Browsing '2014 ': Students starting in 2014

Design challenge

I love this site called Threadless. It is a great idea! Anyone can submit designs and have them up for scoring if they provide a certain standard, no copy write material and so on. When the design has been up for ten days of scoring it gets an average. If that average is high enough it might be up for print and people can buy it. The occasionally have collaborations and challenges. Today I created […]

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Program: Graphics

Design challenge

I love this site called Threadless. It is a great idea! Anyone can submit designs and have them up for scoring if they provide a certain standard, no copy write material and so on. When the design has been up for ten days of scoring it gets an average. If that average is high enough it might be up for print and people can buy it. The occasionally have collaborations and challenges. Today I created […]

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Program: Graphics

Blogpost no.7 : Extra

Tjenare!
Som extra blogginlägg så ska jag berätta om en mindre artefakt som jag arbetade med under tiden jag satt och funderade på hur jag ska skulle lösa problem på andra artefakter jag arbetade med. Den här artefakten är inte svår eller jobbig att arbeta med och därför passade den perfekt för att öka självförtroendet och för att inte fastna i samma tankemönster som man lätt kan hamna i när man funderar på att lösa ett problem.
Det jag då arbetade med […]

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Program: Programming

Blogpost no.7 : Extra

Tjenare!
Som extra blogginlägg så ska jag berätta om en mindre artefakt som jag arbetade med under tiden jag satt och funderade på hur jag ska skulle lösa problem på andra artefakter jag arbetade med. Den här artefakten är inte svår eller jobbig att arbeta med och därför passade den perfekt för att öka självförtroendet och för att inte fastna i samma tankemönster som man lätt kan hamna i när man funderar på att lösa ett problem.
Det jag då arbetade med […]

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Program: Programming

Snow Day Mayhem – this week’s progress

I’ve gotten a lot done this week! My main focus has been the powerups, both art and sound, and the victory screen.
So for the powerups we have things like hot chocolate, which gives you a speed boost, freeze, which freezes a player, ice skates, which makes a player swirl around uncontrollably, mistletoe, which makes two players stick together, salt, which makes a player’s snowball smaller, and marshmallows, which slows down players. In total we have 12 powerups planned, but we’re […]

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Program: Graphics

Snow Day Mayhem – this week’s progress

I’ve gotten a lot done this week! My main focus has been the powerups, both art and sound, and the victory screen.
So for the powerups we have things like hot chocolate, which gives you a speed boost, freeze, which freezes a player, ice skates, which makes a player swirl around uncontrollably, mistletoe, which makes two players stick together, salt, which makes a player’s snowball smaller, and marshmallows, which slows down players. In total we have 12 powerups planned, but we’re […]

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Program: Graphics

New Course, new project!

We are now on our third week in the new course. This course is called Theme Park and we have ten weeks to get our games ready for GGC (Gotland Game Conference). Our first pitch was about a chef inspired game but it turned out to be a little too much with all 54 inputs and too much mechanics that could break. So we decided to overhaul.. again, and start at square one after all the time […]

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Program: Graphics

New Course, new project!

We are now on our third week in the new course. This course is called Theme Park and we have ten weeks to get our games ready for GGC (Gotland Game Conference). Our first pitch was about a chef inspired game but it turned out to be a little too much with all 54 inputs and too much mechanics that could break. So we decided to overhaul.. again, and start at square one after all the time […]

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Program: Graphics

Write Smart Code

When you write source code, the more meaning you can pack in the same number of code lines, the better. The code becomes “less verbose” and more difficult to fathom but to a programmer’s eye, it also becomes more elegant.
Below are some tricks which I learned during the courses Game Programming I and II. Most of them aren’t anything special and are probably obvious to an experienced programmer but I still notice a lot of my colleague students still prefer […]

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Program: Programming

Write Smart Code

When you write source code, the more meaning you can pack in the same number of code lines, the better. The code becomes “less verbose” and more difficult to fathom but to a programmer’s eye, it also becomes more elegant.
Below are some tricks which I learned during the courses Game Programming I and II. Most of them aren’t anything special and are probably obvious to an experienced programmer but I still notice a lot of my colleague students still prefer […]

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Program: Programming

Snow Day Mayhem

Apologies for the lack of updates lately, things have been very busy! Our last project ended and now it’s time for Theme Park instead. Unfortunately, we weren’t able to finish our space shooter, Green Warden, because of the lack of manpower. But this doesn’t mean the project was a failure! I think we learned a lot of things in the process that we will be able to use during Theme Park.
So! My Theme Park group consists of me and two other […]

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Program: Graphics

Snow Day Mayhem

Apologies for the lack of updates lately, things have been very busy! Our last project ended and now it’s time for Theme Park instead. Unfortunately, we weren’t able to finish our space shooter, Green Warden, because of the lack of manpower. But this doesn’t mean the project was a failure! I think we learned a lot of things in the process that we will be able to use during Theme Park.
So! My Theme Park group consists of me and two other […]

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Program: Graphics

GodFire Forge – And the Project continues!

GODFIRE FORGETheme Park 2015
The second week of game development is over and I have been pretty busy drawing weapons and working on the game menu. In GodFire Forge the team decided on having three different types of weapons, axes, swords and spears. 
The “Rock, Paper, Scissors” mechanicWe were thinking of giving the enemies in our game, the giants, the same type of weapons as the player. The tactic for the player would be like the game “rock paper scissors”. the axe […]

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Program: Graphics

GodFire Forge – And the Project continues!

GODFIRE FORGETheme Park 2015
The second week of game development is over and I have been pretty busy drawing weapons and working on the game menu. In GodFire Forge the team decided on having three different types of weapons, axes, swords and spears. 
The “Rock, Paper, Scissors” mechanicWe were thinking of giving the enemies in our game, the giants, the same type of weapons as the player. The tactic for the player would be like the game “rock paper scissors”. the axe […]

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Program: Graphics

Game Development Course Finished

Hi everyone!
It is now a week since the Game Development course ended with the result of a half finished kind of buggy game that at least got finished on the deadline. The development process can be followed in the previous posts on this blog.

New course: Introduction to game development
Game development process week 4
Game development process week 5
April 02, 2015 / Comments Off on Game Development Course Finished

Program: Graphics

Game Development Course Finished

Hi everyone!
It is now a week since the Game Development course ended with the result of a half finished kind of buggy game that at least got finished on the deadline. The development process can be followed in the previous posts on this blog.

New course: Introduction to game development
Game development process week 4
Game development process week 5
April 02, 2015 / Comments Off on Game Development Course Finished

Program: Graphics