Browsing '2014 ': Students starting in 2014
Big Game: Week 4
Week four and halfway through, I managed to finish all the final meshes, UVW maps and textures for all enemies, traps and some random objects which will be included.
Here’s the final results of the traps:
Spiketrap, without normals or emissive to the left.
Bladetrap (with new design), with runes which will show the path the blade is taking. Might be changed later.
Push and pull traps, without emissive to the left. The purple one was changed […]
Big Game: Week 4
Week four and halfway through, I managed to finish all the final meshes, UVW maps and textures for all enemies, traps and some random objects which will be included.
Here’s the final results of the traps:
Spiketrap, without normals or emissive to the left.
Bladetrap (with new design), with runes which will show the path the blade is taking. Might be changed later.
Push and pull traps, without emissive to the left. The purple one was changed […]
Big Game Project – The Beginning
For the last four weeks, I have been working on a game that will be showcased at the Gotland Game Conference on the 20th of May. We are a group of six students, three programmers and three graphical artists making the game over an eight weeks course called Big Game Project.
In this post I will go into the work I did the first week.
The idea for the game was already finished before this course started, so production began right away. […]
Big Game Project – The Beginning
For the last four weeks, I have been working on a game that will be showcased at the Gotland Game Conference on the 20th of May. We are a group of six students, three programmers and three graphical artists making the game over an eight weeks course called Big Game Project.
In this post I will go into the work I did the first week.
The idea for the game was already finished before this course started, so production began right away. […]
Game testing and pre Alpha
This week helped me a lot when it comes to realizing my role and what I need to do within the project. As a producer I cannot get to immersed in a simple task for too long. I need to get an overview of the project and once I have that I can see what the project needs in first place and what will work and what not. I realized this while putting together the main scene and could see […]
Game testing and pre Alpha
This week helped me a lot when it comes to realizing my role and what I need to do within the project. As a producer I cannot get to immersed in a simple task for too long. I need to get an overview of the project and once I have that I can see what the project needs in first place and what will work and what not. I realized this while putting together the main scene and could see […]
Symbiosis DevDiary#3
Re-cap
This week have I continued with the environmental and decorative assets such as flowers, grass, vines and moss. The flowers are mostly for adding colour and diversity to the world in addition to the mushrooms. Some of these things will also work as cover-ups of the visible seams between tree trunks and their roots and branches since they are modelled and assembled separately. I have also tried to figure out stones…
Stones
Stones feels like they should be in the 3D Modelling […]
Symbiosis DevDiary#3
Re-cap
This week have I continued with the environmental and decorative assets such as flowers, grass, vines and moss. The flowers are mostly for adding colour and diversity to the world in addition to the mushrooms. Some of these things will also work as cover-ups of the visible seams between tree trunks and their roots and branches since they are modelled and assembled separately. I have also tried to figure out stones…
Stones
Stones feels like they should be in the 3D Modelling […]
Synapse: Big Game Project Post #3
This week I have been sick and as such, I have missed out on a lot of work. With the time I had available to me, I finished the waving animation from the previous post and practiced a bit more tweening from a tutorial. I was supposed to do another animation this week but that was given to another team member in my absence and I have yet to recieve the key frames required for my replacement animation.
That is all […]
Synapse: Big Game Project Post #3
This week I have been sick and as such, I have missed out on a lot of work. With the time I had available to me, I finished the waving animation from the previous post and practiced a bit more tweening from a tutorial. I was supposed to do another animation this week but that was given to another team member in my absence and I have yet to recieve the key frames required for my replacement animation.
That is all […]
Slumber – avatar
We have just decided to call our game Slumber
I’ve been working on our avatar for the last couple of weeks and this is the result:
I’m using Maya for modeling and animations.
A new challenge for me is to create the skeleton from scratch and animate in Maya. It’s the first time I’m animating in Maya so I had to learn how to work in that program. Another time consuming thing was the skinning. If I could redo the skinning process […]
Slumber – avatar
We have just decided to call our game Slumber
I’ve been working on our avatar for the last couple of weeks and this is the result:
I’m using Maya for modeling and animations.
A new challenge for me is to create the skeleton from scratch and animate in Maya. It’s the first time I’m animating in Maya so I had to learn how to work in that program. Another time consuming thing was the skinning. If I could redo the skinning process […]
Sam & Nicole Part 4
This week we have had our ups and downs. Yet, I’ve finished the first-prio backgrounds! The living room, medborgarplatsen + café + club, and school corridor. Since we are still rather early in production we used this free time by the end of the week for me to re-draw the living room to match the style of my other paintings.
