Browsing '2014 ': Students starting in 2014

New, year, new project

Just broke my record on longest period of inactivity on this blog – over one year!
 
So, we just started the Big Game Project course, concluding our second year at the programme with a, well, big game project. We are again tasked with writing blog posts as the project progresses, so I will make short, weekly updates from now on.
 
I work with a team currently without name working on the game Symbiosis – a puzzle platformer where the player controls two […]

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Program: Graphics

New, year, new project

Just broke my record on longest period of inactivity on this blog – over one year!
 
So, we just started the Big Game Project course, concluding our second year at the programme with a, well, big game project. We are again tasked with writing blog posts as the project progresses, so I will make short, weekly updates from now on.
 
I work with a team currently without name working on the game Symbiosis – a puzzle platformer where the player controls two […]

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Program: Graphics

Symbiosis week 1

This is the first week in production on our game Symbiosis. In our first week i had the task of creating the movement for one of our two characters Lumi.

This is my first time working in Unity and i had a bit of a learning curve on the first day. But it didn’t take me long to understand how script worked with gameobjects in unity. And how you could make scripts interact with other scripts. The jump activated when it found an input […]

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Program: Programming

Symbiosis week 1

This is the first week in production on our game Symbiosis. In our first week i had the task of creating the movement for one of our two characters Lumi.

This is my first time working in Unity and i had a bit of a learning curve on the first day. But it didn’t take me long to understand how script worked with gameobjects in unity. And how you could make scripts interact with other scripts. The jump activated when it found an input […]

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Program: Programming

Rays for Days at the pool

New Project and new things to learn. Over all i will be keeping these bloggs short.
What i have been doing this week is to make movement script for a character in Unity(5.3.4f1). This Peculiar character will walk along walls and alls have the ability to pick up blocks and flip to a platform above it if it exist there. To make this happen i used ray casting in unity and in a total of five rays for this character. Two […]

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Program: Programming

Rays for Days at the pool

New Project and new things to learn. Over all i will be keeping these bloggs short.
What i have been doing this week is to make movement script for a character in Unity(5.3.4f1). This Peculiar character will walk along walls and alls have the ability to pick up blocks and flip to a platform above it if it exist there. To make this happen i used ray casting in unity and in a total of five rays for this character. Two […]

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Program: Programming

BGP week 2: Dialogue writing

Hello all! This week we have begun production of Sam and Nicole and so far I have to say things are going pretty good! Emma has been making backgrounds, Lisa has been making character art, Rasmus is doing code prototypes in Ren’Py for random encounters and a map screen, and me and Sigrid have been writing.
Here is some art Lisa and Emma have made. It looks great so far!

Personally, I have been focusing on writing dialogue. I have written both […]

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Program: Graphics

BGP week 2: Dialogue writing

Hello all! This week we have begun production of Sam and Nicole and so far I have to say things are going pretty good! Emma has been making backgrounds, Lisa has been making character art, Rasmus is doing code prototypes in Ren’Py for random encounters and a map screen, and me and Sigrid have been writing.
Here is some art Lisa and Emma have made. It looks great so far!

Personally, I have been focusing on writing dialogue. I have written both […]

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Program: Graphics

Sam & Nicole part 2

Week two of the course have been are first actual work week.
One of the things I did this week I’ve made digital prototypes of the four background images we have decided to be our first prio to have a functional game.
First I built up a base for the environment in Google sketch up and then imported a 2D image of it and painted on top of it. I did this to help decide on the colors and the shading. I […]

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Program: Graphics

Sam & Nicole part 2

Week two of the course have been are first actual work week.
One of the things I did this week I’ve made digital prototypes of the four background images we have decided to be our first prio to have a functional game.
First I built up a base for the environment in Google sketch up and then imported a 2D image of it and painted on top of it. I did this to help decide on the colors and the shading. I […]

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Program: Graphics

Oh wow! Big Game!

Oh dear I haven’t written anything in here in like a year!
Right, so, for the following weeks I’ll be writing a few blog posts concerning our big game projects and what I’m working on.
For this project I am a 3D modeler / environment artist, and the project is a low poly, 3-dimensional puzzle platformer. I’ll go more into detail about it in later posts.
Anyways, lataaaaa!

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Program: Graphics

Oh wow! Big Game!

Oh dear I haven’t written anything in here in like a year!
Right, so, for the following weeks I’ll be writing a few blog posts concerning our big game projects and what I’m working on.
For this project I am a 3D modeler / environment artist, and the project is a low poly, 3-dimensional puzzle platformer. I’ll go more into detail about it in later posts.
Anyways, lataaaaa!

