Browsing '2014 ': Students starting in 2014
3D Challenge – Day 3
Today I have learned about modifiers and segments.
A modifier can be added to a primitive to change its appearance. However, the primitive’s original appearance will be preserved. In this example i used a “Bend” modifier to bend a cylinder primitive:
I also learned about segments in primitives. By changing the number of segments, the appearance can be change as well. More segments looks smoother while less segments looks edgy. So i added a lot more height segments to the cylinder to […]
3D Challenge – Day 3
Today I have learned about modifiers and segments.
A modifier can be added to a primitive to change its appearance. However, the primitive’s original appearance will be preserved. In this example i used a “Bend” modifier to bend a cylinder primitive:
I also learned about segments in primitives. By changing the number of segments, the appearance can be change as well. More segments looks smoother while less segments looks edgy. So i added a lot more height segments to the cylinder to […]
3D Challenge – Day 1 & 2
Hi!
I feel it is time to introduce myself. My name is Thom Hujanen and I have just finished my first year of my Bachelor’s degree in Game Design and Graphics at Uppsala University – Campus Gotland in Sweden.
So, I am learning game design and everything about graphics in games. I am not sure what my end goal with this education is. But I am going to find it out while I am here. However, I am really interested in 3D […]
3D Challenge – Day 1 & 2
Hi!
I feel it is time to introduce myself. My name is Thom Hujanen and I have just finished my first year of my Bachelor’s degree in Game Design and Graphics at Uppsala University – Campus Gotland in Sweden.
So, I am learning game design and everything about graphics in games. I am not sure what my end goal with this education is. But I am going to find it out while I am here. However, I am really interested in 3D […]
3D Challenge – Day 1 & 2
Hi!
I feel it is time to introduce myself. My name is Thom Hujanen and I have just finished my first year of my Bachelor’s degree in Game Design and Graphics at Uppsala University – Campus Gotland in Sweden.
So, I am learning game design and everything about graphics in games. I am not sure what my end goal with this education is. But I am going to find it out while I am here. However, I am really interested in 3D […]
3D Challenge – Day 1 & 2
Hi!
I feel it is time to introduce myself. My name is Thom Hujanen and I have just finished my first year of my Bachelor’s degree in Game Design and Graphics at Uppsala University – Campus Gotland in Sweden.
So, I am learning game design and everything about graphics in games. I am not sure what my end goal with this education is. But I am going to find it out while I am here. However, I am really interested in 3D […]
Games Developed during the first year of Game Design- Programming
Here is a link to the drive containing the executable files for the following games that I have made and been part of teams creating, during the first year of Game Design- Programming.
https://drive.google.com/folderview?id=0B5kCdZdOyWYMfjJpbVpxV21BQnkyZ01MQ2tiZHpjMkF1MmdkQTdNNGNzU3ZTa210eFNpQVk&usp=sharing
Unity
Sticky Situation
A 2 player platformer game where you have to rely on the other player as much as you to traverse the levels.
Controls: Explained ingame.
Save the Penguins
A 2-4 player oddball game where you want to protect the child from the other penguin mothers by […]
Games Developed during the first year of Game Design- Programming
Here is a link to the drive containing the executable files for the following games that I have made and been part of teams creating, during the first year of Game Design- Programming.
https://drive.google.com/folderview?id=0B5kCdZdOyWYMfjJpbVpxV21BQnkyZ01MQ2tiZHpjMkF1MmdkQTdNNGNzU3ZTa210eFNpQVk&usp=sharing
Unity
Sticky Situation
A 2 player platformer game where you have to rely on the other player as much as you to traverse the levels.
Controls: Explained ingame.
Save the Penguins
A 2-4 player oddball game where you want to protect the child from the other penguin mothers by […]
Beat Gravity – Post-Mortem
This is a post-mortem for a project that I have been working on for the last 10 weeks, where I together with a dedicated group managed to develop Beat Gravity!
Link to Trailer
INTRODUCTION
This is a post-mortem of the project where we worked on the development of the game Beat Gravity for Theme Park course that is part of the course Game Design and Programming. The course was to develop a game with a design for a unique input device, not keyboard […]
Beat Gravity – Post-Mortem
This is a post-mortem for a project that I have been working on for the last 10 weeks, where I together with a dedicated group managed to develop Beat Gravity!
