Browsing '2015': Students starting in 2015

Cat tree (2017-04-17)

Today the second production week started and I’ve made a blog for our game, somniumgameblog.wordpress.com, and a facebook page also called Somnium to the GGC submision on friday. I’ve also started writing things to that submission and thinking about what pictures we can use on the blog and facebook page before we open it for the public.
I’ve also done a cat tree, yes you read it right, a cat tree. It’s a tree but with cats. This is one of […]

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Program: Graphics

Cat tree (2017-04-17)

Today the second production week started and I’ve made a blog for our game, somniumgameblog.wordpress.com, and a facebook page also called Somnium to the GGC submision on friday. I’ve also started writing things to that submission and thinking about what pictures we can use on the blog and facebook page before we open it for the public.
I’ve also done a cat tree, yes you read it right, a cat tree. It’s a tree but with cats. This is one of […]

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Program: Graphics

Neon Skies

Week 3
 
Hello! My name is Erik Levin and I am in the second year of the Game Design, Graphics, program at Uppsala University, Campus Gotland.
Im working on a game called Neon Skies.
As i mentioned last week. The mesh was ready for skinning/weight painting and rigging. These where the tasks that was my main focus this week.
 
Weight painting is when you colour how much or how little, movements in one joint will influence the mesh. So as you can se in […]

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Program: Graphics

Neon Skies

Week 3
 
Hello! My name is Erik Levin and I am in the second year of the Game Design, Graphics, program at Uppsala University, Campus Gotland.
Im working on a game called Neon Skies.
As i mentioned last week. The mesh was ready for skinning/weight painting and rigging. These where the tasks that was my main focus this week.
 
Weight painting is when you colour how much or how little, movements in one joint will influence the mesh. So as you can se in […]

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Program: Graphics

Rigging the first critter

Hello again! This time I’ve mainly been working on the rig as well as clearing up some things with the styleguide.
For this project we decided to use 3ds max to create our 3d models as it is the software both of us in the graphics team have previously used. I am in charge of rigging and skinning the models and while this normally hasn’t been that big of an issue before there were some things I was cautious about, this […]

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Program: Graphics

Rigging the first critter

Hello again! This time I’ve mainly been working on the rig as well as clearing up some things with the styleguide.
For this project we decided to use 3ds max to create our 3d models as it is the software both of us in the graphics team have previously used. I am in charge of rigging and skinning the models and while this normally hasn’t been that big of an issue before there were some things I was cautious about, this […]

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Program: Graphics

Planning and Styleguide

Hi, my name is Jasmina Softic and I’m the lead artistfor the android game Crittercal Care (Working title). In the game you raise a small animal a critter so to say and you take care of it and watch it evolve, the game is also .
Me role as the lead artist means that I have to lead the other artists in our team, unfortunately we’re only two graphics students including me which means that we are quite understaffed. Well for […]

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Program: Graphics

Planning and Styleguide

Hi, my name is Jasmina Softic and I’m the lead artistfor the android game Crittercal Care (Working title). In the game you raise a small animal a critter so to say and you take care of it and watch it evolve, the game is also .
Me role as the lead artist means that I have to lead the other artists in our team, unfortunately we’re only two graphics students including me which means that we are quite understaffed. Well for […]

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Program: Graphics

Goblin Dr.

Då har det kommit fram till BGP och jag tänkte presentera lite om det koncept som jag har hängivit mig till, det koncept heter Goblin Dr. Goblin Dr. är ett fantasy, lokal co-op spel med isometrisk vy som spelas med två spelare, spelets design har ett fokus på kommunikationen mellan spelarna.  Spelarna styr var sin goblin som har i uppgift att läka så många skadade orcser som möjligt.  Spelet utspelar sig under ett krig mellan människor och orcser en bit […]

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Program: Programming

Goblin Dr.

Då har det kommit fram till BGP och jag tänkte presentera lite om det koncept som jag har hängivit mig till, det koncept heter Goblin Dr. Goblin Dr. är ett fantasy, lokal co-op spel med isometrisk vy som spelas med två spelare, spelets design har ett fokus på kommunikationen mellan spelarna.  Spelarna styr var sin goblin som har i uppgift att läka så många skadade orcser som möjligt.  Spelet utspelar sig under ett krig mellan människor och orcser en bit […]

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Program: Programming

BGP: Refracted Fate – Keypads, cameras and dimension shifting!

Hello everyone, back with another one of thus blog posts.  Recently I have been focusing on finishing the dimension shifting power, but also working on the camera system that watch different corridors and track the player. I have also been working on a new redesigned keypad system that works a bit different.
 
New Keypad system
Let’s starts with the new keypad system, continuing the latest blog post. The keypad has been redesigned so instead of the user pointing to a key and […]

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Program: Programming

BGP: Refracted Fate – Keypads, cameras and dimension shifting!

Hello everyone, back with another one of thus blog posts.  Recently I have been focusing on finishing the dimension shifting power, but also working on the camera system that watch different corridors and track the player. I have also been working on a new redesigned keypad system that works a bit different.
 
