Browsing '2014 ': Students starting in 2014

Game programming – Week 11


This week, large progress has been made. We have added walls through the use of a text file.

1:1 1:1 1:1 1:1 1:1 1:1 1:1 1:1 1:1 1:1 1:1 1:1 1:1 1:1 1:1 1:1 1:1 1:1 1:1
1:1 0:2 0:2 0:2 0:2 0:2 0:2 0:2 0:2 1:1 0:2 0:2 0:2 0:2 0:2 0:2 0:2 0:2 1:1
1:1 0:2 1:1 1:1 0:2 1:1 1:1 1:1 0:2 1:1 0:2 1:1 1:1 1:1 0:2 1:1 1:1 0:2 1:1
1:1 0:2 0:2 0:2 0:2 0:2 0:2 0:2 […]

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Program: Programming

Game programming – Week 11


This week, large progress has been made. We have added walls through the use of a text file.

1:1 1:1 1:1 1:1 1:1 1:1 1:1 1:1 1:1 1:1 1:1 1:1 1:1 1:1 1:1 1:1 1:1 1:1 1:1
1:1 0:2 0:2 0:2 0:2 0:2 0:2 0:2 0:2 1:1 0:2 0:2 0:2 0:2 0:2 0:2 0:2 0:2 1:1
1:1 0:2 1:1 1:1 0:2 1:1 1:1 1:1 0:2 1:1 0:2 1:1 1:1 1:1 0:2 1:1 1:1 0:2 1:1
1:1 0:2 0:2 0:2 0:2 0:2 0:2 0:2 […]

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Program: Programming

Mario Clone Update 4

Det här var den sista veckan innan deadlinen för den här uppgiften och det känns som jag har gjort mycket sen förra uppdateringen. Jag har nu flera states, när man startar programmet så kommer man till MenuState. På den skärmen står det bara spelets titel och om man trycker enter så hoppar man in i gamestate. Eftersom jag missade Jerrys lektion på SDL_TTF så hade jag mycket problem med att faktiskt få text på skärmen, men efter några timmar så […]

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Program: Programming

Mario Clone Update 4

Det här var den sista veckan innan deadlinen för den här uppgiften och det känns som jag har gjort mycket sen förra uppdateringen. Jag har nu flera states, när man startar programmet så kommer man till MenuState. På den skärmen står det bara spelets titel och om man trycker enter så hoppar man in i gamestate. Eftersom jag missade Jerrys lektion på SDL_TTF så hade jag mycket problem med att faktiskt få text på skärmen, men efter några timmar så […]

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Program: Programming

16.01.15

Deadline börjar närma sig och jag är äntligen klar med spelet. De senaste två veckorna har varit riktigt jobbigt men lärorika, jag har fått spendera väldigt mycket tid på att få Space Invaders klart, det har blivit väldigt långa dagar i skolan framför Visual Studios. 

Det som har tillkommit sen senast är alla sprites(som aliens, spelaren, sköldarna, liven), ljud, startskärm och skärm när man har förlorat, enemies rör sig nu som de ska och börjat i vänstra […]

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Program: Programming

16.01.15

Deadline börjar närma sig och jag är äntligen klar med spelet. De senaste två veckorna har varit riktigt jobbigt men lärorika, jag har fått spendera väldigt mycket tid på att få Space Invaders klart, det har blivit väldigt långa dagar i skolan framför Visual Studios. 

Det som har tillkommit sen senast är alla sprites(som aliens, spelaren, sköldarna, liven), ljud, startskärm och skärm när man har förlorat, enemies rör sig nu som de ska och börjat i vänstra […]

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Program: Programming

The game is done!

This week has been intense. Me and Erik have been working on the game every day since I came back to the island (Friday morning). We began with manually merging our two projects which took us about two hours. I think it would have been a good idea to look into software specializing in project management before siding with the manual Dropbox method, since it takes a lot of time merging manually.
Well, what can I say, we did almost everything […]

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Program: Programming

The game is done!

This week has been intense. Me and Erik have been working on the game every day since I came back to the island (Friday morning). We began with manually merging our two projects which took us about two hours. I think it would have been a good idea to look into software specializing in project management before siding with the manual Dropbox method, since it takes a lot of time merging manually.
Well, what can I say, we did almost everything […]

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Program: Programming

GAME PROGRAMMING I: WEEK SEVEN TO TEN

So I havn’t been quite so active here as I should have been, mainy due to the fact that during the holidays I was home visiting family. However since I last wrote here I have finished the Legend of Zelda clone that I started on on week four.

The game is fully functional and although not perfect it is something that I am glad to have worked on. The assets used in the game are taken from various sites on […]

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Program: Programming

GAME PROGRAMMING I: WEEK SEVEN TO TEN

So I havn’t been quite so active here as I should have been, mainy due to the fact that during the holidays I was home visiting family. However since I last wrote here I have finished the Legend of Zelda clone that I started on on week four.

The game is fully functional and although not perfect it is something that I am glad to have worked on. The assets used in the game are taken from various sites on […]

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Program: Programming

GAME PROGRAMMING I: WEEK SEVEN TO TEN

So I havn’t been quite so active here as I should have been, mainy due to the fact that during the holidays I was home visiting family. However since I last wrote here I have finished the Legend of Zelda clone that I started on on week four.