Link to Trailer
INTRODUCTION
This is a post-mortem of the project where we worked on the development of the game Beat Gravity for Theme Park course that is part of the course Game Design and Programming. The course was to develop a game with a design for a unique input device, not keyboard […]
Beat Gravity – Post-Mortem
This is a post-mortem for a project that I have been working on for the last 10 weeks, where I together with a dedicated group managed to develop Beat Gravity!
Link to Trailer
INTRODUCTION
This is a post-mortem of the project where we worked on the development of the game Beat Gravity for Theme Park course that is part of the course Game Design and Programming. The course was to develop a game with a design for a unique input device, not keyboard […]
Beat Gravity – Post-Mortem
This is a post-mortem for a project that I have been working on for the last 10 weeks, where I together with a dedicated group managed to develop Beat Gravity!
Link to Trailer
INTRODUCTION
This is a post-mortem of the project where we worked on the development of the game Beat Gravity for Theme Park course that is part of the course Game Design and Programming. The course was to develop a game with a design for a unique input device, not keyboard […]
Final Crunch
We have arrived at final week of the project. So, what can I say about this so far?, I have gotten to know my teammates and how our group dynamic works. I have learned a few tricks while having to do all these animations due to the camera angle of our game (asymmetric). Also what happened due to our planning and my personal work plan.
As usual an overhaul was a part of the project because we could not get it […]
Final Crunch
We have arrived at final week of the project. So, what can I say about this so far?, I have gotten to know my teammates and how our group dynamic works. I have learned a few tricks while having to do all these animations due to the camera angle of our game (asymmetric). Also what happened due to our planning and my personal work plan.
As usual an overhaul was a part of the project because we could not get it […]
Snow Day Mayhem – the finishing touches
So last week we had the Beta deadline, which we passed! It was just barely, but we passed. Again, I think the teachers’ judgement was fair, as our game is still a bit buggy and not very polished.
Right now we are mostly working on the finishing touches, playtesting and balancing as well as making the menu and the tutorial.
This is what our game looks like right now:
(Although, as I am writing this we have fixed the ugly black borders […]
Snow Day Mayhem – the finishing touches
So last week we had the Beta deadline, which we passed! It was just barely, but we passed. Again, I think the teachers’ judgement was fair, as our game is still a bit buggy and not very polished.
Right now we are mostly working on the finishing touches, playtesting and balancing as well as making the menu and the tutorial.
This is what our game looks like right now:
(Although, as I am writing this we have fixed the ugly black borders […]
GodFire Forge – Trailer!
GODFIRE FORGETheme Park 2015
Hello dwellers! Long time no see. It is now less than one week left for GGC (Gotland Game Conference) which will be on sunday this weekend.
And now, what you all have been waiting for. Sleipnir Games proudly present the GodFire Forge trailer! Enjoy 🙂
GodFire Forge – Trailer!
GODFIRE FORGETheme Park 2015
Hello dwellers! Long time no see. It is now less than one week left for GGC (Gotland Game Conference) which will be on sunday this weekend.
And now, what you all have been waiting for. Sleipnir Games proudly present the GodFire Forge trailer! Enjoy 🙂
Prosopon – Play your role…Whatever it might be!
For a few weeks now I have been working on a game called Prosopon together with five other students from my class. I have the role as lead designer this project.
Prosopon is a game that takes place in ancient Greece. The player plays as a actor that have forgotten their lines and what play they are in from having a bit too much to drink the day before. The player have to […]
Prosopon – Play your role…Whatever it might be!
For a few weeks now I have been working on a game called Prosopon together with five other students from my class. I have the role as lead designer this project.
Prosopon is a game that takes place in ancient Greece. The player plays as a actor that have forgotten their lines and what play they are in from having a bit too much to drink the day before. The player have to […]
Theme Park: Pre-Beta – It’s time to penguin up!
Hi again!
At the time of the last post we were in the middle of a hectic pre-alpha scramble with an overhauled concept and a lot to to do with little time to do it. By now I can tell you that we passed our alpha-presentation and have been working diligently toward our Beta-deadline next week.
With all basic mechanics in place, we have been working on implementing (amongst other things) new levels, hazards, powerups, a dash-mechanic and a new GUI.
As you […]
Theme Park: Pre-Beta – It’s time to penguin up!
Hi again!
At the time of the last post we were in the middle of a hectic pre-alpha scramble with an overhauled concept and a lot to to do with little time to do it. By now I can tell you that we passed our alpha-presentation and have been working diligently toward our Beta-deadline next week.
With all basic mechanics in place, we have been working on implementing (amongst other things) new levels, hazards, powerups, a dash-mechanic and a new GUI.
As you […]