Browsing '2015': Students starting in 2015

[5SD037] Pathfinding

So during my last blog post I wrote about network, one important aspect in our vertical slice of the game. And in this post I will continue with another important system in the game. As the title implies it’s pathfinding.
 
So if you haven’t read the first post yet I encourage you to do it before this one. So as I wrote in the introduction you can play as demon in the game who has the ability to spawn minions from portal (who demon […]

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Program: Programming

[5SD037] Pathfinding

So during my last blog post I wrote about network, one important aspect in our vertical slice of the game. And in this post I will continue with another important system in the game. As the title implies it’s pathfinding.
 
So if you haven’t read the first post yet I encourage you to do it before this one. So as I wrote in the introduction you can play as demon in the game who has the ability to spawn minions from portal (who demon […]

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Program: Programming

BGP – Day 26

Animation Issues..
I thought I was going to get to work on the animations today, but guess what, more problems! Today was an issue regarding the rotation of the arm, where the arm didn’t rotate with the hand as it should and didn’t even move with the hand. Causing this:

What I figures is that since the RIG has an extra bone for the forearm to simulate a more realistic rotation/deformation of the arm this might be the problem. So what i […]

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Program: Graphics

BGP – Day 26

Animation Issues..
I thought I was going to get to work on the animations today, but guess what, more problems! Today was an issue regarding the rotation of the arm, where the arm didn’t rotate with the hand as it should and didn’t even move with the hand. Causing this:

What I figures is that since the RIG has an extra bone for the forearm to simulate a more realistic rotation/deformation of the arm this might be the problem. So what i […]

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Program: Graphics

BGP – Day 25

Changing the characters position
Exactly as the title says, I have been editing the characters position in motionbuilder so that all animations originate from the same position. If this isn’t done it would otherwise cause the animation to move all over the place. This mean that I had to take the animations, move them into whats called the ”storyline”.
Activate a certain optioned called ghost then choose the translation tool, reset the position to 0, 0, 0 and repeat that process for all […]

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Program: Graphics

BGP – Day 25

Changing the characters position
Exactly as the title says, I have been editing the characters position in motionbuilder so that all animations originate from the same position. If this isn’t done it would otherwise cause the animation to move all over the place. This mean that I had to take the animations, move them into whats called the ”storyline”.
Activate a certain optioned called ghost then choose the translation tool, reset the position to 0, 0, 0 and repeat that process for all […]

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Program: Graphics

The Summoning 02

This post will contain confusion and clarity about using Shader Forge and shaders in Unity. For you who are not familiar with Shader Forge it is a plugin for Unity that will allow you to build and making your own custom shaders to get the look that you want for your game.
For our game we want to have a texture that are familiar to ink on a parchment paper. Therefore we decided to try Shader forge and build a shader […]

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Program: Graphics

The Summoning 02

This post will contain confusion and clarity about using Shader Forge and shaders in Unity. For you who are not familiar with Shader Forge it is a plugin for Unity that will allow you to build and making your own custom shaders to get the look that you want for your game.
For our game we want to have a texture that are familiar to ink on a parchment paper. Therefore we decided to try Shader forge and build a shader […]

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Program: Graphics

Alien Color

This is the week the characters will be finished fore filming!! Excitement is true the roof!!
But before that they need there color.
Not the representative of the final colors
The color of the characters needed to pop of the backgrounds we feel so because the environments are so dark and blue the characters needed to inherent more warm colors.
of course we have two characters in the game that is of the robotic variety and needed a more shiny gray look to them.
This […]

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Program: Graphics

Alien Color

This is the week the characters will be finished fore filming!! Excitement is true the roof!!
But before that they need there color.
Not the representative of the final colors
The color of the characters needed to pop of the backgrounds we feel so because the environments are so dark and blue the characters needed to inherent more warm colors.
of course we have two characters in the game that is of the robotic variety and needed a more shiny gray look to them.
This […]

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Program: Graphics

Me vs the World

So week 6 of Big Game Project has begun.
The structure of the game world has been victim to change after change. I was never fully happy with the layout until just now.
It began as a huge world with a linear layout; then it became more expanded, but overall shorter. It’s been going from point A to B, A to C and THEN to B.
It was important to me that the world the player explores works well with the puzzles that […]

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Program: Graphics

Me vs the World

So week 6 of Big Game Project has begun.
The structure of the game world has been victim to change after change. I was never fully happy with the layout until just now.
It began as a huge world with a linear layout; then it became more expanded, but overall shorter. It’s been going from point A to B, A to C and THEN to B.
It was important to me that the world the player explores works well with the puzzles that […]

