Browsing '2014 ': Students starting in 2014

Weekly blog assignment #1

Hi people!
In this new design course we were given a new assignment in the same group we had in the last design course were we had a four week project. In the current design course we were given the assignment of picking another group’s old game that they designed. Our group chose the game Magic Writer which is a typing game where you have to defend yourself against waves of enemies.
My role in the current project is QA, but for the […]

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Program: Programming

Weekly blog assignment #1

Hi people!
In this new design course we were given a new assignment in the same group we had in the last design course were we had a four week project. In the current design course we were given the assignment of picking another group’s old game that they designed. Our group chose the game Magic Writer which is a typing game where you have to defend yourself against waves of enemies.
My role in the current project is QA, but for the […]

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Program: Programming

Flares!

This week one of my main artifacts was to get the Flares to work as intended. Since our game takes place in a mostly dark environment where visuals are valuable, flares plays a key-role in the game. The intent for the final product is to let the player use flare to light up areas and handle enemies. While flares are a limited resource they are a key piece of the game.

As seen, the game features a crosshair which is […]

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Program: Programming

Flares!

This week one of my main artifacts was to get the Flares to work as intended. Since our game takes place in a mostly dark environment where visuals are valuable, flares plays a key-role in the game. The intent for the final product is to let the player use flare to light up areas and handle enemies. While flares are a limited resource they are a key piece of the game.

As seen, the game features a crosshair which is […]

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Program: Programming

Week 3 of Spelutveckling, introduktion. Mapdesign


This week I have mainly worked on the game design document, but I also created this first draft of the map layout.
In this layout there are four types of squares, the white squares being the space that the player and NPCs can navigate, the blue squares being the spawn points of the enemy NPCs, green squares being impassable and the red square being the location of the life tree that the player has to protect.
Lets analyze the map from […]

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Program: Graphics

Week 3 of Spelutveckling, introduktion. Mapdesign


This week I have mainly worked on the game design document, but I also created this first draft of the map layout.
In this layout there are four types of squares, the white squares being the space that the player and NPCs can navigate, the blue squares being the spawn points of the enemy NPCs, green squares being impassable and the red square being the location of the life tree that the player has to protect.
Lets analyze the map from […]

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Program: Graphics

Game Development – Nr.1 | Magic Writer

Background around the game
Magic Writer is a game where you play as a wizard relaxing on a beach when monsters all of a sudden starts attacking from the ocean. The wizard defends the people on the beach by conjuring items and throwing them at the monsters. The player conjures items by typing the items name.
The process of checking for typed items has two steps. There is a list of three active words, these are the words that the player can type […]

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Program: Programming

Game Development – Nr.1 | Magic Writer

Background around the game
Magic Writer is a game where you play as a wizard relaxing on a beach when monsters all of a sudden starts attacking from the ocean. The wizard defends the people on the beach by conjuring items and throwing them at the monsters. The player conjures items by typing the items name.
The process of checking for typed items has two steps. There is a list of three active words, these are the words that the player can type […]

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Program: Programming

Fancy Mansion – Light and darkness

About three weeks ago we started a new course called Introduction to Game Development. In this course we are going to create a game from a concept which another group has made in the previous course, Game Analysis and Game Design. My group chose the concept called Fancy Mansion, in which you play as a burglar who is breaking in to a mansion owned by a man called Mr. Fancy. One of the main features in the game is that of […]

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Program: Programming

Fancy Mansion – Light and darkness

About three weeks ago we started a new course called Introduction to Game Development. In this course we are going to create a game from a concept which another group has made in the previous course, Game Analysis and Game Design. My group chose the concept called Fancy Mansion, in which you play as a burglar who is breaking in to a mansion owned by a man called Mr. Fancy. One of the main features in the game is that of […]

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Program: Programming

Vegetables n stuff

Making the top down game Mole Munch, one of the most important objects are vegetables for the mole to eat.
Before deciding to deviate from the concept document on what vegetables to use I began, among other sprites, to draw the highest scoring vegetable. At this point going by the concept document it was a cauliflower. It was limited to 64×64 pixels to have the correct size in the game. It worked well in the sense that a cauliflower is distinct when viewed strait from […]

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Program: Graphics

Vegetables n stuff

Making the top down game Mole Munch, one of the most important objects are vegetables for the mole to eat.
Before deciding to deviate from the concept document on what vegetables to use I began, among other sprites, to draw the highest scoring vegetable. At this point going by the concept document it was a cauliflower. It was limited to 64×64 pixels to have the correct size in the game. It worked well in the sense that a cauliflower is distinct when viewed strait from […]

