Browsing '2014 ': Students starting in 2014

Pre Alpha week

Hello,
This week has been all about preparing for the pre alpha meeting. So this week I took the role as the member of the team to merge all our code into one. I thought this was going to be really easy and I would have had a lot of time to work on adding new features to our game, but I had a really hard time actually combining our code. The first problem that i stumbled upon was that on […]

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Program: Programming

Pre Alpha week

Hello,
This week has been all about preparing for the pre alpha meeting. So this week I took the role as the member of the team to merge all our code into one. I thought this was going to be really easy and I would have had a lot of time to work on adding new features to our game, but I had a really hard time actually combining our code. The first problem that i stumbled upon was that on […]

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Program: Programming

fixed TileMap

The game I’m working on, as a programmer, is (temporary called) Green Warden. This game is sort of a Tower Defence where the player runs around with an avatar, planting seeds that grow up to projectile-shooting trees (towers) against army of lumberjacks (and flamethrowers).
When the players are building their trees/towers we wanted each tower to fit in in a fixed grid of tiles; like chess, where only one piece can be place on one tile.
I wrote a tile map class […]

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Program: Programming

fixed TileMap

The game I’m working on, as a programmer, is (temporary called) Green Warden. This game is sort of a Tower Defence where the player runs around with an avatar, planting seeds that grow up to projectile-shooting trees (towers) against army of lumberjacks (and flamethrowers).
When the players are building their trees/towers we wanted each tower to fit in in a fixed grid of tiles; like chess, where only one piece can be place on one tile.
I wrote a tile map class […]

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Program: Programming

GAME DEV WEEK#3; DESCRIBING STATES AND MODES PLUS PROGRAMMING OBJECTS

Hello! My name is Daniel Granqvist and I´m right now working with two courses called ”Introduction to game development” and ”Game Programming 2” at Uppsala University.
In the past course we described a game and now we have chosen a game described by another group in order to realize it and program it as a real functional game within 10 weeks.  Our group is called no 13 and consists of six persons.
My role in the group is Lead Sound, which means I´m responsible for all sound […]

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Program: Programming

GAME DEV WEEK#3; DESCRIBING STATES AND MODES PLUS PROGRAMMING OBJECTS

Hello! My name is Daniel Granqvist and I´m right now working with two courses called ”Introduction to game development” and ”Game Programming 2” at Uppsala University.
In the past course we described a game and now we have chosen a game described by another group in order to realize it and program it as a real functional game within 10 weeks.  Our group is called no 13 and consists of six persons.
My role in the group is Lead Sound, which means I´m responsible for all sound […]

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Program: Programming

Week 4

Week 4 of Spelutveckling – introduktion
Role: Lead artist.
Game: Day of the Piñata
Story:
In Day of the Piñata, the player takes control of a piñata possessed by a vengeful spirit awakened during the infamous Day of the Dead festival in rural Mexico. Meanwhile, the child of a prominent local celebrates his birthday by tying up piñatas all over the town and prepares to smash them for their tasty content.
Angry with the slaughter of papier-mâché animals over the centuries, the piñata goes on […]

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Program: Graphics

Week 4

Week 4 of Spelutveckling – introduktion
Role: Lead artist.
Game: Day of the Piñata
Story:
In Day of the Piñata, the player takes control of a piñata possessed by a vengeful spirit awakened during the infamous Day of the Dead festival in rural Mexico. Meanwhile, the child of a prominent local celebrates his birthday by tying up piñatas all over the town and prepares to smash them for their tasty content.
Angry with the slaughter of papier-mâché animals over the centuries, the piñata goes on […]

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Program: Graphics

Spelutveckling – introduktion – Projekt arbetet – vecka 4

Vår grupp ska under tio veckors tid förvandla ett spel koncept som heter Magic Writer till ett fungerande spel. Det är första gången jag jobbar med ett projekt som kräver så mycket tid och forcerad kreativitet av mig. Som grafiker har jag ägnat mig mest åt designa vårt spel, designat menyer, mindre objekt, bakgrunder, logga m.m. Min största utmaning förra veckan var att designa knappar åt spelet. Jag hade veckan innan designat en logga och en bakgrund för menyn som […]

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Program: Graphics

Spelutveckling – introduktion – Projekt arbetet – vecka 4

Vår grupp ska under tio veckors tid förvandla ett spel koncept som heter Magic Writer till ett fungerande spel. Det är första gången jag jobbar med ett projekt som kräver så mycket tid och forcerad kreativitet av mig. Som grafiker har jag ägnat mig mest åt designa vårt spel, designat menyer, mindre objekt, bakgrunder, logga m.m. Min största utmaning förra veckan var att designa knappar åt spelet. Jag hade veckan innan designat en logga och en bakgrund för menyn som […]

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Program: Graphics

Space shooter – A*(Star) pathfinding

De senaste fyra veckorna har vi arbetat med ett projekt där vi ska skapa ett spel från en annan grupps concept. Vi i Team 1 arbetar med ett spel som heter Fancy Mansion.  I Fancy Mansion så spelar man som en inbrottstjuv som ska sno värdefulla föremål ifrån Mr. Fancy samtidigt som man undviker honom.
Jag har arbetat med pathfinding i spelet och tänkte skriva om den så kallade A* (A-star) algoritmen.
När man smyger runt i Mr. Fancys herrgård så måste […]

