Browsing '2014 ': Students starting in 2014

Snow Day Mayhem – Update!

The Alpha last week went well. The teachers rated our game in the same way the judges do during GGC, that is, on a scale from 0 to 30. If you get above 6 you pass the Alpha, and we got 7,5. I think that was a fair judgement, since our game was still very much in an alpha state.
We’ve changed some graphics and added some things, so this is what the game looks like right now:

The placement of […]

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Program: Graphics

Snow Day Mayhem – Update!

The Alpha last week went well. The teachers rated our game in the same way the judges do during GGC, that is, on a scale from 0 to 30. If you get above 6 you pass the Alpha, and we got 7,5. I think that was a fair judgement, since our game was still very much in an alpha state.
We’ve changed some graphics and added some things, so this is what the game looks like right now:

The placement of […]

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Program: Graphics

Theme Park: Alpha Week – Seal the deal

Hi again!
Since the last update our game has gone through a re-haul to a battle arena type of game where penguin mothers will try to snatch the last penguin baby and hold on to it for as long as they can, while avoiding various traps and obstacles! To match the new direction, our input was changed to trackballs.
Tomorrow is alpha and we are feeling the heat but considering the major change that was made last Friday it’s better than it […]

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Program: Graphics

Theme Park: Alpha Week – Seal the deal

Hi again!
Since the last update our game has gone through a re-haul to a battle arena type of game where penguin mothers will try to snatch the last penguin baby and hold on to it for as long as they can, while avoiding various traps and obstacles! To match the new direction, our input was changed to trackballs.
Tomorrow is alpha and we are feeling the heat but considering the major change that was made last Friday it’s better than it […]

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Program: Graphics

Wednesday, day before Alpha

Today is the day before alpha and we have to crunch pretty hard because of the overhaul. The good thing is that we have come much further than we had with any other idea. Which is comforting. Today I am just making as much as possible so that we have something playable at the alpha. Like making a win state and hp bars to make it able for the players to keep track of who is winning and so on. […]

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Program: Graphics

Wednesday, day before Alpha

Today is the day before alpha and we have to crunch pretty hard because of the overhaul. The good thing is that we have come much further than we had with any other idea. Which is comforting. Today I am just making as much as possible so that we have something playable at the alpha. Like making a win state and hp bars to make it able for the players to keep track of who is winning and so on. […]

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Program: Graphics

Snow Day Mayhem – the day before Alpha!

Again, bad at updating. Sorry.
Anywho, we got the input to work for four trackballs during friday and since then we have been able to implement a lot of things into the game, which feels great!
This is what it looks like right now:

We have four avatars that can move around, making snow underneath them disappear and their snowballs become bigger. If you flick the trackball quick enough you activate a dash, which can be used to knock away other players. […]

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Program: Graphics

Snow Day Mayhem – the day before Alpha!

Again, bad at updating. Sorry.
Anywho, we got the input to work for four trackballs during friday and since then we have been able to implement a lot of things into the game, which feels great!
This is what it looks like right now:

We have four avatars that can move around, making snow underneath them disappear and their snowballs become bigger. If you flick the trackball quick enough you activate a dash, which can be used to knock away other players. […]

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Program: Graphics

Baby squeek at the start of the week


Today I continued with remaking the already started animations so that the mothers can steal the kid in all directions. I also made this animation you see above for when the baby is left alone on the ice.

Now my problem is that the face is hidden while holding the baby in this angle. We have to give them all different features to tell them apart. I would like to go all in […]

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Program: Graphics

Baby squeek at the start of the week


Today I continued with remaking the already started animations so that the mothers can steal the kid in all directions. I also made this animation you see above for when the baby is left alone on the ice.

Now my problem is that the face is hidden while holding the baby in this angle. We have to give them all different features to tell them apart. I would like to go all in […]

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Program: Graphics

GodFire Forge – Gameplay, Weapons and Menus

GODFIRE FORGETheme Park 2015
Hello dwellers! It has been a while since I last wrote a blogpost but that does not mean I have not been working on the project. On the contrary! I have been too busy to even think of writing a blog entry these past weeks. But in this entry I am going to tell you about and show you what I have been busy with. But first, let me explain what kind of […]

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Program: Graphics

GodFire Forge – Gameplay, Weapons and Menus

GODFIRE FORGETheme Park 2015
Hello dwellers! It has been a while since I last wrote a blogpost but that does not mean I have not been working on the project. On the contrary! I have been too busy to even think of writing a blog entry these past weeks. But in this entry I am going to tell you about and show you what I have been busy with. But first, let me explain what kind of […]

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Program: Graphics

Hi!

Time for an introduction, don’t you think?