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Program: Graphics

BGP 2017 Fast Gear: Cars

This week will be our sixth working on our Big Game Project. Last week we also had our alpha deadline and testing which went pretty well, we got some useful feedback and the teachers who tried it out seemed to like it even with our current issues and minor tiny little gamebreaking bugs.
As I mentioned in my previous post, I’ve been tasked to design and make the cars for our game and that is practically what I’ve been doing since the […]

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Program: Graphics

BGP 2017 Fast Gear: Cars

This week will be our sixth working on our Big Game Project. Last week we also had our alpha deadline and testing which went pretty well, we got some useful feedback and the teachers who tried it out seemed to like it even with our current issues and minor tiny little gamebreaking bugs.
As I mentioned in my previous post, I’ve been tasked to design and make the cars for our game and that is practically what I’ve been doing since the […]

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Program: Graphics

BGP ONE: exploring Unity

Hello!
This post will look back at the pre production phase of our game, where I, because I took on the roles of Lead Artist and ‘Unity guru’, started looking at what we could do with Unity.
At this point we did not have a clear idea of what our game would be, mechanics-wise. Some thematic and graphical decisions had already been made though; the game would be set in a forest dream world inside our character’s mind. The dream itself would […]

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Program: Graphics

BGP ONE: exploring Unity

Hello!
This post will look back at the pre production phase of our game, where I, because I took on the roles of Lead Artist and ‘Unity guru’, started looking at what we could do with Unity.
At this point we did not have a clear idea of what our game would be, mechanics-wise. Some thematic and graphical decisions had already been made though; the game would be set in a forest dream world inside our character’s mind. The dream itself would […]

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Program: Graphics

Fast Gear – Week 5

As I mentioned in my previous post I have been working on the waypoints and the AI practically throughout the week. I have made some progress and the frame drops does not seem to be noticeable. The problem was that for 21ms the pathfinding for the units allocated 18MB memory but now I have reduced that to only 8.9MB which is a notable difference.
The problem seemed to be the threading which you can implement so you can have different calculations […]

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Program: Programming

Fast Gear – Week 5

As I mentioned in my previous post I have been working on the waypoints and the AI practically throughout the week. I have made some progress and the frame drops does not seem to be noticeable. The problem was that for 21ms the pathfinding for the units allocated 18MB memory but now I have reduced that to only 8.9MB which is a notable difference.
The problem seemed to be the threading which you can implement so you can have different calculations […]

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Program: Programming

Amenti – 3

Lately I have been working a lot on the Horus puzzle. I have playtested and tweeked the room and placement of the torches to make the puzzle a bit more interesting. And I also came up with an additional perspective puzzle which we will add to this room during the next week.
The first concept and version of this puzzle lacked interesting choices the player had to make in order to light the torches in the room. The former version was […]

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Program: Programming

Amenti – 3

Lately I have been working a lot on the Horus puzzle. I have playtested and tweeked the room and placement of the torches to make the puzzle a bit more interesting. And I also came up with an additional perspective puzzle which we will add to this room during the next week.
The first concept and version of this puzzle lacked interesting choices the player had to make in order to light the torches in the room. The former version was […]

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Program: Programming

Amenti BGP week 4

One week until the alfa deadline and the project is going forward. This week I did a lot of work on the server so that every team member had access to the project.  The problems that I encountered was mostly about connecting SVN to source control in Unreal Engine. I put down about 6 hours only on trying to make the server work. This because of the magical land of computers where a thing that works on one computer doesn’t […]

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Program: Programming

Amenti BGP week 4

One week until the alfa deadline and the project is going forward. This week I did a lot of work on the server so that every team member had access to the project.  The problems that I encountered was mostly about connecting SVN to source control in Unreal Engine. I put down about 6 hours only on trying to make the server work. This because of the magical land of computers where a thing that works on one computer doesn’t […]

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Program: Programming

Sound of Life Blog #1

Hello and welcome to one of my first blog post for the project called Sound of Life. My name is Kadar Ali and I am a second-year student studying Game Design in Graphics in Uppsala University (Campus Gotland). I will be posting six blogs (possibly more) throughout the project and I hope that you guys will enjoy, or at least find something interesting.
So what is Sound of Life?
Sound of life is a first-person game, where you play as a rescue […]

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Program: Graphics

Sound of Life Blog #1

Hello and welcome to one of my first blog post for the project called Sound of Life. My name is Kadar Ali and I am a second-year student studying Game Design in Graphics in Uppsala University (Campus Gotland). I will be posting six blogs (possibly more) throughout the project and I hope that you guys will enjoy, or at least find something interesting.
So what is Sound of Life?
Sound of life is a first-person game, where you play as a rescue […]

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Program: Graphics