Browsing '2014 ': Students starting in 2014

Character modeling & board games pt. 2

This week we started making heads for our characters! Unfortunately, I had already spent quite some time on my own trying to make a head and as our 3D class progressed I realized I had made it entirely wrong. The face I had made was very simplified and not at all optimized for animating. I had really only thought about making a face that looked good, not one that you could animate.
I’ve struggled quite a bit with trying to make […]

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Program: Graphics

Character modeling & board games pt. 2

This week we started making heads for our characters! Unfortunately, I had already spent quite some time on my own trying to make a head and as our 3D class progressed I realized I had made it entirely wrong. The face I had made was very simplified and not at all optimized for animating. I had really only thought about making a face that looked good, not one that you could animate.
I’ve struggled quite a bit with trying to make […]

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Program: Graphics

Practice, practice

Hello there again! I will soon update the blog on my 3D progress. I thought I would upload some of my practice from yesterday meanwhile. I really need to learn the use of colors and putting highlights and shadows on objects. I have the vision, but it is not always so easy to apply. What I mean with that is that you know what you want it to look like, but not the process of getting there, tools, colors, layers, […]

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Program: Graphics

Practice, practice

Hello there again! I will soon update the blog on my 3D progress. I thought I would upload some of my practice from yesterday meanwhile. I really need to learn the use of colors and putting highlights and shadows on objects. I have the vision, but it is not always so easy to apply. What I mean with that is that you know what you want it to look like, but not the process of getting there, tools, colors, layers, […]

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Program: Graphics

Character modeling & board games pt 1

So this week we started modeling our characters in 3DI. We had a full day workshop where we modeled everything together at the same time as our teacher. It took a long time, but it was easier than I thought and I’m actually quite pleased with the result.
This is what Quinn is looking like right now:

So far I’ve mostly put work into his torso and upper body, so I’d like to develop his legs and feet a bit more. […]

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Program: Graphics

Character modeling & board games pt 1

So this week we started modeling our characters in 3DI. We had a full day workshop where we modeled everything together at the same time as our teacher. It took a long time, but it was easier than I thought and I’m actually quite pleased with the result.
This is what Quinn is looking like right now:

So far I’ve mostly put work into his torso and upper body, so I’d like to develop his legs and feet a bit more. […]

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Program: Graphics

Finished desk & starting character model

Another week, another blog post!
This week I finished up my desk, finally. This is the finished product:


In the end I’m pretty pleased with it, though it doesn’t look like anything special. But I figure if you’re making game props a lot of it are going to be things that don’t look too interesting. As long as it fits the world it’s fine.
I also made an action pose for Pumpkin Boy that turned out kinda cool.

He’s making mischief as […]

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Program: Graphics

Finished desk & starting character model

Another week, another blog post!
This week I finished up my desk, finally. This is the finished product:


In the end I’m pretty pleased with it, though it doesn’t look like anything special. But I figure if you’re making game props a lot of it are going to be things that don’t look too interesting. As long as it fits the world it’s fine.
I also made an action pose for Pumpkin Boy that turned out kinda cool.

He’s making mischief as […]

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Program: Graphics

Viking Drinking Horn in 3D

Viking Drinking Horn​3DI course 
​Hello dwellers! I am back for my second year at Uppsala University and this semester I am learning how to become a 3D artist. Finally! This is something I have been super excited about but I have also been the most worried about this. 3D turned out to be great but also hard. However early on I noticed that creating a model is a very logic process. Once you have learned about the nessesary tools and options […]

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Program: Graphics

Viking Drinking Horn in 3D

Viking Drinking Horn​3DI course 
​Hello dwellers! I am back for my second year at Uppsala University and this semester I am learning how to become a 3D artist. Finally! This is something I have been super excited about but I have also been the most worried about this. 3D turned out to be great but also hard. However early on I noticed that creating a model is a very logic process. Once you have learned about the nessesary tools and options […]

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Program: Graphics

UV mapping nightmare

Guess what we’ve been doing this week?
So we started with learning how you unwrap a 3D model to make it into a 2D image, so that we can actually draw on it. This is easier said that done, especially with round or very complex shapes. This is what my model looked like after a lot of work.

The colored squares and the numbers are part of the UV checker, which is an image you lay on top of your model to […]

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Program: Graphics

UV mapping nightmare

Guess what we’ve been doing this week?
So we started with learning how you unwrap a 3D model to make it into a 2D image, so that we can actually draw on it. This is easier said that done, especially with round or very complex shapes. This is what my model looked like after a lot of work.

The colored squares and the numbers are part of the UV checker, which is an image you lay on top of your model to […]

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Program: Graphics

3D-I Character turnaround and other things.