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Program: Graphics

Player movement with Animations

During this week I have implemented multiple things, this post will contain information of the a 8-directional movement system.
Some syntax information:
A vector is a container for two variables of a set type, in this case it holds two float values since its declared like this. sf::Vector2f playerAcceleration. sf is the namespace name which contains the possibility to declare a vector.
A Enum is a identifier which has a certain integral value( a whole number without decimals). The Enum itself has certain […]

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Program: Programming

Player movement with Animations

During this week I have implemented multiple things, this post will contain information of the a 8-directional movement system.
Some syntax information:
A vector is a container for two variables of a set type, in this case it holds two float values since its declared like this. sf::Vector2f playerAcceleration. sf is the namespace name which contains the possibility to declare a vector.
A Enum is a identifier which has a certain integral value( a whole number without decimals). The Enum itself has certain […]

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Program: Programming

The 4th Week of Game Development! Magic Seeds!

Hello!
This is the first official blog post in Holms Corner, and the first post about my work in our current game development project. However, this is actually the 4th week in development.
It might seem a bit odd to start blogging about something that’s already quite a bit into development, but it doesn’t really matter, since the first three weeks were filled with mostly design discussions, concepting and scheduling. Nothing really worth talking about. However, now that the deadlines are closing […]

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Program: Graphics

The 4th Week of Game Development! Magic Seeds!

Hello!
This is the first official blog post in Holms Corner, and the first post about my work in our current game development project. However, this is actually the 4th week in development.
It might seem a bit odd to start blogging about something that’s already quite a bit into development, but it doesn’t really matter, since the first three weeks were filled with mostly design discussions, concepting and scheduling. Nothing really worth talking about. However, now that the deadlines are closing […]

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Program: Graphics

Fancy Collision

My group and I are setting out to make a game called Fancy Mansion. A game in which you sneak around in an old mansion owned by (the almost as old) Otto von Fancy. Suddenly Otto wakes up knowing that you are in the house but not where. I have chosen … – Läs hela inlägget här

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Program: Programming

Fancy Collision

My group and I are setting out to make a game called Fancy Mansion. A game in which you sneak around in an old mansion owned by (the almost as old) Otto von Fancy. Suddenly Otto wakes up knowing that you are in the house but not where. I have chosen … – Läs hela inlägget här

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Program: Programming

Fancy Mansion: a change of setting

In Introduction to Game Development, students are to select a game concept created by another group in the previous course, and turn it into a fully playable game. Our group selected Fancy Mansion, a concept developed by classmates for a stealth game aimed at a younger audience.

The player will act as a thief, who’s stuck at the top floor of a fancy mansion. To be more specific; Otto von Fancy’s mansion. Due the the thief’s great debt to a notorious […]

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Program: Programming

Fancy Mansion: a change of setting

In Introduction to Game Development, students are to select a game concept created by another group in the previous course, and turn it into a fully playable game. Our group selected Fancy Mansion, a concept developed by classmates for a stealth game aimed at a younger audience.

The player will act as a thief, who’s stuck at the top floor of a fancy mansion. To be more specific; Otto von Fancy’s mansion. Due the the thief’s great debt to a notorious […]

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Program: Programming

First reflection of my work

The first month of working on our project is running to an end. It seems very clear to me that we are getting closer and closer to a finished product by the day. Never would I have imagined getting this far in just a month, but thanks to everyone’s hard work we are not far off from our goal of a finished prototype.
While the programmers are working on getting the AI to work properly, us artists are dealing with animations, […]

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Program: Graphics

First reflection of my work

The first month of working on our project is running to an end. It seems very clear to me that we are getting closer and closer to a finished product by the day. Never would I have imagined getting this far in just a month, but thanks to everyone’s hard work we are not far off from our goal of a finished prototype.
While the programmers are working on getting the AI to work properly, us artists are dealing with animations, […]

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Program: Graphics

Day of the Piñata Week 4

A new year, a ned course, a new project.

Game development is our new course and we are developing a game, from concept to finished product over a ten weeks time. We are in our fourth week in developing “the Day of the Piñata”. The concept for the game is to play a Piñata who got possessed by a vengeful spirit on the day of the dead in mexico. The Piñata want revenge for all of the poor piñatas who get […]

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Program: Graphics

Day of the Piñata Week 4

A new year, a ned course, a new project.

Game development is our new course and we are developing a game, from concept to finished product over a ten weeks time. We are in our fourth week in developing “the Day of the Piñata”. The concept for the game is to play a Piñata who got possessed by a vengeful spirit on the day of the dead in mexico. The Piñata want revenge for all of the poor piñatas who get […]

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Program: Graphics