Browsing '2014 ': Students starting in 2014
Projekt på gång
Jag och Sebastian (min projektpartner) kom överens om att använda oss av Arkanoid-koden för att göra Space Invaders. Vi tyckte att de spelen var ganska lika till viss grad och bestämde oss för att skriva om Arkanoid-koden som vi har. Min första … – Läs hela inlägget här
Projekt på gång
Jag och Sebastian (min projektpartner) kom överens om att använda oss av Arkanoid-koden för att göra Space Invaders. Vi tyckte att de spelen var ganska lika till viss grad och bestämde oss för att skriva om Arkanoid-koden som vi har. Min första … – Läs hela inlägget här
Sjätte veckan
Under den här veckan har vi gått igenom Animation för sprites och sprite sheets. Detta är väldigt bra att kunna när vi kommer till delen av spel projektet där allting ska röra sig och spelar karaktären ska se animerad ut.
Vi gick sedan igenom avancerad kollision som innebär att fundera ut hur sfärer och roterade kuber/trianglar kolliderar mot andra objekt. Detta är bra för personer som gör lite mer avancerade former av koalition. Vi gick även snabbt igenom pixel perfekt kollision […]
Sjätte veckan
Under den här veckan har vi gått igenom Animation för sprites och sprite sheets. Detta är väldigt bra att kunna när vi kommer till delen av spel projektet där allting ska röra sig och spelar karaktären ska se animerad ut.
Vi gick sedan igenom avancerad kollision som innebär att fundera ut hur sfärer och roterade kuber/trianglar kolliderar mot andra objekt. Detta är bra för personer som gör lite mer avancerade former av koalition. Vi gick även snabbt igenom pixel perfekt kollision […]
Programming – Bomberman
I have made it back to Stockholm to spend the holidays with my family, however during christmas im going to work on creating a copy of the original game Bomberman with a classmate of mine. So far we’ve been able to program a window, so what we’ll have to do from now on is basically to add each of the objects and give them their own properties. The objects are Player1, Player2, Bombs, Walls and Boxes.
I’ll be sure to […]
Programming – Bomberman
I have made it back to Stockholm to spend the holidays with my family, however during christmas im going to work on creating a copy of the original game Bomberman with a classmate of mine. So far we’ve been able to program a window, so what we’ll have to do from now on is basically to add each of the objects and give them their own properties. The objects are Player1, Player2, Bombs, Walls and Boxes.
I’ll be sure to […]
Programming – Bomberman
I have made it back to Stockholm to spend the holidays with my family, however during christmas im going to work on creating a copy of the original game Bomberman with a classmate of mine. So far we’ve been able to program a window, so what we’ll have to do from now on is basically to add each of the objects and give them their own properties. The objects are Player1, Player2, Bombs, Walls and Boxes.
I’ll be sure to […]
Programming – Bomberman
I have made it back to Stockholm to spend the holidays with my family, however during christmas im going to work on creating a copy of the original game Bomberman with a classmate of mine. So far we’ve been able to program a window, so what we’ll have to do from now on is basically to add each of the objects and give them their own properties. The objects are Player1, Player2, Bombs, Walls and Boxes.
I’ll be sure to […]
So it begins!
So it begins indeed, this week I am going home for the holidays, and that marks the definitive start to my game clone project.
I’m doing this project together with Johan Holmér and the game that we choose was Bomberman. This week we cleaned up our Arkanoid game and started to get the player and enemies in the game, I started to experiment with how to get the tile map working, and while it’s not done by a long shot I […]
So it begins!
So it begins indeed, this week I am going home for the holidays, and that marks the definitive start to my game clone project.
I’m doing this project together with Johan Holmér and the game that we choose was Bomberman. This week we cleaned up our Arkanoid game and started to get the player and enemies in the game, I started to experiment with how to get the tile map working, and while it’s not done by a long shot I […]
Project : Create a Game
Hi!
This week we have had some lectures about project management and how to put images and text on to the screen. And we have done this because we are to begin our project this week! And we are to create a game, and not any game. We are going to create a clone of an old arcade game! I have chosen Frogger.
This is a picture of the normal gameplay when playing Frogger. The idea of the game is to […]
Project : Create a Game
Hi!
This week we have had some lectures about project management and how to put images and text on to the screen. And we have done this because we are to begin our project this week! And we are to create a game, and not any game. We are going to create a clone of an old arcade game! I have chosen Frogger.
