Browsing '2014 ': Students starting in 2014

Holiday assignment

I’ve been really bad at updating this blog lately, apologies!
Now that Christmas is out of the way I’ve started working on our holiday assignment for real. Our assignment was to draw the character we designed earlier during the course, princess Bella in my case, in an environment with correct perspective and to shade it.
The first thing I did was to draw a few thumbnails with ideas for the layout of the drawing.

I had some different ideas with different difficulty […]

/ Comments Off on Holiday assignment
Program: Graphics

Holiday assignment

I’ve been really bad at updating this blog lately, apologies!
Now that Christmas is out of the way I’ve started working on our holiday assignment for real. Our assignment was to draw the character we designed earlier during the course, princess Bella in my case, in an environment with correct perspective and to shade it.
The first thing I did was to draw a few thumbnails with ideas for the layout of the drawing.

I had some different ideas with different difficulty […]

/ Comments Off on Holiday assignment
Program: Graphics

Sjunde veckan

Under denna vecka har det varit mycket jul stök och andra händelser som tagit upp tid
Det har självklart varit tidigt men eget arbete har blivit fokus under veckan.
Under veckan har jag arbetat med Sprite och SpriteManager samt en enkel variant av gamestate som test grund.
Eftersom det har varit stökigt so har fokus varit att lära sig mer hur ett spel ska struktureras samt hur SDL fungerar lite djupare på sprite ritningar.
Nu framöver blir det mer intensivt grupparbete när vi gör […]

/ Comments Off on Sjunde veckan
Program: Programming

Sjunde veckan

Under denna vecka har det varit mycket jul stök och andra händelser som tagit upp tid
Det har självklart varit tidigt men eget arbete har blivit fokus under veckan.
Under veckan har jag arbetat med Sprite och SpriteManager samt en enkel variant av gamestate som test grund.
Eftersom det har varit stökigt so har fokus varit att lära sig mer hur ett spel ska struktureras samt hur SDL fungerar lite djupare på sprite ritningar.
Nu framöver blir det mer intensivt grupparbete när vi gör […]

/ Comments Off on Sjunde veckan
Program: Programming

V.7

Arbetet går ganska segt framåt pga jul och släkt men lite framåt går det.
Jag har fått ut en gubbe jag kan gå runt med i första staden men har bara hunnit sätta kollision på vattnet och inte huset/staketen. Har även försökt få gubben att vrida sig men lyckas inte få till att den ska byta sprite när man går åt ett annat håll. Ett exempel på vad jag har gjort:
/////////
else if (m_keyboard->IsKeyDown(1))
{
m_y += speed;
if (m_y > 325)
{
m_y = 325;
}
if (m_x > […]

/ Comments Off on V.7
Program: Programming

V.7

Arbetet går ganska segt framåt pga jul och släkt men lite framåt går det.
Jag har fått ut en gubbe jag kan gå runt med i första staden men har bara hunnit sätta kollision på vattnet och inte huset/staketen. Har även försökt få gubben att vrida sig men lyckas inte få till att den ska byta sprite när man går åt ett annat håll. Ett exempel på vad jag har gjort:
/////////
else if (m_keyboard->IsKeyDown(1))
{
m_y += speed;
if (m_y > 325)
{
m_y = 325;
}
if (m_x > […]

/ Comments Off on V.7
Program: Programming

Jolly Christmas Programming.

Merry Christmas!
So when others are drinking egg nod and the Swedish Christmas specialties ”glögg” and ”julmust”  during a quite relaxing weekend i am stuck with my groups Pokémon project. So far we have managed to print a background image with a movable character on it with some collision covering the edges, so our character do not runt outside the screen. Our main concern at the moment is adding additional blocks restricting the movement on the map along with creating a state […]

/ Comments Off on Jolly Christmas Programming.
Program: Programming

Jolly Christmas Programming.

Merry Christmas!
So when others are drinking egg nod and the Swedish Christmas specialties ”glögg” and ”julmust”  during a quite relaxing weekend i am stuck with my groups Pokémon project. So far we have managed to print a background image with a movable character on it with some collision covering the edges, so our character do not runt outside the screen. Our main concern at the moment is adding additional blocks restricting the movement on the map along with creating a state […]

/ Comments Off on Jolly Christmas Programming.
Program: Programming

Merry Christmas!

The last week has for my part involved a lot of traveling and get-togethers with family, leaving my project a bit unattended. While I have worked on setting up a move function and prepare proper graphics, I’ve encountered a pretty major set-back in the shape of a memory leak.
While changing around to get the new sprite into the code, I somehow managed to break SDL_Texture, causing a break at any time when I try to run a debug. I have […]

/ Comments Off on Merry Christmas!
Program: Programming

Merry Christmas!

The last week has for my part involved a lot of traveling and get-togethers with family, leaving my project a bit unattended. While I have worked on setting up a move function and prepare proper graphics, I’ve encountered a pretty major set-back in the shape of a memory leak.
While changing around to get the new sprite into the code, I somehow managed to break SDL_Texture, causing a break at any time when I try to run a debug. I have […]

/ Comments Off on Merry Christmas!
Program: Programming

Merry Christmas!

The last week has for my part involved a lot of traveling and get-togethers with family, leaving my project a bit unattended. While I have worked on setting up a move function and prepare proper graphics, I’ve encountered a pretty major set-back in the shape of a memory leak.
While changing around to get the new sprite into the code, I somehow managed to break SDL_Texture, causing a break at any time when I try to run a debug. I have […]

/ Comments Off on Merry Christmas!
Program: Programming

Merry Christmas!

