Browsing '2014 ': Students starting in 2014

Symbiosis week 2

This week I’ve been doing several things for this game. First I started coding the interaction between terra’s water and Lumi’s fire. When those things collide its meant to create a cloud that lumi can walk on and raise while terra can’t walk on it but can lower it with her water canon.

What the script that i coded does is that it first of all checks if Lumis fire collides with terra’s water. If that’s the case it takes the […]

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Program: Programming

Symbiosis week 2

This week I’ve been doing several things for this game. First I started coding the interaction between terra’s water and Lumi’s fire. When those things collide its meant to create a cloud that lumi can walk on and raise while terra can’t walk on it but can lower it with her water canon.

What the script that i coded does is that it first of all checks if Lumis fire collides with terra’s water. If that’s the case it takes the […]

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Program: Programming

First post… technically!

Alright!
 
So this post will be more of an exstension of the last one, and a better explanation of what I’m actually doing in this project. I won’t add any pictures this time of what I’ve made, that will be saved for when I’ll speak about my actual models.
So, last year we had the Theme Park course. The purpose there was to create a game suitable for an arcade hall, and we had about 10 weeks to actually make that game. […]

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Program: Graphics

First post… technically!

Alright!
 
So this post will be more of an exstension of the last one, and a better explanation of what I’m actually doing in this project. I won’t add any pictures this time of what I’ve made, that will be saved for when I’ll speak about my actual models.
So, last year we had the Theme Park course. The purpose there was to create a game suitable for an arcade hall, and we had about 10 weeks to actually make that game. […]

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Program: Graphics

Second and third week of BGP

These last couple of weeks has been all about developing assets for our game Tale. Our focal point has been on creating some of the puzzle parts, so that we can build our first prototype of the game. So far my main area of responsibility has been to create 3D assets for the environment in the game. The meshes that i have created are not yet of much detail, this is because we only want a sketch of the map.
We […]

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Program: Graphics

Second and third week of BGP

These last couple of weeks has been all about developing assets for our game Tale. Our focal point has been on creating some of the puzzle parts, so that we can build our first prototype of the game. So far my main area of responsibility has been to create 3D assets for the environment in the game. The meshes that i have created are not yet of much detail, this is because we only want a sketch of the map.
We […]

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Program: Graphics

New game project! – BGP

I’m in week three of a new exciting game project. We’re creating a 3D android game that’s going to help people fall asleep at night.
Our target audience is people that play mobile games before they fall asleep and by playing stays up longer. We’re trying to create a better and healthier alternative.
The big challenge about this game is the balance of keeping the player interested enough to play but not too interested so that they can’t fall asleep.
 

The players avatar […]

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Program: Graphics

New game project! – BGP

I’m in week three of a new exciting game project. We’re creating a 3D android game that’s going to help people fall asleep at night.
Our target audience is people that play mobile games before they fall asleep and by playing stays up longer. We’re trying to create a better and healthier alternative.
The big challenge about this game is the balance of keeping the player interested enough to play but not too interested so that they can’t fall asleep.
 

The players avatar […]

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Program: Graphics

Sam & Nicole Part 3

Production continued where it left off in the previous week. I’ve painted four of the backgrounds and cleaned them on the computer. Here is the café~

The colors aren’t final yet. I’ll continue to tweak them when we can compare them to in game characters and dialog box which isn’t done yet.
As I explained in the previous post parts of the background is painted separately to make it possible to slide them onto the “stage”(background) when it is being loaded. […]

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Program: Graphics

Sam & Nicole Part 3

Production continued where it left off in the previous week. I’ve painted four of the backgrounds and cleaned them on the computer. Here is the café~

The colors aren’t final yet. I’ll continue to tweak them when we can compare them to in game characters and dialog box which isn’t done yet.
As I explained in the previous post parts of the background is painted separately to make it possible to slide them onto the “stage”(background) when it is being loaded. […]

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Program: Graphics

Big Game: Week 3

During the third week of production, I started working with creating the final meshes for the enemies and traps, as well as creating the UVWs for all objects and work with the textures.
Started out with the ranged enemy, which turned out like this:

And here he is in Unity, with the emissive channel:

(Sorry for the bad lightning)
The enemies are supposed so be made out of clay, so I focused on orange and blue. Blue because of the contrasting color to Neiva, the main character, […]

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Program: Graphics

Big Game: Week 3

During the third week of production, I started working with creating the final meshes for the enemies and traps, as well as creating the UVWs for all objects and work with the textures.
Started out with the ranged enemy, which turned out like this:

And here he is in Unity, with the emissive channel:

(Sorry for the bad lightning)
The enemies are supposed so be made out of clay, so I focused on orange and blue. Blue because of the contrasting color to Neiva, the main character, […]

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Program: Graphics

Neiva programming blog 1

Project Neiva is a new game project with a group of seven students. The game is a 2.5D sidescrolling platformer where the player run, jumps and uses projectiles to teleport through tricky obstacles. The project is part of the course Big Game Project that lasts in 8 weeks until exhibition in the yearly Gotland Game Conference.

