Browsing '2014 ': Students starting in 2014

Boxes and barrels (of fun!)

This week we’ve continued with 3D modeling and we have made some more complex objects, mainly barrels and boxes, which are very common things to find in games.


These two objects have a fairly low amount of polygons (sides, essentially) and look a bit simplified, so they would be suited for a relatively cartoony game. We learned how we should always start focusing on the silhouette of the object, because silhouettes are what people see before anything else. This […]

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Program: Graphics

Boxes and barrels (of fun!)

This week we’ve continued with 3D modeling and we have made some more complex objects, mainly barrels and boxes, which are very common things to find in games.


These two objects have a fairly low amount of polygons (sides, essentially) and look a bit simplified, so they would be suited for a relatively cartoony game. We learned how we should always start focusing on the silhouette of the object, because silhouettes are what people see before anything else. This […]

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Program: Graphics

Life Drawing: Summer compilation art dump

This summer I attended a course called “Life Drawing”, given by the awesomely talanted and patient Pernilla Persson here at Campus Gotland so I’m uploading a small compilation of what we have covered during the summer and some personal pieces to show some of the (painstakingly slow)  progress made.
During the first weeks Pernilla spoke a lot about rhytm and gesture, getting down that first impression and seeing the gesture (what the model is conveying) rather than anatomy or parts. Eventually, […]

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Program: Graphics

Life Drawing: Summer compilation art dump

This summer I attended a course called “Life Drawing”, given by the awesomely talanted and patient Pernilla Persson here at Campus Gotland so I’m uploading a small compilation of what we have covered during the summer and some personal pieces to show some of the (painstakingly slow)  progress made.
During the first weeks Pernilla spoke a lot about rhytm and gesture, getting down that first impression and seeing the gesture (what the model is conveying) rather than anatomy or parts. Eventually, […]

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Program: Graphics

Second year, week one!

*gently dusts off blog*
Hello everyone, I’m back! I have to admit I didn’t do much during the summer, and it feels a bit strange to be back here. It kind of feels like I was never away. But mostly in a good way!
So, this has been my first week of the second year. It’s been a gentle start mostly, which suited me fine. The most interesting part has been finally getting into 3D. We are using 3ds Max as our […]

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Program: Graphics

Second year, week one!

*gently dusts off blog*
Hello everyone, I’m back! I have to admit I didn’t do much during the summer, and it feels a bit strange to be back here. It kind of feels like I was never away. But mostly in a good way!
So, this has been my first week of the second year. It’s been a gentle start mostly, which suited me fine. The most interesting part has been finally getting into 3D. We are using 3ds Max as our […]

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Program: Graphics

First post in a long time!!

Last time I posted anything I talked about the Summer Project 2015 and the game Gecko Simulator I were going to create, unfortunately I had to leave the Summer Project because of various reasons (I got a summer job but I also wanted to spend time with my family in Stockholm).
I’m now back on the island again, the courses start again next week so until then I’m gonna try and relax but also repeat some things from last year, I […]

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Program: Programming

First post in a long time!!

Last time I posted anything I talked about the Summer Project 2015 and the game Gecko Simulator I were going to create, unfortunately I had to leave the Summer Project because of various reasons (I got a summer job but I also wanted to spend time with my family in Stockholm).
I’m now back on the island again, the courses start again next week so until then I’m gonna try and relax but also repeat some things from last year, I […]

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Program: Programming

Life drawing at Visby

Over the summer I have attended a course in Life Drawing here at Uppsala University, Campus Gotland. It has been incredibly useful, and the course itself is so awesome I will have to recommend it to anyone who wants to learn how to draw the human form. I have learnt a lot, much thanks to the teacher for the course, Pernilla Persson, who is an amazing artist herself. She has worked at Disney and now has a studio of her own, and her way of teaching art […]

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Program: Graphics

Life drawing at Visby

Over the summer I have attended a course in Life Drawing here at Uppsala University, Campus Gotland. It has been incredibly useful, and the course itself is so awesome I will have to recommend it to anyone who wants to learn how to draw the human form. I have learnt a lot, much thanks to the teacher for the course, Pernilla Persson, who is an amazing artist herself. She has worked at Disney and now has a studio of her own, and her way of teaching art […]

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Program: Graphics

SommarProjekt 2015

Då var det tid igen att skriva blogg. Den här gången påbörjar jag ett nytt projekt, ett nytt spel som jag ska utveckla själv. Spelet kommer vara en 2d sidescroller med målet att ta sig till toppen av ett torn före slut bossen tar sig dit. Om du hinner före så får du ett övertag i striden mot bossen och tvärtom när den hinner först upp.