The game is fully functional and although not perfect it is something that I am glad to have worked on. The assets used in the game are taken from various sites on […]

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Program: Programming

GAME PROGRAMMING I: WEEK SEVEN TO TEN

So I havn’t been quite so active here as I should have been, mainy due to the fact that during the holidays I was home visiting family. However since I last wrote here I have finished the Legend of Zelda clone that I started on on week four.

The game is fully functional and although not perfect it is something that I am glad to have worked on. The assets used in the game are taken from various sites on […]

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Program: Programming

Final 2D assignment

During the past couple of weeks I’ve been working on the two final assignments of the 2D course. They were optional and available to do if you wanted a higher grade at the end of the course.
The first assignment was to take this rough sketch and make it solid.

Here’s the first step I made, constructing the body with simple shapes like cylinders and circles:

The hips are a box to help show which way they’re tilted. The next step […]

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Program: Graphics

Final 2D assignment

During the past couple of weeks I’ve been working on the two final assignments of the 2D course. They were optional and available to do if you wanted a higher grade at the end of the course.
The first assignment was to take this rough sketch and make it solid.

Here’s the first step I made, constructing the body with simple shapes like cylinders and circles:

The hips are a box to help show which way they’re tilted. The next step […]

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Program: Graphics

Holiday Drawings and back on the Isle!

I had this drawing spree during my winter vacation. Animals, environtment and first try with anime fanart after watching the fantastic series SAO – Sword Art Online.Experimenting with different colors is what I enjoy the most at this moment. I also tried out a new technique using only the lasso tool while creating the mountains on the Mountain climber painting. The process turned out to be much faster and more efficient than having to draw them by hand like I […]

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Program: Graphics

Holiday Drawings and back on the Isle!

I had this drawing spree during my winter vacation. Animals, environtment and first try with anime fanart after watching the fantastic series SAO – Sword Art Online.Experimenting with different colors is what I enjoy the most at this moment. I also tried out a new technique using only the lasso tool while creating the mountains on the Mountain climber painting. The process turned out to be much faster and more efficient than having to draw them by hand like I […]

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Program: Graphics

Final push!

Hi!
This is the final week for our project. This past week me and Joeis have been working around the clock trying to get this game ready to present. Yesterday was the day we were supposed to present our game, and Tuesday we really pushed to get our VG features in the game. we stayed up until 3 am working, and when I got home I messed up and forgot to activate my alarm and woke up to realize that the […]

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Program: Programming

Final push!

Hi!
This is the final week for our project. This past week me and Joeis have been working around the clock trying to get this game ready to present. Yesterday was the day we were supposed to present our game, and Tuesday we really pushed to get our VG features in the game. we stayed up until 3 am working, and when I got home I messed up and forgot to activate my alarm and woke up to realize that the […]

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Program: Programming

Sköldarna!

Det sista stora som behövs fixas är sköldarna i Space Invaders. När jag började på dem visste jag inte vart jag skulle börja men en klasskamrat gav mig idén om att bara använda det som vi lärt oss skriva i Arkanoid-spelet. Jag skrev kod som liknade … – Läs hela inlägget här

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Program: Programming

Sköldarna!

Det sista stora som behövs fixas är sköldarna i Space Invaders. När jag började på dem visste jag inte vart jag skulle börja men en klasskamrat gav mig idén om att bara använda det som vi lärt oss skriva i Arkanoid-spelet. Jag skrev kod som liknade … – Läs hela inlägget här

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Program: Programming

Week 6 – Bomberman level

In this week of Game Programming 1 we started working on our map for our bomberman level. The original bomberman level is built up by three different types of blocks, solid blocks, background blocks and breakable blocks. So we decided to create a class for each one of these blocks. To more easily edit the level, we wanted to load in the level from a txt file. We had alot of problems with getting this to work, but by looking […]

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Program: Programming

Week 6 – Bomberman level

In this week of Game Programming 1 we started working on our map for our bomberman level. The original bomberman level is built up by three different types of blocks, solid blocks, background blocks and breakable blocks. So we decided to create a class for each one of these blocks. To more easily edit the level, we wanted to load in the level from a txt file. We had alot of problems with getting this to work, but by looking […]

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Program: Programming

Still More Dev Diary ~ Last Stand

Huff puff. Last night of work on our final assignment for Game Programming I. Spears were shaken, shields were splintered, a sore night, a red night, and the sun rises.

14/1 17:00-23:00
To do:

COMMENTING! ai in skeleton. -done

Made hearts drop “randomly” – rather than mess with srand and seeding, partner came up with the idea to have the hearts drop if the skeleton is killed while the player is on an even tile. If the skeleton is killed while the player is […]

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Program: Programming

Still More Dev Diary ~ Last Stand

Huff puff. Last night of work on our final assignment for Game Programming I. Spears were shaken, shields were splintered, a sore night, a red night, and the sun rises.

14/1 17:00-23:00
To do:

COMMENTING! ai in skeleton. -done

Made hearts drop “randomly” – rather than mess with srand and seeding, partner came up with the idea to have the hearts drop if the skeleton is killed while the player is on an even tile. If the skeleton is killed while the player is […]

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Program: Programming