Browsing '2014 ': Students starting in 2014
Magic Writer Menu Background
Hello Magic Writer fans!
So this week is the last blog post for the course. I am going to write about the latest iteration of the background to our Main Menu. It is still a little bit work in progress but the main part of it I feel is done. I made a lot of iterations on it, I was not really happy with many of the early ones that I did. I did unfortunately not save them to show in […]
Magic Writer Menu Background
Hello Magic Writer fans!
So this week is the last blog post for the course. I am going to write about the latest iteration of the background to our Main Menu. It is still a little bit work in progress but the main part of it I feel is done. I made a lot of iterations on it, I was not really happy with many of the early ones that I did. I did unfortunately not save them to show in […]
Night of the Piñata Week 9
Week 9, one week left until final week. Time moves fast when having fun, or just drowning in work. This is the last mandatory blog post I need to make about this project. There are a possibility that this will indeed be the last, but I might write a post about the finished game just to show how our efforts paid off.
One of my final tasks on this project was to animate the parade that is going to be in […]
Night of the Piñata Week 9
Week 9, one week left until final week. Time moves fast when having fun, or just drowning in work. This is the last mandatory blog post I need to make about this project. There are a possibility that this will indeed be the last, but I might write a post about the finished game just to show how our efforts paid off.
One of my final tasks on this project was to animate the parade that is going to be in […]
Game Development – Nr.6 | Magic Writer
Hello everyone!
This weeks post will be related to the last post. The last post was about me creating a power up bar that loads up and lights power up icons when they are ready to use.
Since last time we have redesigned the power up bar. The last example was draw by me (programmer art) and was not very pleasant to look at. We want to avoid static HUD as much as we can, this means that we […]
Game Development – Nr.6 | Magic Writer
Hello everyone!
This weeks post will be related to the last post. The last post was about me creating a power up bar that loads up and lights power up icons when they are ready to use.
Since last time we have redesigned the power up bar. The last example was draw by me (programmer art) and was not very pleasant to look at. We want to avoid static HUD as much as we can, this means that we […]
Game Development Blog 6.
Here’s a bit of music for you to listen to while you read, should you like to:
Brace for deceleration, we’re calming down.
So the last few weeks have been quite stressful for our team of 6 people. With one of our coders leaving the course and the never-ending updates and fixes that we can do to the game itself, it’s been pretty hard. That said we’re finally up in front of these things and it’s looking like the game might be […]
Game Development Blog 6.
Here’s a bit of music for you to listen to while you read, should you like to:
Brace for deceleration, we’re calming down.
So the last few weeks have been quite stressful for our team of 6 people. With one of our coders leaving the course and the never-ending updates and fixes that we can do to the game itself, it’s been pretty hard. That said we’re finally up in front of these things and it’s looking like the game might be […]
Game Dev: Smarter enemies and other tasty features
Hi!
This is the last week of development for Mole Munch, which means this is the last Mole Munch blogpost! Technically we do have another week after this one, but most of that will be spent obsessing over project reports and finishing work from the graphics course. Even this week the art side of Mole Munch decided to cut down on the hours in order to dedicate more hours to the 2D course.
I have been working on getting those last tasty […]
Game Dev: Smarter enemies and other tasty features
Hi!
This is the last week of development for Mole Munch, which means this is the last Mole Munch blogpost! Technically we do have another week after this one, but most of that will be spent obsessing over project reports and finishing work from the graphics course. Even this week the art side of Mole Munch decided to cut down on the hours in order to dedicate more hours to the 2D course.
I have been working on getting those last tasty […]
Beta Aftermath – Refinement work before Final Release
Well, my hopes came true. The Beta-presentation went terrific. The teachers and the crowd liked the music that I chose, as it fitted the mood for the game. They came up with ideas and drafts on how to change some of the graphics, particularly the backgrounds, but nothing for my mole sprite (and the animations for it), which I think is a good sign. It seems like everyone likes my mole design; they think he’s a cutiepie who you easily […]
Beta Aftermath – Refinement work before Final Release
Well, my hopes came true. The Beta-presentation went terrific. The teachers and the crowd liked the music that I chose, as it fitted the mood for the game. They came up with ideas and drafts on how to change some of the graphics, particularly the backgrounds, but nothing for my mole sprite (and the animations for it), which I think is a good sign. It seems like everyone likes my mole design; they think he’s a cutiepie who you easily […]
Game Development Process Week 8
A new week, a new blogpost!