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Program: Programming

Space shooter – A*(Star) pathfinding

De senaste fyra veckorna har vi arbetat med ett projekt där vi ska skapa ett spel från en annan grupps concept. Vi i Team 1 arbetar med ett spel som heter Fancy Mansion.  I Fancy Mansion så spelar man som en inbrottstjuv som ska sno värdefulla föremål ifrån Mr. Fancy samtidigt som man undviker honom.
Jag har arbetat med pathfinding i spelet och tänkte skriva om den så kallade A* (A-star) algoritmen.
När man smyger runt i Mr. Fancys herrgård så måste […]

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Program: Programming

Making footstep sound effects

In the current course, we are creating a game based on another group’s concept. My group chose a concept called Fancy Mansion, in which you play as a burglar and have to find valuables while avoiding the owner of the house, Mr. Fancy. This week I have mainly been designing sound effects; footstep sound effects. These sounds will have an important role in gameplay as the player will listen to what kind of footstep sounds come from Mr. Fancy and […]

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Program: Programming

Making footstep sound effects

In the current course, we are creating a game based on another group’s concept. My group chose a concept called Fancy Mansion, in which you play as a burglar and have to find valuables while avoiding the owner of the house, Mr. Fancy. This week I have mainly been designing sound effects; footstep sound effects. These sounds will have an important role in gameplay as the player will listen to what kind of footstep sounds come from Mr. Fancy and […]

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Program: Programming

Screen Scrolling, one way to do it.

Hello there!
Now as we are four weeks in on our second game project I would like to talk about one of the (unfortunately few) things I have currently been working on during this past week. With a lot of help from my co programmer we have manged a way of smoothly moving the view across the screen and preventing the player from moving backwards. Constantly forcing the player to progress forward through our level with no option of going back to a […]

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Program: Programming

Screen Scrolling, one way to do it.

Hello there!
Now as we are four weeks in on our second game project I would like to talk about one of the (unfortunately few) things I have currently been working on during this past week. With a lot of help from my co programmer we have manged a way of smoothly moving the view across the screen and preventing the player from moving backwards. Constantly forcing the player to progress forward through our level with no option of going back to a […]

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Program: Programming

The tile map

I’ve been working on the tile map for our space shooter game. Each and every tile have a different texture and sound when the avatar walks over them, some tiles have collision vs some entities, the avatar, the projectiles and the enemy amongst others.
We did not want to hard code the entire map, since this would be time consuming and a pain when needing to create and make changes to the map. Instead the tile map creation that reads from […]

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Program: Programming

The tile map

I’ve been working on the tile map for our space shooter game. Each and every tile have a different texture and sound when the avatar walks over them, some tiles have collision vs some entities, the avatar, the projectiles and the enemy amongst others.
We did not want to hard code the entire map, since this would be time consuming and a pain when needing to create and make changes to the map. Instead the tile map creation that reads from […]

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Program: Programming

Spelutveckling #1

Våran grupp har valt att göra spelet MagicWriter där spelaren ska skriva in ord som karaktären i spelet tänker på. Dessa ord finns i tankebubblor där det alltid finns tre alternativ att välja mellan. Man ska sedan skjuta dessa föremål man skriver in på monster som kommer för att attackera stranden man är på.
Vi har använt oss utav SFML (Simple and Fast Media Library) som är ett verktyg som vi har använt oss utav i Visual Studio för att […]

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Program: Programming

Spelutveckling #1

Våran grupp har valt att göra spelet MagicWriter där spelaren ska skriva in ord som karaktären i spelet tänker på. Dessa ord finns i tankebubblor där det alltid finns tre alternativ att välja mellan. Man ska sedan skjuta dessa föremål man skriver in på monster som kommer för att attackera stranden man är på.
Vi har använt oss utav SFML (Simple and Fast Media Library) som är ett verktyg som vi har använt oss utav i Visual Studio för att […]

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Program: Programming

Test Animation

For one of the courses I’m currently studying, my group and I have been assigned to build a 2D game based on another group’s concept. My role in this production is Lead Art; to keep track on all the graphics being made between the three artists. My main task is to animate the player avatar and antagonist, and I started by doing a test animation of the player avatar, since it will be the focal point on the screen and it’s crucial […]

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Program: Graphics

Test Animation

For one of the courses I’m currently studying, my group and I have been assigned to build a 2D game based on another group’s concept. My role in this production is Lead Art; to keep track on all the graphics being made between the three artists. My main task is to animate the player avatar and antagonist, and I started by doing a test animation of the player avatar, since it will be the focal point on the screen and it’s crucial […]

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Program: Graphics

Space Shooter Project. Blog 1. Score System

Mole Munch Score System
For this blogpost I am reflecting about the outline for our high-score system. I will begin by providing a quick summary of our game and how it works to create a better understanding of my thought process regarding the score system design.
We are making a game called Mole Munch. In the game the player takes on the role of a mole who resides within a garden. It is set in different levels, with one garden being one […]

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Program: Graphics

Space Shooter Project. Blog 1. Score System

Mole Munch Score System
For this blogpost I am reflecting about the outline for our high-score system. I will begin by providing a quick summary of our game and how it works to create a better understanding of my thought process regarding the score system design.
We are making a game called Mole Munch. In the game the player takes on the role of a mole who resides within a garden. It is set in different levels, with one garden being one […]

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Program: Graphics