This is a picture of the normal gameplay when playing Frogger. The idea of the game is to […]
week 4
I have been terrible at posting in this blog, so I am some weeks behind with my blog right now.
This post is about the Kelvin/Fahrenheit/Celsius converter I did during week 3. I did write a fully functional code but realized that I just used ordinary functions, when the assignment was to create a class.
I had some problems understanding classes and splitting code into header and cpp files before, but completing this assignment greatly helped me understand how this worked. The […]
week 4
I have been terrible at posting in this blog, so I am some weeks behind with my blog right now.
This post is about the Kelvin/Fahrenheit/Celsius converter I did during week 3. I did write a fully functional code but realized that I just used ordinary functions, when the assignment was to create a class.
I had some problems understanding classes and splitting code into header and cpp files before, but completing this assignment greatly helped me understand how this worked. The […]
week 4
I have been terrible at posting in this blog, so I am some weeks behind with my blog right now.
This post is about the Kelvin/Fahrenheit/Celsius converter I did during week 3. I did write a fully functional code but realized that I just used ordinary functions, when the assignment was to create a class.
I had some problems understanding classes and splitting code into header and cpp files before, but completing this assignment greatly helped me understand how this worked. The […]
week 4
I have been terrible at posting in this blog, so I am some weeks behind with my blog right now.
This post is about the Kelvin/Fahrenheit/Celsius converter I did during week 3. I did write a fully functional code but realized that I just used ordinary functions, when the assignment was to create a class.
I had some problems understanding classes and splitting code into header and cpp files before, but completing this assignment greatly helped me understand how this worked. The […]
Week 4: Arkanoid
Hi,
So.. Week 4 of Game Programming. This week we started another game. We started to create Arkanoid!
Here we basically learned how to create readable software projects with a good code structure. We have also learned the value in it aswell. Even though code is just a bunch of symbols and random words for a lot of people, it is actually a language. Programming-languages are extremely powerful languages. So when you are programming you are responsible for the code you are […]
Week 4: Arkanoid
Hi,
So.. Week 4 of Game Programming. This week we started another game. We started to create Arkanoid!
Here we basically learned how to create readable software projects with a good code structure. We have also learned the value in it aswell. Even though code is just a bunch of symbols and random words for a lot of people, it is actually a language. Programming-languages are extremely powerful languages. So when you are programming you are responsible for the code you are […]
The Game Programming Begins!
Hello,
So, even though this post is not published the week after the last post which it should, I will still write about what we did in week 3.
So in week 3 we basically started with game programming. We wrote the game Pong. I don’t need to explain what Pong is and how it works, but it was awesome to start game programming. Since I am new to programming I did not really understand everything we wrote, but it was cool how […]
The Game Programming Begins!
Hello,
So, even though this post is not published the week after the last post which it should, I will still write about what we did in week 3.
So in week 3 we basically started with game programming. We wrote the game Pong. I don’t need to explain what Pong is and how it works, but it was awesome to start game programming. Since I am new to programming I did not really understand everything we wrote, but it was cool how […]
Week 15: Lighting and Values
The final week before Christmas we were introduced to lighting. Until the next hand-in we must place our character in an environment and apply lighting to it. It will take quite a while to do, as I was planning to draw my character from scratch rathern than use the same sketch I originally started with. I might post less updates as the work will mainly cover the same things covered in the previous posts. When I reach the point where […]
Week 15: Lighting and Values
The final week before Christmas we were introduced to lighting. Until the next hand-in we must place our character in an environment and apply lighting to it. It will take quite a while to do, as I was planning to draw my character from scratch rathern than use the same sketch I originally started with. I might post less updates as the work will mainly cover the same things covered in the previous posts. When I reach the point where […]
Week 15: Lighting and Values
The final week before Christmas we were introduced to lighting. Until the next hand-in we must place our character in an environment and apply lighting to it. It will take quite a while to do, as I was planning to draw my character from scratch rathern than use the same sketch I originally started with. I might post less updates as the work will mainly cover the same things covered in the previous posts. When I reach the point where […]
Week 15: Lighting and Values
The final week before Christmas we were introduced to lighting. Until the next hand-in we must place our character in an environment and apply lighting to it. It will take quite a while to do, as I was planning to draw my character from scratch rathern than use the same sketch I originally started with. I might post less updates as the work will mainly cover the same things covered in the previous posts. When I reach the point where […]