Browsing '2014 ': Students starting in 2014

Impending Doom

Introduction
The Impending Doom game is where the player will lose in the end no matter what, although the player has to feel that he or she will be able to make it. This Impending Doom game that I have created takes places on a mountain. Two climbers are on an excursion when suddenly the female character slips and falls down. The challenge is to control the grip of the female character with the mouse keys. The game is set up […]

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Program: Graphics

Impending Doom

Introduction
The Impending Doom game is where the player will lose in the end no matter what, although the player has to feel that he or she will be able to make it. This Impending Doom game that I have created takes places on a mountain. Two climbers are on an excursion when suddenly the female character slips and falls down. The challenge is to control the grip of the female character with the mouse keys. The game is set up […]

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Program: Graphics

Wall jumping!

Today I continued on Project SlashR. I decided to work on the player and his movement. I deleted the code for the movement I did last time because it felt a little bit wonky. This time I chose to handle all movement of the player with forces. When I move the joystick left and right I apply a force in that direction and when I’m not using the joystick I apply force in the opposite direction to stop the player.
Using only forces like in real life I […]

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Program: Programming

Wall jumping!

Today I continued on Project SlashR. I decided to work on the player and his movement. I deleted the code for the movement I did last time because it felt a little bit wonky. This time I chose to handle all movement of the player with forces. When I move the joystick left and right I apply a force in that direction and when I’m not using the joystick I apply force in the opposite direction to stop the player.
Using only forces like in real life I […]

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Program: Programming

Reverse engineering

I was sick while the rest of the class worked with reverse engineering, so I decided to try it out on my own instead! Basically, you need to take a digital game, figure out what you think the core experience is, find the mechanics that enforce that experience and make a board/card game with those mechanics.
So this is the game that I managed to make:
You’ll need:

a board that looks like this (or at least vaguely similar)

(the board consists of light squares […]

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Program: Graphics

Reverse engineering

I was sick while the rest of the class worked with reverse engineering, so I decided to try it out on my own instead! Basically, you need to take a digital game, figure out what you think the core experience is, find the mechanics that enforce that experience and make a board/card game with those mechanics.
So this is the game that I managed to make:
You’ll need:

a board that looks like this (or at least vaguely similar)

(the board consists of light squares […]

/ Comments Off on Reverse engineering
Program: Graphics

Reverse engineering

I was sick while the rest of the class worked with reverse engineering, so I decided to try it out on my own instead! Basically, you need to take a digital game, figure out what you think the core experience is, find the mechanics that enforce that experience and make a board/card game with those mechanics.
So this is the game that I managed to make:
You’ll need:

a board that looks like this (or at least vaguely similar)

(the board consists of light squares […]

/ Comments Off on Reverse engineering
Program: Graphics

Reverse engineering

I was sick while the rest of the class worked with reverse engineering, so I decided to try it out on my own instead! Basically, you need to take a digital game, figure out what you think the core experience is, find the mechanics that enforce that experience and make a board/card game with those mechanics.
So this is the game that I managed to make:
You’ll need:

a board that looks like this (or at least vaguely similar)

(the board consists of light squares […]

/ Comments Off on Reverse engineering
Program: Graphics

4-week milestone

I hit the 4-week “milestone” in the studies of game design. What did we do in the four weeks’ time? Below’s a summary.
Swedish communication course:
* compose a popular science article about a topic related to your studies (in Swedish)
* discuss the article in a group of 5, make the suggested changes; provide a brief summary of what you changed (in Swedish)
* compose an essay about a topic related to your studies (in Swedish)
* read an essay about an author’s personal relationship to writing and […]

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Program: Programming

4-week milestone

I hit the 4-week “milestone” in the studies of game design. What did we do in the four weeks’ time? Below’s a summary.
Swedish communication course:
* compose a popular science article about a topic related to your studies (in Swedish)
* discuss the article in a group of 5, make the suggested changes; provide a brief summary of what you changed (in Swedish)
* compose an essay about a topic related to your studies (in Swedish)
* read an essay about an author’s personal relationship to writing and […]

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Program: Programming

Photoshop dump

Painting, and hell, drawing in general is a funny thing. By all accounts I whine more about it than anything else. I get bored and lose interest in a piece or I become increasingly frustrated trying to finish it. Spend hours upon hours on something I wind up hating after a week.
So the fact that I inevitably keep starting up new pieces really says something about how satisfying it is to have finished creating something. Anyway, here’s some recent stuff […]

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Program: Graphics

Photoshop dump

Painting, and hell, drawing in general is a funny thing. By all accounts I whine more about it than anything else. I get bored and lose interest in a piece or I become increasingly frustrated trying to finish it. Spend hours upon hours on something I wind up hating after a week.
So the fact that I inevitably keep starting up new pieces really says something about how satisfying it is to have finished creating something. Anyway, here’s some recent stuff […]

