Browsing '2014 ': Students starting in 2014

17.12.14

Idag har jag börjat med att göra en lista över allting som behövs finnas i min Space Invader för att verkligen få med allting och se till att uppfylla de kraven som behövs på denna uppgift. Jag har använt bland annat denna video som referens över vad jag behöver göra.

Förutom det har jag börjat jobba mer i mallen och skriva in, idag blev jag klar med att anpassa skärmen till en storlek som jag finner passande. Jag har också skapat […]

/ Comments Off on 17.12.14
Program: Programming

17.12.14

Idag har jag börjat med att göra en lista över allting som behövs finnas i min Space Invader för att verkligen få med allting och se till att uppfylla de kraven som behövs på denna uppgift. Jag har använt bland annat denna video som referens över vad jag behöver göra.

Förutom det har jag börjat jobba mer i mallen och skriva in, idag blev jag klar med att anpassa skärmen till en storlek som jag finner passande. Jag har också skapat […]

/ Comments Off on 17.12.14
Program: Programming

Frogger project going forward

Of course I forgot to update when I meant to. The project is going forward. We now have correct background colors and the purple sidewalks are in place. Since we have a sprite sheet, we figured the easiest way to draw the sidewalks was to make a class for the sidewalk tile, and make several instances of that class. The frog can be moved using the arrow keys, but there is no animation. We decided to postpone implementation of all […]

/ Comments Off on Frogger project going forward
Program: Programming

Frogger project going forward

Of course I forgot to update when I meant to. The project is going forward. We now have correct background colors and the purple sidewalks are in place. Since we have a sprite sheet, we figured the easiest way to draw the sidewalks was to make a class for the sidewalk tile, and make several instances of that class. The frog can be moved using the arrow keys, but there is no animation. We decided to postpone implementation of all […]

/ Comments Off on Frogger project going forward
Program: Programming

Frogger project going forward

Of course I forgot to update when I meant to. The project is going forward. We now have correct background colors and the purple sidewalks are in place. Since we have a sprite sheet, we figured the easiest way to draw the sidewalks was to make a class for the sidewalk tile, and make several instances of that class. The frog can be moved using the arrow keys, but there is no animation. We decided to postpone implementation of all […]

/ Comments Off on Frogger project going forward
Program: Programming

Frogger project going forward

Of course I forgot to update when I meant to. The project is going forward. We now have correct background colors and the purple sidewalks are in place. Since we have a sprite sheet, we figured the easiest way to draw the sidewalks was to make a class for the sidewalk tile, and make several instances of that class. The frog can be moved using the arrow keys, but there is no animation. We decided to postpone implementation of all […]

/ Comments Off on Frogger project going forward
Program: Programming

Week 6 | Red Plane1942

I’ve started working on a replica of a game called ”Red Plane 1942”. I’m using the same engine we created in class for the Arkanoid project. What I’ve done this week is to create the basic objects. I made a class called BackgroundObject. It’s basically just a object with a sprite that moves down towards the end of the screen. After it is below the edge it resets above the screen and randomizes a x position. The Player object is […]

/ Comments Off on Week 6 | Red Plane1942
Program: Programming

Week 6 | Red Plane1942

I’ve started working on a replica of a game called ”Red Plane 1942”. I’m using the same engine we created in class for the Arkanoid project. What I’ve done this week is to create the basic objects. I made a class called BackgroundObject. It’s basically just a object with a sprite that moves down towards the end of the screen. After it is below the edge it resets above the screen and randomizes a x position. The Player object is […]

/ Comments Off on Week 6 | Red Plane1942
Program: Programming

Week 6 | Red Plane1942

I’ve started working on a replica of a game called ”Red Plane 1942″. I’m using the same engine we created in class for the Arkanoid project. What I’ve done this week is to create the basic objects. I made a class called BackgroundObject. It’s basically just a object with a sprite that moves down towards the end of the screen. After it is below the edge it resets above the screen and randomizes a x position. The Player object is […]

/ Comments Off on Week 6 | Red Plane1942
Program: Programming

Week 6 | Red Plane1942

I’ve started working on a replica of a game called ”Red Plane 1942″. I’m using the same engine we created in class for the Arkanoid project. What I’ve done this week is to create the basic objects. I made a class called BackgroundObject. It’s basically just a object with a sprite that moves down towards the end of the screen. After it is below the edge it resets above the screen and randomizes a x position. The Player object is […]

/ Comments Off on Week 6 | Red Plane1942
Program: Programming

Pacman begins

Due to me going home over the holidays and internet problems this post is a bit late.
The pacman project is coming starting to take ground. I can not say that i understand everything that im writing over from the arkanoid exercise, but hell, as long as it works im happy.
It took me 20 mins to find a missing letter in the code and it almost made me punch the screen. Really  jolly.
more confusion friday.

/ Comments Off on Pacman begins
Program: Programming

Pacman begins

Due to me going home over the holidays and internet problems this post is a bit late.
The pacman project is coming starting to take ground. I can not say that i understand everything that im writing over from the arkanoid exercise, but hell, as long as it works im happy.
It took me 20 mins to find a missing letter in the code and it almost made me punch the screen. Really  jolly.
more confusion friday.

