första som jag gjorde då var att söka efter hur man skulle kunna programmera detta själv och om det fanns några tips på hur […]
vecka 1, karta och GPS
Första veckan med att jobba på spelet började med att vi satt och diskuterade på vad alla skulle jobba med under projektets första fas. Jag fick uppgift att fixa karta, vilket skulle vara Google maps, i liknande stil med Pokemon Go. Jag skulle även behöva få in GPS koordinaterna från Android enheten som spelet spelade på.
Det första som jag gjorde då var att söka efter hur man skulle kunna programmera detta själv och om det fanns några tips på hur […]
Introduction to Fast Gear.
Hello! My name is Daniel Qvarnemark and for the rest of spring I’ll be working as art lead on our Big Game Project, called fast gear, a racing game that also puts focus on the downtime between races where you’ll talk to other drivers, hold press conferences, etc…
Here I’ll write about my work-process atleast once each week, both for myself and for those interested.
Looking forward to it!
Introduction to Fast Gear.
Hello! My name is Daniel Qvarnemark and for the rest of spring I’ll be working as art lead on our Big Game Project, called fast gear, a racing game that also puts focus on the downtime between races where you’ll talk to other drivers, hold press conferences, etc…
Here I’ll write about my work-process atleast once each week, both for myself and for those interested.
Looking forward to it!
Week 1 – Big Game Project
Hello and welcome back to my blog. I’ll yet again start to update this and fill it with my journey during the Big Game Project Course and making of the game Amenti.
Week 1 – Big Game Project
Hello and welcome back to my blog. I’ll yet again start to update this and fill it with my journey during the Big Game Project Course and making of the game Amenti.
Big Game Project Post 1
This blogg is going to be a series of 6 blogg covering what I’ve been doing during the course Big Game Project at Uppsala University – Campus Gotland.
In this course the students are to create a game for the fantastic Gotland Game Conference. This blogg will cover my individual work in this production.
Each week i will put up a bloggpost of what i’ve done up to that point.
This week is the 3rd week of production and I’ll talk about what […]
Big Game Project Post 1
This blogg is going to be a series of 6 blogg covering what I’ve been doing during the course Big Game Project at Uppsala University – Campus Gotland.
In this course the students are to create a game for the fantastic Gotland Game Conference. This blogg will cover my individual work in this production.
Each week i will put up a bloggpost of what i’ve done up to that point.
This week is the 3rd week of production and I’ll talk about what […]
Hello and welcome
Welcome to my blog about game design and programming. This blog is an assignment in my course, Big Game Project. The goal is to have a finished game in approximately 2 months. During this process I will write in this blog and talk about my design decisions and programming.
We are seven people who will be working on Fast Gear. My role in this is lead programmer, which means I will oversee the work of the other programmers, coordinate our efforts […]
Hello and welcome
Welcome to my blog about game design and programming. This blog is an assignment in my course, Big Game Project. The goal is to have a finished game in approximately 2 months. During this process I will write in this blog and talk about my design decisions and programming.
We are seven people who will be working on Fast Gear. My role in this is lead programmer, which means I will oversee the work of the other programmers, coordinate our efforts […]
Week 1 and 2 of Big Game Project: Production and Design
These two weeks saw the start of a project that is to span 8 weeks of development, where I will be taking the role of Producer along with part-time Designer and Programmer. The game being made is an isometric 3D-game, tactical and turn-based. Secret agendas are a main mechanic, where-in players will be given secret objectives to complete that include betraying other players and killing them before reaching the end game. In short, the Mechanics involve Moving and Attacking enemies and allies, […]
Week 1 and 2 of Big Game Project: Production and Design
These two weeks saw the start of a project that is to span 8 weeks of development, where I will be taking the role of Producer along with part-time Designer and Programmer. The game being made is an isometric 3D-game, tactical and turn-based. Secret agendas are a main mechanic, where-in players will be given secret objectives to complete that include betraying other players and killing them before reaching the end game. In short, the Mechanics involve Moving and Attacking enemies and allies, […]
BGP – Day 12
A Burning Arm and Motion Capture
Continuing my work, I started the day looking more into the material transition of the arm to make it change materials. Currently it’s to make it look like its glows as it catches on fire and then have it transition into the normal skin of the arm. But the transition has to look more natural than what it did in the previous video and I have found a solution, I just have to implement it.
The […]
BGP – Day 12
A Burning Arm and Motion Capture
Continuing my work, I started the day looking more into the material transition of the arm to make it change materials. Currently it’s to make it look like its glows as it catches on fire and then have it transition into the normal skin of the arm. But the transition has to look more natural than what it did in the previous video and I have found a solution, I just have to implement it.
The […]
De två första produktionsveckorna av Fast Gear
Hej!
Nu har Big Game Project startat och så även produktionen av vårat spel ”Fast Gear”. Fast Gear är ett story-based racingspel, där spelaren både före och efter ett race har en dialog med andra karaktärer i spelet samt med pressen. Beroende på hur spelaren agerar före, under och efter racet har det en påverkan på hur storyn utspelar sig.
Jag blev utnämnd till producer för detta projekt så dessa två veckor har jag organiserat en projektplan med backlog och allt […]
De två första produktionsveckorna av Fast Gear
Hej!
Nu har Big Game Project startat och så även produktionen av vårat spel ”Fast Gear”. Fast Gear är ett story-based racingspel, där spelaren både före och efter ett race har en dialog med andra karaktärer i spelet samt med pressen. Beroende på hur spelaren agerar före, under och efter racet har det en påverkan på hur storyn utspelar sig.
Jag blev utnämnd till producer för detta projekt så dessa två veckor har jag organiserat en projektplan med backlog och allt […]