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Program: Graphics

Start of BGP

Big Game Project
Last week we started working on our game for the Big game project course and boy have I been waitin for this course all year long. I am really excited about the upcoming weeks and it feels good working full time on a game project again.
The game is a survival game with real time strategy like elements in it. You control a group of settlers that have decided to build their homes on an island floating above a […]

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Program: Programming

Start of BGP

Big Game Project
Last week we started working on our game for the Big game project course and boy have I been waitin for this course all year long. I am really excited about the upcoming weeks and it feels good working full time on a game project again.
The game is a survival game with real time strategy like elements in it. You control a group of settlers that have decided to build their homes on an island floating above a […]

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Program: Programming

The beginning of Big Game Project

This week I began a course called Big Game Project (bgp). In the course we are supposed to build parts of a game, that later on will be displayed at the annual: Gotland Game conference.  We will work in groups including both programmers and graphical artist, as well as game designers and sound/music designer.
Our group is working on a project called Tale. In short, Tale is about a forrest ranger named  Alva. She is tricked to accompany an evil wizard, […]

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Program: Graphics

The beginning of Big Game Project

This week I began a course called Big Game Project (bgp). In the course we are supposed to build parts of a game, that later on will be displayed at the annual: Gotland Game conference.  We will work in groups including both programmers and graphical artist, as well as game designers and sound/music designer.
Our group is working on a project called Tale. In short, Tale is about a forrest ranger named  Alva. She is tricked to accompany an evil wizard, […]

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Program: Graphics

Sam & Nicole Part 1

For the Big game Course at Campus Gotland I’m going to work for Sigrid’s Änglar to develop a Datingsim/RPG game called “Sam & Nicole” created by Sigrid Svederoth.

Sam & Nicole is a Datingsim/RPG game that educates people about gay youth. You play as a girl who have fallen in love with another girl. As the player you control Sam and get to choose how she is reacting to different situations and problems that occurs when you come out as […]

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Program: Graphics

Sam & Nicole Part 1

For the Big game Course at Campus Gotland I’m going to work for Sigrid’s Änglar to develop a Datingsim/RPG game called “Sam & Nicole” created by Sigrid Svederoth.

Sam & Nicole is a Datingsim/RPG game that educates people about gay youth. You play as a girl who have fallen in love with another girl. As the player you control Sam and get to choose how she is reacting to different situations and problems that occurs when you come out as […]

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Program: Graphics

Design Decisions

My name is Marcus Litholm and I am currently Lead Designer for the game Project: Floating Islands, the game is a survival RTS game where the player will have to control settlers on two separate layers. One is above on an island where they can concentrate on base-building and refinement, the other is down below in a jungle where the player will focus on resource gathering and combat.
Throughout the first week I’ve been concentrating on designing different aspects of the […]

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Program: Graphics

Design Decisions

My name is Marcus Litholm and I am currently Lead Designer for the game Project: Floating Islands, the game is a survival RTS game where the player will have to control settlers on two separate layers. One is above on an island where they can concentrate on base-building and refinement, the other is down below in a jungle where the player will focus on resource gathering and combat.
Throughout the first week I’ve been concentrating on designing different aspects of the […]

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Program: Graphics

GDC: Overwatch animation talk summary

Long time no see!
This post is for once not related to any classes but rather to my recent trip to another continent during which I attended a mixture of various talks, took some photos and scribbled down some notes, all which will be featured here in a pseudo-orderly fashion eventually.
One of my favorite talks was given at the animation bootcamp by David Gibson who spoke about approaching character animation in Overwatch, using the hero Mei as an example:

The first part of […]

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Program: Graphics

GDC: Overwatch animation talk summary

Long time no see!
This post is for once not related to any classes but rather to my recent trip to another continent during which I attended a mixture of various talks, took some photos and scribbled down some notes, all which will be featured here in a pseudo-orderly fashion eventually.
One of my favorite talks was given at the animation bootcamp by David Gibson who spoke about approaching character animation in Overwatch, using the hero Mei as an example:

The first part of […]

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Program: Graphics

End of 3DIII and start of BGP!

I bet you didn’t know I like to rhyme. In fact, I do it all the time.
Anyway, during the past couple of weeks me, Emma and Kristofer have been working on finishing up Saraswati for the end of our 3D course. This is how she turned out in the end!

She looks super cool! Kristofer is responsible for the texturing and he really made her look amazing. Especially the normal maps looks great 🙂 She turned out a bit darker than […]

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Program: Graphics

End of 3DIII and start of BGP!

I bet you didn’t know I like to rhyme. In fact, I do it all the time.
Anyway, during the past couple of weeks me, Emma and Kristofer have been working on finishing up Saraswati for the end of our 3D course. This is how she turned out in the end!

She looks super cool! Kristofer is responsible for the texturing and he really made her look amazing. Especially the normal maps looks great 🙂 She turned out a bit darker than […]

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Program: Graphics