For our next 3D Assignment (character creation, yay!) we first have to create a pre-production package (which means concept art! Drawing! 2D!). The character had to be reasonably humanoid, not too detailed and stylized. So I came up with this cool chick:

(Not entirely sure about the colour scheme yet). She’s Mojo and she’s supposed to be the chemistry whiz in a 3D platforming game where you play a kid detective, “Codename: Kids Next Door” style. (It’s a work in progress…) […]

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Program: Graphics

3D-I Character turnaround and other things.

For our next 3D Assignment (character creation, yay!) we first have to create a pre-production package (which means concept art! Drawing! 2D!). The character had to be reasonably humanoid, not too detailed and stylized. So I came up with this cool chick:

(Not entirely sure about the colour scheme yet). She’s Mojo and she’s supposed to be the chemistry whiz in a 3D platforming game where you play a kid detective, “Codename: Kids Next Door” style. (It’s a work in progress…) […]

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Program: Graphics

Tasteful Games

So I’m starting a new blog on behalf of the startup I am involved in – Tasteful Games.
We’re a small company, currently 6 people who are planning to make games, both analogue and digital. All of us who work here are students of game design at Uppsala University and we love games far too much to do just video games or just board games.
There are other reasons too of course. Board gaming is currently where it’s at with a market on the […]

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Program: Graphics

Tasteful Games

So I’m starting a new blog on behalf of the startup I am involved in – Tasteful Games.
We’re a small company, currently 6 people who are planning to make games, both analogue and digital. All of us who work here are students of game design at Uppsala University and we love games far too much to do just video games or just board games.
There are other reasons too of course. Board gaming is currently where it’s at with a market on the […]

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Program: Graphics

Tasteful Games

So I’m starting a new blog on behalf of the startup I am involved in – Tasteful Games.
We’re a small company, currently 6 people who are planning to make games, both analogue and digital. All of us who work here are students of game design at Uppsala University and we love games far too much to do just video games or just board games.
There are other reasons too of course. Board gaming is currently where it’s at with a market on the […]

/ Comments Off on Tasteful Games
Program: Graphics

Tasteful Games

So I’m starting a new blog on behalf of the startup I am involved in – Tasteful Games.
We’re a small company, currently 6 people who are planning to make games, both analogue and digital. All of us who work here are students of game design at Uppsala University and we love games far too much to do just video games or just board games.
There are other reasons too of course. Board gaming is currently where it’s at with a market on the […]

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Program: Graphics

Dreamhackathon Weekend!

This weekend was quite hectic. I participated in a 24 hour game jam at Dreamhack Stockholm and had a blast! I met people from great companies and really interesting random developers. We did not win any prizes but i gained a lot of experience. The theme was “materials re imagined”. We ended up with a vs, side view, racing game.
You played as two very fat and bouncing chameleons competing against one another. The goal was to change between 3 materials, […]

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Program: Graphics

Dreamhackathon Weekend!

This weekend was quite hectic. I participated in a 24 hour game jam at Dreamhack Stockholm and had a blast! I met people from great companies and really interesting random developers. We did not win any prizes but i gained a lot of experience. The theme was “materials re imagined”. We ended up with a vs, side view, racing game.
You played as two very fat and bouncing chameleons competing against one another. The goal was to change between 3 materials, […]

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Program: Graphics

Pumpkin Boy

Bet you thought I wouldn’t update this week?
I’ve just been a bit busy and haven’t had time until now!
In our 3D class we’ve continued working with our models and I have to say I’m a lot more pleased with mine now than I was a week ago. This is what it looks like now:

The dimensions are more accurate and there aren’t any topology errors. The final tris count is 2988, and the maximum that we had to work with […]

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Program: Graphics

Pumpkin Boy

Bet you thought I wouldn’t update this week?
I’ve just been a bit busy and haven’t had time until now!
In our 3D class we’ve continued working with our models and I have to say I’m a lot more pleased with mine now than I was a week ago. This is what it looks like now:

The dimensions are more accurate and there aren’t any topology errors. The final tris count is 2988, and the maximum that we had to work with […]

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Program: Graphics

Climb over to facebook.

Hi!
This blog has become a bit outdated in the last month. We are planning to revive this space soon, but until then we recommend following us on facebook for rapid and consistent Frog Climbers updates! 🙂
https://www.facebook.com/FrogClimbers

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Program: Graphics

Climb over to facebook.

Hi!
This blog has become a bit outdated in the last month. We are planning to revive this space soon, but until then we recommend following us on facebook for rapid and consistent Frog Climbers updates! 🙂
https://www.facebook.com/FrogClimbers

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Program: Graphics