Det är tänkt att det ska gå att spela som en spelare […]

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Program: Programming

SommarProjekt 2015

Då var det tid igen att skriva blogg. Den här gången påbörjar jag ett nytt projekt, ett nytt spel som jag ska utveckla själv. Spelet kommer vara en 2d sidescroller med målet att ta sig till toppen av ett torn före slut bossen tar sig dit. Om du hinner före så får du ett övertag i striden mot bossen och tvärtom när den hinner först upp.

Det är tänkt att det ska gå att spela som en spelare […]

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Program: Programming

My summer game project

This week I started with a new game project. The project is sort of a summer course (during 9 weeks) where students and I from the Game Programming program in Uppsala University have the opportunity to develop our skill on game programming. It’s my first year in this school so I have still much to learn.
In this blog I’ll share my thoughts and decisions that I make during the process of this project. It’s C++-programming so mostly all my blog-posts […]

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Program: Programming

My summer game project

This week I started with a new game project. The project is sort of a summer course (during 9 weeks) where students and I from the Game Programming program in Uppsala University have the opportunity to develop our skill on game programming. It’s my first year in this school so I have still much to learn.
In this blog I’ll share my thoughts and decisions that I make during the process of this project. It’s C++-programming so mostly all my blog-posts […]

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Program: Programming

3D Challenge – Day 4

Today I have learned about Sub Object Modes.
By converting an object to an ”Editable Poly”, I can manipulate the position of single vertexes, edges or polygons in an object. This gives me more freedom to sculpture the object to look more as I want it to look.
First, I created a cube and converted it to an Editable Poly:
After that, I selected the Vertex tool in the Modifier List and adjusted the position of two vertexes:
Then I chose the Edge tool […]

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Program: Graphics

3D Challenge – Day 4

Today I have learned about Sub Object Modes.
By converting an object to an ”Editable Poly”, I can manipulate the position of single vertexes, edges or polygons in an object. This gives me more freedom to sculpture the object to look more as I want it to look.
First, I created a cube and converted it to an Editable Poly:
After that, I selected the Vertex tool in the Modifier List and adjusted the position of two vertexes:
Then I chose the Edge tool […]

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Program: Graphics

3D Challenge – Day 4

Today I have learned about Sub Object Modes.
By converting an object to an “Editable Poly”, I can manipulate the position of single vertexes, edges or polygons in an object. This gives me more freedom to sculpture the object to look more as I want it to look.
First, I created a cube and converted it to an Editable Poly:
After that, I selected the Vertex tool in the Modifier List and adjusted the position of two vertexes:
Then I chose the Edge tool […]

/ Comments Off on 3D Challenge – Day 4
Program: Graphics

3D Challenge – Day 4

Today I have learned about Sub Object Modes.
By converting an object to an “Editable Poly”, I can manipulate the position of single vertexes, edges or polygons in an object. This gives me more freedom to sculpture the object to look more as I want it to look.
First, I created a cube and converted it to an Editable Poly:
After that, I selected the Vertex tool in the Modifier List and adjusted the position of two vertexes:
Then I chose the Edge tool […]

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Program: Graphics

Summer project 2015 programming

This is the first blog post for the project I will work on during this summer.
Here are my project plan: Project plan
The document is written in swedish, but the rest of the blog will be written in english.

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Program: Programming

Summer project 2015 programming

This is the first blog post for the project I will work on during this summer.
Here are my project plan: Project plan
The document is written in swedish, but the rest of the blog will be written in english.

/ Comments Off on Summer project 2015 programming
Program: Programming

Summer project 2015

If you know me personally you probably have heard about Mysnos, my leopard gecko, and you know how much I love that little animal. For a really long time I’ve wanted to make a simple point and click game with her in focus. This summer my two programmer teachers are giving us the chance to get better and to fix our grades in Game programming I and II by making a game during a 10 week period of time! So […]

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Program: Programming

Summer project 2015

If you know me personally you probably have heard about Mysnos, my leopard gecko, and you know how much I love that little animal. For a really long time I’ve wanted to make a simple point and click game with her in focus. This summer my two programmer teachers are giving us the chance to get better and to fix our grades in Game programming I and II by making a game during a 10 week period of time! So […]

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Program: Programming

3D Challenge – Day 3

Today I have learned about modifiers and segments.
A modifier can be added to a primitive to change its appearance. However, the primitive’s original appearance will be preserved. In this example i used a ”Bend” modifier to bend a cylinder primitive:

I also learned about segments in primitives. By changing the number of segments, the appearance can be change as well. More segments looks smoother while less segments looks edgy. So i added a lot more height segments to the cylinder to […]

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Program: Graphics

3D Challenge – Day 3

Today I have learned about modifiers and segments.
A modifier can be added to a primitive to change its appearance. However, the primitive’s original appearance will be preserved. In this example i used a ”Bend” modifier to bend a cylinder primitive:

I also learned about segments in primitives. By changing the number of segments, the appearance can be change as well. More segments looks smoother while less segments looks edgy. So i added a lot more height segments to the cylinder to […]

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Program: Graphics