/ Comments Off on Pacman begins
Program: Programming

Game programming I – Week 6


 
This week, progress has been made on adding in pellets with a functioning collision system. Problem however is that Pac-man eats everything, even walls that we tried to add.
We felt that we met a lot of resistance this week and I personally felt like I wasn’t completely keeping up. We had a lot of LNK errors that were unspecific with their complaints which lead to many hours of frustrated code searching. We also met the classical “IsVisible()” vs “IsVisable()” […]

/ Comments Off on Game programming I – Week 6
Program: Programming

Game programming I – Week 6


 
This week, progress has been made on adding in pellets with a functioning collision system. Problem however is that Pac-man eats everything, even walls that we tried to add.
We felt that we met a lot of resistance this week and I personally felt like I wasn’t completely keeping up. We had a lot of LNK errors that were unspecific with their complaints which lead to many hours of frustrated code searching. We also met the classical “IsVisible()” vs “IsVisable()” […]

/ Comments Off on Game programming I – Week 6
Program: Programming

Game programming – Week six

Week six has passed And this is the current progress made on our project to recreate the original Zelda for the NES. Collision kind of works, drawing and creating sprites for multiple enemies have been made, movement is almost finished and our design document for Zelda is almost finished aswell link to it ->HERE-< . The things to finish are the items on how they work, the minimap and the inventory screen.
The most difficult parts […]

/ Comments Off on Game programming – Week six
Program: Programming

Game programming – Week six

Week six has passed And this is the current progress made on our project to recreate the original Zelda for the NES. Collision kind of works, drawing and creating sprites for multiple enemies have been made, movement is almost finished and our design document for Zelda is almost finished aswell link to it ->HERE-< . The things to finish are the items on how they work, the minimap and the inventory screen.
The most difficult parts […]

/ Comments Off on Game programming – Week six
Program: Programming

Game programming – Week six

Week six has passed And this is the current progress made on our project to recreate the original Zelda for the NES. Collision kind of works, drawing and creating sprites for multiple enemies have been made, movement is almost finished and our design document for Zelda is almost finished aswell link to it ->HERE-< . The things to finish are the items on how they work, the minimap and the inventory screen.
The most difficult parts […]

/ Comments Off on Game programming – Week six
Program: Programming

Game programming – Week six

Week six has passed And this is the current progress made on our project to recreate the original Zelda for the NES. Collision kind of works, drawing and creating sprites for multiple enemies have been made, movement is almost finished and our design document for Zelda is almost finished aswell link to it ->HERE-< . The things to finish are the items on how they work, the minimap and the inventory screen.
The most difficult parts […]

/ Comments Off on Game programming – Week six
Program: Programming

GAME PROGRAMMING I: WEEK SIX

This week I have continued working on the Legend of Zelda clone that I started last week.
I have started to plan on paper out more of how the rooms will work and how the transition from two different rooms will work.

I have also found a spritesheet online that I will be using for the sprites in the game. This is a link to the website that I will be taking the sprites from: http://www.spriters-resource.com/nes/legendofzelda/
This means that I will not have to […]

/ Comments Off on GAME PROGRAMMING I: WEEK SIX
Program: Programming

GAME PROGRAMMING I: WEEK SIX

This week I have continued working on the Legend of Zelda clone that I started last week.
I have started to plan on paper out more of how the rooms will work and how the transition from two different rooms will work.

I have also found a spritesheet online that I will be using for the sprites in the game. This is a link to the website that I will be taking the sprites from: http://www.spriters-resource.com/nes/legendofzelda/
This means that I will not have to […]

/ Comments Off on GAME PROGRAMMING I: WEEK SIX
Program: Programming

Dev Diary

Work continues on our final assignment for Game Programming I.

20/12:  18:20-20:30
Met up on voicechat to organize, go over what has been done and plan for the next few days.
My partner suggested tiling for the background. Seems like a very good idea! Generate a room by reading in characters from a text file.
Partner went over animation again for me.
Decided to draw the sprite for the sword separately from the sprite for Link, that is, draw both sprites when an attack is […]

/ Comments Off on Dev Diary
Program: Programming

Dev Diary

Work continues on our final assignment for Game Programming I.

20/12:  18:20-20:30
Met up on voicechat to organize, go over what has been done and plan for the next few days.
My partner suggested tiling for the background. Seems like a very good idea! Generate a room by reading in characters from a text file.
Partner went over animation again for me.
Decided to draw the sprite for the sword separately from the sprite for Link, that is, draw both sprites when an attack is […]

/ Comments Off on Dev Diary
Program: Programming

Making Skelly Dungeon, a Zelda clone part 2

A week has gone by and we’ve gained a foothold on our project we feel confident in. With Github me and Dee can easily work on the project at the same time without trouble. And now that we’ve implemented some of the basic functions I can see the whole project coming together.

What we’ve done this week:

Player can now move and it feels natural
The players animation works while moving. There are a few errors here which will […]

/ Comments Off on Making Skelly Dungeon, a Zelda clone part 2
Program: Programming

Making Skelly Dungeon, a Zelda clone part 2

A week has gone by and we’ve gained a foothold on our project we feel confident in. With Github me and Dee can easily work on the project at the same time without trouble. And now that we’ve implemented some of the basic functions I can see the whole project coming together.

What we’ve done this week:

Player can now move and it feels natural
The players animation works while moving. There are a few errors here which will […]

/ Comments Off on Making Skelly Dungeon, a Zelda clone part 2
Program: Programming