This blog is about game programming. In upcoming  blog posts I’ll write about tasks, progression, decisions makings, problems and good things that happens in the […]

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Program: Programming

Neiva programming blog 1

Project Neiva is a new game project with a group of seven students. The game is a 2.5D sidescrolling platformer where the player run, jumps and uses projectiles to teleport through tricky obstacles. The project is part of the course Big Game Project that lasts in 8 weeks until exhibition in the yearly Gotland Game Conference.

This blog is about game programming. In upcoming  blog posts I’ll write about tasks, progression, decisions makings, problems and good things that happens in the […]

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Program: Programming

The Serious Issue

Since the last week was going so well, it wouldn’t be right without some issues showing up the this week. This monday while in a programming meeting with my teacher, he gave me a heads up about hard coding lines of dialogue in the game. I always knew this was a problem but since the engine was built for it to be hard coded, I didn’t think there would be an issue. Since we do want to reach as many […]

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Program: Programming

The Serious Issue

Since the last week was going so well, it wouldn’t be right without some issues showing up the this week. This monday while in a programming meeting with my teacher, he gave me a heads up about hard coding lines of dialogue in the game. I always knew this was a problem but since the engine was built for it to be hard coded, I didn’t think there would be an issue. Since we do want to reach as many […]

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Program: Programming

The Serious Game

Since the first week didn’t go very well with my own concept, I decided to go to a team with a nice concept and a great set of teammates. The team I joined was going to make the game concept Sam and Nicole. To sum up what the concept is really about:
“Sam and Nicole is an educational dating sim/visual novel about two girls in love. The game is supportive for young adults who are trying to figure out their sexuality, and educational […]

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Program: Programming

The Serious Game

Since the first week didn’t go very well with my own concept, I decided to go to a team with a nice concept and a great set of teammates. The team I joined was going to make the game concept Sam and Nicole. To sum up what the concept is really about:
“Sam and Nicole is an educational dating sim/visual novel about two girls in love. The game is supportive for young adults who are trying to figure out their sexuality, and educational […]

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Program: Programming

Welcome to BGP (Big Game Project)

It was some time since I posted anything at all and now it’s time And I wil make sure to try and post something every week. Also since the course is in it’s third week already, you’ll see my work from week 1-3 in 3 consecutive posts to keep you up to date.
On the firs week of BGP I already have a concept greenlit. On friday I was going to present my concept Fights in Flight (formerly known as Bungee Blitz). […]

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Program: Programming

Welcome to BGP (Big Game Project)

It was some time since I posted anything at all and now it’s time And I wil make sure to try and post something every week. Also since the course is in it’s third week already, you’ll see my work from week 1-3 in 3 consecutive posts to keep you up to date.
On the firs week of BGP I already have a concept greenlit. On friday I was going to present my concept Fights in Flight (formerly known as Bungee Blitz). […]

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Program: Programming

Big Game Project

I am currently involved in a video game project in the course Big Game Project at Uppsala University – Campus Gotland. I am working in a team of seven members and we are creating a game called The Runes of Kalevala which is based on the Finnish folklore Kalevala. I am the producer in the team, which means that I (among other things) will be in charge of the project planning. Since the team is producing the game by using the […]

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Program: Graphics

Big Game Project

I am currently involved in a video game project in the course Big Game Project at Uppsala University – Campus Gotland. I am working in a team of seven members and we are creating a game called The Runes of Kalevala which is based on the Finnish folklore Kalevala. I am the producer in the team, which means that I (among other things) will be in charge of the project planning. Since the team is producing the game by using the […]

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Program: Graphics

Basics of combat with a bear

Last week I promised to write about the combat system in our game, and as promised here it is. The player commands the settlers to attack an enemy and then the settlers and the enemy fight, similar to how it’s done in RTS games. In our case the enemy is a jungle bear.
Ingame picture of one of our enemies in our game. The jungle bear, modeled, textured and animated by Nisse Lindblom.
 
The bear has different two attacks, one bite attack […]

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Program: Programming

Basics of combat with a bear

Last week I promised to write about the combat system in our game, and as promised here it is. The player commands the settlers to attack an enemy and then the settlers and the enemy fight, similar to how it’s done in RTS games. In our case the enemy is a jungle bear.
Ingame picture of one of our enemies in our game. The jungle bear, modeled, textured and animated by Nisse Lindblom.
 
The bear has different two attacks, one bite attack […]

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Program: Programming