The last week has for my part involved a lot of traveling and get-togethers with family, leaving my project a bit unattended. While I have worked on setting up a move function and prepare proper graphics, I’ve encountered a pretty major set-back in the shape of a memory leak.
While changing around to get the new sprite into the code, I somehow managed to break SDL_Texture, causing a break at any time when I try to run a debug. I have […]

/ Comments Off on Merry Christmas!
Program: Programming

December 19 and 26

December 19
Late post, only explanation is that i simply forgot.
The project is going forward but slowly. I have my game window and my Player class but I have not yet created or rendered my sprite in the window.
December 26
The project is going a little bit better now and i have my Sprite rendered on the screen but it is only 16×15 pixles and that is way too small. I tried to make it bigger with a function but after some […]

/ Comments Off on December 19 and 26
Program: Programming

December 19 and 26

December 19
Late post, only explanation is that i simply forgot.
The project is going forward but slowly. I have my game window and my Player class but I have not yet created or rendered my sprite in the window.
December 26
The project is going a little bit better now and i have my Sprite rendered on the screen but it is only 16×15 pixles and that is way too small. I tried to make it bigger with a function but after some […]

/ Comments Off on December 19 and 26
Program: Programming

2D Graphics – Theory & Production

Since the beginning of November, I have participated in a course about 2D graphics. It has been very interesting and in some ways challenging as well. Getting back into the habit of sketching a little each day has been great, as well as the opportunity to do life drawing once a week. 
During the first part of the course, we recieved two different game concepts from which we got to choose one, and then we were assigned to draw 20 different […]

/ Comments Off on 2D Graphics – Theory & Production
Program: Graphics

2D Graphics – Theory & Production

Since the beginning of November, I have participated in a course about 2D graphics. It has been very interesting and in some ways challenging as well. Getting back into the habit of sketching a little each day has been great, as well as the opportunity to do life drawing once a week. 
During the first part of the course, we recieved two different game concepts from which we got to choose one, and then we were assigned to draw 20 different […]

/ Comments Off on 2D Graphics – Theory & Production
Program: Graphics

Week 6 in game programming (delayed blog post)

This week we went through how to add text into a game. This was done using SDL, and works similar to how you insert images in your code. We also went through advanced collision briefly, for example the different kinds of collision, and how to make circles collide and such. For some weeks now, I’ll be working on my Bomberman project together with Ludvig Storm, so far, we haven’t gotten very far. But we’re agreed on what needs to be […]

/ Comments Off on Week 6 in game programming (delayed blog post)
Program: Programming

Week 6 in game programming (delayed blog post)

This week we went through how to add text into a game. This was done using SDL, and works similar to how you insert images in your code. We also went through advanced collision briefly, for example the different kinds of collision, and how to make circles collide and such. For some weeks now, I’ll be working on my Bomberman project together with Ludvig Storm, so far, we haven’t gotten very far. But we’re agreed on what needs to be […]

/ Comments Off on Week 6 in game programming (delayed blog post)
Program: Programming

Week 6 in game programming (delayed blog post)

This week we went through how to add text into a game. This was done using SDL, and works similar to how you insert images in your code. We also went through advanced collision briefly, for example the different kinds of collision, and how to make circles collide and such. For some weeks now, I’ll be working on my Bomberman project together with Ludvig Storm, so far, we haven’t gotten very far. But we’re agreed on what needs to be […]

/ Comments Off on Week 6 in game programming (delayed blog post)
Program: Programming

Week 6 in game programming (delayed blog post)

This week we went through how to add text into a game. This was done using SDL, and works similar to how you insert images in your code. We also went through advanced collision briefly, for example the different kinds of collision, and how to make circles collide and such. For some weeks now, I’ll be working on my Bomberman project together with Ludvig Storm, so far, we haven’t gotten very far. But we’re agreed on what needs to be […]

/ Comments Off on Week 6 in game programming (delayed blog post)
Program: Programming

X-Mas Time? Art Time!

Christmas Break, and so much to do, even on Christmas Eve! Love it. To be this occupied with something I am especially passionate about is a great feeling. Drawing has always been a part of my life as you already know but never have I been this active in digital drawing before. To be “forced” to draw on order (for assignments in school) was a fact I was abit scared I would not be able to keep. 
Most of these half […]

/ Comments Off on X-Mas Time? Art Time!
Program: Graphics

X-Mas Time? Art Time!

Christmas Break, and so much to do, even on Christmas Eve! Love it. To be this occupied with something I am especially passionate about is a great feeling. Drawing has always been a part of my life as you already know but never have I been this active in digital drawing before. To be “forced” to draw on order (for assignments in school) was a fact I was abit scared I would not be able to keep. 
Most of these half […]

/ Comments Off on X-Mas Time? Art Time!
Program: Graphics

18.12.14

Idag fick jag hjälp utav Jerry att skriva den koden som gör att jag kan använda tangentbordet för att förflytta mitt egna skepp som spelare.

/ Comments Off on 18.12.14
Program: Programming

18.12.14

Idag fick jag hjälp utav Jerry att skriva den koden som gör att jag kan använda tangentbordet för att förflytta mitt egna skepp som spelare.

/ Comments Off on 18.12.14
Program: Programming