Other than that I’ve been working with color matching the backgrounds sharing the same accent colors. Like medborgarplatsen, the café and […]
Sam & Nicole Part 4
This week we have had our ups and downs. Yet, I’ve finished the first-prio backgrounds! The living room, medborgarplatsen + café + club, and school corridor. Since we are still rather early in production we used this free time by the end of the week for me to re-draw the living room to match the style of my other paintings.
Other than that I’ve been working with color matching the backgrounds sharing the same accent colors. Like medborgarplatsen, the café and […]
Designing mechanics
The past week I’ve been concentrating on discussing and reworking our games mechanics as well as building a level for our game.
This is what I’ve been creating, while it might look daunting at first it has a meaning. The green parts are filler woods that block settler movement. Each letter on the map is color coded and represents on of our resources. The green F is for the food resource, brown W’s are for the wood resource, the grey S […]
Designing mechanics
The past week I’ve been concentrating on discussing and reworking our games mechanics as well as building a level for our game.
This is what I’ve been creating, while it might look daunting at first it has a meaning. The green parts are filler woods that block settler movement. Each letter on the map is color coded and represents on of our resources. The green F is for the food resource, brown W’s are for the wood resource, the grey S […]
Vecka 3
Jag jobbade bara måndag till onsdag förra veckan då jag åkte iväg till Stockholm i slutet av veckan på grund av ett jobberbjudande så den här veckans inlägg blir väldigt kort tyvärr! Kommer arbeta på mera den här veckan nu när vi har kommit halvvägs in i produktionen.
Medborgarplatsen ritad av Emma Mörk.
♥
11/4-2016
22:07
Sigrid Svederoth
Idag hade vi våra första möten. Varje måndag ska grafikerna, programmerarna och producenten möta sina respektive lärare för att få feedback och […]
Vecka 3
Jag jobbade bara måndag till onsdag förra veckan då jag åkte iväg till Stockholm i slutet av veckan på grund av ett jobberbjudande så den här veckans inlägg blir väldigt kort tyvärr! Kommer arbeta på mera den här veckan nu när vi har kommit halvvägs in i produktionen.
Medborgarplatsen ritad av Emma Mörk.
♥
11/4-2016
22:07
Sigrid Svederoth
Idag hade vi våra första möten. Varje måndag ska grafikerna, programmerarna och producenten möta sina respektive lärare för att få feedback och […]
BGP week 2 – She moves now.
So week 1 was largely spent reading the chapter on animations in the Unity Manual, as well as checking out loads of online tutorials and guides, some of which were helpful, most of which wasn’t. Come week 2, I had a pretty good picture of how to proceed, as well as an animation script provided by helpful programmer Johannes.
So I started setting up an actual proper animation controller for our player character, Neiva, creating new and scrapping old animations as […]
BGP week 2 – She moves now.
So week 1 was largely spent reading the chapter on animations in the Unity Manual, as well as checking out loads of online tutorials and guides, some of which were helpful, most of which wasn’t. Come week 2, I had a pretty good picture of how to proceed, as well as an animation script provided by helpful programmer Johannes.
So I started setting up an actual proper animation controller for our player character, Neiva, creating new and scrapping old animations as […]
BGP Blog 1 – How does Unity handle animations, anyway?
Alright so, in the previous course, in which we were to model, texture and animate a 3D character, I got to do the animations. Now, this happens to be the same character we’re using for our Big Game Project – a little, like, lava stone kind of creature called Neiva. So I did some animations in Motionbuilder for that, six to be precise. That first week, I spent most of the time adjusting and cleaning them up for use in […]
BGP Blog 1 – How does Unity handle animations, anyway?
Alright so, in the previous course, in which we were to model, texture and animate a 3D character, I got to do the animations. Now, this happens to be the same character we’re using for our Big Game Project – a little, like, lava stone kind of creature called Neiva. So I did some animations in Motionbuilder for that, six to be precise. That first week, I spent most of the time adjusting and cleaning them up for use in […]
Project Neiva Week 3
Hello!
Last week the focus was on getting the player to feel good, to get the player to feel better we changed the movement and the speed of the player. We also changed how one of the projectiles worked and how the camera moved.
During a playtest we had the week before we collected data about how the testers felt. Most of the tester thought the player moved to fast, the jump and the camera did not feel right and that one […]
Project Neiva Week 3
Hello!
Last week the focus was on getting the player to feel good, to get the player to feel better we changed the movement and the speed of the player. We also changed how one of the projectiles worked and how the camera moved.
During a playtest we had the week before we collected data about how the testers felt. Most of the tester thought the player moved to fast, the jump and the camera did not feel right and that one […]