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Program: Graphics

Postmortem Board Game

A little less than a week ago we got an assignment in class: pick a game, determine the core experience, and try to emulate that with some kind of board game. My group, figuring we’d better pick a game that was generally well known, and specifically known and played by all of us as the subject of our assignment, we chose the Worms series to base it on. It had the added bonus of a relatively high likelihood of translating […]

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Program: Graphics

Postmortem Board Game

A little less than a week ago we got an assignment in class: pick a game, determine the core experience, and try to emulate that with some kind of board game. My group, figuring we’d better pick a game that was generally well known, and specifically known and played by all of us as the subject of our assignment, we chose the Worms series to base it on. It had the added bonus of a relatively high likelihood of translating […]

/ Comments Off on Postmortem Board Game
Program: Graphics

Photoshop dump

Painting, and hell, drawing in general is a funny thing. By all accounts I whine more about it than anything else. I get bored and lose interest in a piece or I become increasingly frustrated trying to finish it. Spend hours upon hours on something I wind up hating after a week.
So the fact that I inevitably keep starting up new pieces really says something about how satisfying it is to have finished creating something. Anyway, here’s some recent stuff […]

/ Comments Off on Photoshop dump
Program: Graphics

Photoshop dump

Painting, and hell, drawing in general is a funny thing. By all accounts I whine more about it than anything else. I get bored and lose interest in a piece or I become increasingly frustrated trying to finish it. Spend hours upon hours on something I wind up hating after a week.
So the fact that I inevitably keep starting up new pieces really says something about how satisfying it is to have finished creating something. Anyway, here’s some recent stuff […]

/ Comments Off on Photoshop dump
Program: Graphics

Postmortem Board Game

A little less than a week ago we got an assignment in class: pick a game, determine the core experience, and try to emulate that with some kind of board game. My group, figuring we’d better pick a game that was generally well known, and specifically known and played by all of us as the subject of our assignment, we chose the Worms series to base it on. It had the added bonus of a relatively high likelihood of translating […]

/ Comments Off on Postmortem Board Game
Program: Graphics

Postmortem Board Game

A little less than a week ago we got an assignment in class: pick a game, determine the core experience, and try to emulate that with some kind of board game. My group, figuring we’d better pick a game that was generally well known, and specifically known and played by all of us as the subject of our assignment, we chose the Worms series to base it on. It had the added bonus of a relatively high likelihood of translating […]

/ Comments Off on Postmortem Board Game
Program: Graphics

Old projects

So, last year I started studying game development at Blekinge Tekniska Högskola (BTH) but I dropped out after a few months because I didn’t particularly like it there. I like it a lot better here. However, we did do some cool stuff.
We had a one week crash course in Gamemaker, and at the end of the week we had about one and a half day to make our own game. The game I made is called Up is down and you […]

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Program: Graphics

Old projects

So, last year I started studying game development at Blekinge Tekniska Högskola (BTH) but I dropped out after a few months because I didn’t particularly like it there. I like it a lot better here. However, we did do some cool stuff.
We had a one week crash course in Gamemaker, and at the end of the week we had about one and a half day to make our own game. The game I made is called Up is down and you […]

/ Comments Off on Old projects
Program: Graphics

Old projects

So, last year I started studying game development at Blekinge Tekniska Högskola (BTH) but I dropped out after a few months because I didn’t particularly like it there. I like it a lot better here. However, we did do some cool stuff.
We had a one week crash course in Gamemaker, and at the end of the week we had about one and a half day to make our own game. The game I made is called Up is down and you […]

/ Comments Off on Old projects
Program: Graphics

Old projects

So, last year I started studying game development at Blekinge Tekniska Högskola (BTH) but I dropped out after a few months because I didn’t particularly like it there. I like it a lot better here. However, we did do some cool stuff.
We had a one week crash course in Gamemaker, and at the end of the week we had about one and a half day to make our own game. The game I made is called Up is down and you […]

/ Comments Off on Old projects
Program: Graphics

Drawing, drawing and more drawing!

Tonight I was in a real mood for drawing so I sat down with my Bamboo tablet and started to sketch on a dragon and a “goatus” (a horse/goat/deamon cross). This is what turned out after about 9 hours of just drawing and listening to beautiful and dramatic WoW soundtrack.

September 26, 2014 / Comments Off on Drawing, drawing and more drawing!
Program: Graphics

Drawing, drawing and more drawing!

Tonight I was in a real mood for drawing so I sat down with my Bamboo tablet and started to sketch on a dragon and a “goatus” (a horse/goat/deamon cross). This is what turned out after about 9 hours of just drawing and listening to beautiful and dramatic WoW soundtrack.

September 26, 2014 / Comments Off on Drawing, drawing and more drawing!
Program: Graphics