New Keypad system
Let’s starts with the new keypad system, continuing the latest blog post. The keypad has been redesigned so instead of the user pointing to a key and […]

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Program: Programming

Alien Station – Development Week 3

Introduction
As lead designer, producer, script writer, and possibly even but less likely so, programmer, on the project Alien Station (working title), I will primarily work on creating the game’s narrative and designing the game’s mechanics to work in unison with it, all the while documenting and making sure production is coherent.
Week 3 of the course and project has been quite eclectic as far as my personal work goes: I have worked on three key areas for this week: Manuscript; the […]

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Program: Programming

Alien Station – Development Week 3

Introduction
As lead designer, producer, script writer, and possibly even but less likely so, programmer, on the project Alien Station (working title), I will primarily work on creating the game’s narrative and designing the game’s mechanics to work in unison with it, all the while documenting and making sure production is coherent.
Week 3 of the course and project has been quite eclectic as far as my personal work goes: I have worked on three key areas for this week: Manuscript; the […]

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Program: Programming

Week 3, Learning particle effects

Hello Everyone!
This week has been a slow week in terms of production.
As this is my first time working in Unreal Engine 4 i had to learn how the engine functions. Not only the engine, but also particle effects to use in our game.
When trying to learn how to use particle effects i decided to watch the videos on youtube that the Epic team, creators of Unreal engine 4, had shared on their youtube page.
Link: https://www.youtube.com/watch?v=OXK2Xbd7D9w&list=PLZlv_N0_O1gYDLyB3LVfjYIcbBe8NqR8t
Unfortunally i spent the majority of the […]

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Program: Graphics

Week 3, Learning particle effects

Hello Everyone!
This week has been a slow week in terms of production.
As this is my first time working in Unreal Engine 4 i had to learn how the engine functions. Not only the engine, but also particle effects to use in our game.
When trying to learn how to use particle effects i decided to watch the videos on youtube that the Epic team, creators of Unreal engine 4, had shared on their youtube page.
Link: https://www.youtube.com/watch?v=OXK2Xbd7D9w&list=PLZlv_N0_O1gYDLyB3LVfjYIcbBe8NqR8t
Unfortunally i spent the majority of the […]

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Program: Graphics

The Environment

This week I continued with the level and the environment. I started the first two days of the week by carefully placing and filling the map with the content that I already had. During this stage I thought a lot about how I should plan the map and constantly tested what worked and what did not work by play testing and running around the map after almost everything I did. The problem was that due to most of the mechanics not […]

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Program: Graphics

The Environment

This week I continued with the level and the environment. I started the first two days of the week by carefully placing and filling the map with the content that I already had. During this stage I thought a lot about how I should plan the map and constantly tested what worked and what did not work by play testing and running around the map after almost everything I did. The problem was that due to most of the mechanics not […]

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Program: Graphics

Introduction: Big game project – Sound of Life

Hello there, and welcome to this blog of mine.
Who am I you ask? My name is Malin Runsten Fredriksson and I’m studying my second year of Game Design and Graphics at Uppsala University – Campus Gotland. As part of these studies we get to come up with a game idea and produce it for Gotland Game Conference here in Visby!
This is where this blog comes into play. All throughout this project I will gather my thoughts and progress around this […]

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Program: Graphics

Introduction: Big game project – Sound of Life

Hello there, and welcome to this blog of mine.
Who am I you ask? My name is Malin Runsten Fredriksson and I’m studying my second year of Game Design and Graphics at Uppsala University – Campus Gotland. As part of these studies we get to come up with a game idea and produce it for Gotland Game Conference here in Visby!
This is where this blog comes into play. All throughout this project I will gather my thoughts and progress around this […]

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Program: Graphics

Week 3 – Big Game Project – A Short Week

Yet another week have gone by, and so I welcome you all back to read my rambles. This week have been a short one for me, since I missed both Monday, Thursday and Friday. This, because I went home for a wedding last week and then the Easter holiday occurred. Even though I were not there, I still worked on my own and when I got back we got a lot of work done.
Last time, I completed the Base mesh […]

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Program: Graphics

Week 3 – Big Game Project – A Short Week

Yet another week have gone by, and so I welcome you all back to read my rambles. This week have been a short one for me, since I missed both Monday, Thursday and Friday. This, because I went home for a wedding last week and then the Easter holiday occurred. Even though I were not there, I still worked on my own and when I got back we got a lot of work done.
Last time, I completed the Base mesh […]

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Program: Graphics

First production week, first post

Hi ya’ll!
First blog post of the Big Game Project course, and the first production week!
During this course I will try to make 3 posts focused on artifacts from more of a game design perspective,
and 3 posts focused more on how the artifacts has been programmed or created.
It has been a while since this blog was used, however new year and new game requires for some posts here.
So what has been done since the “Big Game Project” course started? Well, the […]

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Program: Programming

First production week, first post

Hi ya’ll!
First blog post of the Big Game Project course, and the first production week!
During this course I will try to make 3 posts focused on artifacts from more of a game design perspective,
and 3 posts focused more on how the artifacts has been programmed or created.
It has been a while since this blog was used, however new year and new game requires for some posts here.
So what has been done since the “Big Game Project” course started? Well, the […]

/ Comments Off on First production week, first post
Program: Programming