What is frog Climbers?
Frog Climbers is a chaotic climbing game for up to two players. Players play as professional rock climber frogs, intent on reaching the top of the high mountain in order to gain rock climber glory. Only one frog gets the glory however, so it’s a race to the top using whatever means neccesary in order to become the most famous frog climber!
Who are TeamCrew?
We are a team of five game design […]

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Program: Graphics

Hi!

Time for an introduction, don’t you think?

What is frog Climbers?
Frog Climbers is a chaotic climbing game for up to two players. Players play as professional rock climber frogs, intent on reaching the top of the high mountain in order to gain rock climber glory. Only one frog gets the glory however, so it’s a race to the top using whatever means neccesary in order to become the most famous frog climber!
Who are TeamCrew?
We are a team of five game design […]

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Program: Graphics

Overhaul

Overhauling a big part of the project seems to be standard in my team projects by now. Our game designer felt that the game was contradicting while testing it on the pad. The sliding was much more fun than making the ice and the game play felt wrong. So he came up with the idea of 2-4 penguin mothers fighting over 1 baby in a arena. In real life the penguin mothers actually do steal each others babies when losing […]

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Program: Graphics

Overhaul

Overhauling a big part of the project seems to be standard in my team projects by now. Our game designer felt that the game was contradicting while testing it on the pad. The sliding was much more fun than making the ice and the game play felt wrong. So he came up with the idea of 2-4 penguin mothers fighting over 1 baby in a arena. In real life the penguin mothers actually do steal each others babies when losing […]

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Program: Graphics

Theme Park, first sprint

So this week is our second week after starting to use the scrum and time for second sprint. I started with finishing all the still images for all 8 angles on the kids, both idle and slide state. I did not have time to draw “that special kid” yet, that will have to wait until I´m done with all the basics needed for alpha. I really hope I´ll get time to implement it tho. it would add a lot of […]

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Program: Graphics

Theme Park, first sprint

So this week is our second week after starting to use the scrum and time for second sprint. I started with finishing all the still images for all 8 angles on the kids, both idle and slide state. I did not have time to draw “that special kid” yet, that will have to wait until I´m done with all the basics needed for alpha. I really hope I´ll get time to implement it tho. it would add a lot of […]

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Program: Graphics

Theme Park Banner

Just a quick update on what I’ve been currently working on this past week.
I’ve been working on the banner for our Theme Park game, called PvGvP (player vs god vs player).The basic idea for the game is to have two players fight each other in an arena, while avoiding various traps around the arena. These traps are activated/controlled by a third player aka the god.
This player will be in control over the various traps and their job is to try […]

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Program: Graphics

Theme Park Banner

Just a quick update on what I’ve been currently working on this past week.
I’ve been working on the banner for our Theme Park game, called PvGvP (player vs god vs player).The basic idea for the game is to have two players fight each other in an arena, while avoiding various traps around the arena. These traps are activated/controlled by a third player aka the god.
This player will be in control over the various traps and their job is to try […]

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Program: Graphics

Theme Park: Week 3 – Ice, ice baby

Greetings!
This is the first blog post for our Theme Park project
so introductions are in order.
I’m part of Team Hush Hush which consists of:
David Crosson – Lead Game
Emil Christenson – Lead Teach/Lead Sound
Nayomi Arvell – Lead Art
Gabriel Ajuwa – Lead Code
Kim Gripenberg – Programmer
Eva Sokolova – Producer
Together we’re working on a project called Save the Penguins!

The premise is:
Global warming sucks! Especially for a certain family of penguins who’ve now been left homeless with a long and perilous journey ahead. Luckily, you […]

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Program: Graphics

Theme Park: Week 3 – Ice, ice baby

Greetings!
This is the first blog post for our Theme Park project
so introductions are in order.
I’m part of Team Hush Hush which consists of:
David Crosson – Lead Game
Emil Christenson – Lead Teach/Lead Sound
Nayomi Arvell – Lead Art
Gabriel Ajuwa – Lead Code
Kim Gripenberg – Programmer
Eva Sokolova – Producer
Together we’re working on a project called Save the Penguins!

The premise is:
Global warming sucks! Especially for a certain family of penguins who’ve now been left homeless with a long and perilous journey ahead. Luckily, you […]

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Program: Graphics

Sublimation challenge

Yet again I got an idea while browsing Threadless. This time the challenge was bout making a design using all of the space on the clothing. I long for summer which was my inspiration. I would love a vote from you, to vote press HERE! Thanks a lot! Have a great Sunday people!

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Program: Graphics

Sublimation challenge

Yet again I got an idea while browsing Threadless. This time the challenge was bout making a design using all of the space on the clothing. I long for summer which was my inspiration. I would love a vote from you, to vote press HERE! Thanks a lot! Have a great Sunday people!

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Program: Graphics