This week has been all about redesigning the Astronaut sprite for the game and trying to follow the critics that we got during last weeks beta presentation. The presentation went pretty well in my opinion even if we did not have assets in the game yet. But the part of the critics that we got was that about the Astronaut.
The things that they thought felt wrong with the astronaut was that he did not move […]
Game Development Process Week 8
A new week, a new blogpost!
This week has been all about redesigning the Astronaut sprite for the game and trying to follow the critics that we got during last weeks beta presentation. The presentation went pretty well in my opinion even if we did not have assets in the game yet. But the part of the critics that we got was that about the Astronaut.
The things that they thought felt wrong with the astronaut was that he did not move […]
Loading screen
During both of our group’s playtesting sessions we have received critique about our controls. We have also received a lot of critique about the information regarding those controls. We have received critique against the information regarding our mission objective and gameplay features such as having to “sell” the valuables before actually receiving money. People have had trouble finding where they can sell these items, where you end the mission, why the game is on a timer, how the hud […]
Loading screen
During both of our group’s playtesting sessions we have received critique about our controls. We have also received a lot of critique about the information regarding those controls. We have received critique against the information regarding our mission objective and gameplay features such as having to “sell” the valuables before actually receiving money. People have had trouble finding where they can sell these items, where you end the mission, why the game is on a timer, how the hud […]
2D Game Project: Things I have learned in the process
The end is nigh
Final week, final blog for this project. As I have stated previously the game will not really be finished. It will work but it will not really be a game. No objectives will have been implemented and the levels after the first one have practically not been worked on at all. But it is all to be expected from the first game me and my fellows. I worried that we would overscope so from the beginning I […]
2D Game Project: Things I have learned in the process
The end is nigh
Final week, final blog for this project. As I have stated previously the game will not really be finished. It will work but it will not really be a game. No objectives will have been implemented and the levels after the first one have practically not been worked on at all. But it is all to be expected from the first game me and my fellows. I worried that we would overscope so from the beginning I […]
Shading
Ok, like I said in my last post, I have been working on some old assignments and I figured that I might as well show you more exactly what I have been working on. So, on with the show!
So for this assignment I had to shade a character that I had drawn for a previous assignment. And well, this is how turned out. In retro spec I can see a few flaws in the shading and in the character. […]
Shading
Ok, like I said in my last post, I have been working on some old assignments and I figured that I might as well show you more exactly what I have been working on. So, on with the show!
So for this assignment I had to shade a character that I had drawn for a previous assignment. And well, this is how turned out. In retro spec I can see a few flaws in the shading and in the character. […]
Artifact 6 – Logo
ARTIFACT 6 – LOGOin Dash BAT
Nine weeks has now passed since my team 12 and I started the Space Shooter Project “Dash Bat”. The original concept was designed by Team 7. The Beta is over and we only have one week left before the game should be fully finished and playable. I am really excited!
I am starting to feel abit emotional about finally being done with the development of Dash Bat. We have had our ups and downs in the team but […]
Artifact 6 – Logo
ARTIFACT 6 – LOGOin Dash BAT
Nine weeks has now passed since my team 12 and I started the Space Shooter Project “Dash Bat”. The original concept was designed by Team 7. The Beta is over and we only have one week left before the game should be fully finished and playable. I am really excited!
I am starting to feel abit emotional about finally being done with the development of Dash Bat. We have had our ups and downs in the team but […]
Team 12 Report 5 – Beta Polishing & Problems.
Hello everybody! This week has been a tough one filled with hours upon hours of work for us! The beta presentation has always been like a shining light at the end of the tunnel for us and we really wanted something nice to show during the presentation. Unfortunately this week has also been plagued by a lot of problems and communication errors between the programmers and the graphics artists. But problems aside this week has been very productive and we […]
Team 12 Report 5 – Beta Polishing & Problems.
Hello everybody! This week has been a tough one filled with hours upon hours of work for us! The beta presentation has always been like a shining light at the end of the tunnel for us and we really wanted something nice to show during the presentation. Unfortunately this week has also been plagued by a lot of problems and communication errors between the programmers and the graphics artists. But problems aside this week has been very productive and we […]