Browsing '2014 ': Students starting in 2014

7. Uniqe Scenes

Förra veckan jobbade jag på att rita unika scener till spelet. Dessa scener kommer komma upp under de större eventen under spelet för att ge lite mer variation och känsla. Jag har ritat sju olika scener – två varianter av slut på spelet, Nicole sittandes ensam i fiket, när Sam kommer ut till till sina tre närmsta vänner och när Sam och Nicole kysser varandra för första gången.

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Program: Graphics

7. Uniqe Scenes

Förra veckan jobbade jag på att rita unika scener till spelet. Dessa scener kommer komma upp under de större eventen under spelet för att ge lite mer variation och känsla. Jag har ritat sju olika scener – två varianter av slut på spelet, Nicole sittandes ensam i fiket, när Sam kommer ut till till sina tre närmsta vänner och när Sam och Nicole kysser varandra för första gången.

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Program: Graphics

Symbiosis DevDiary #6

Polish
The first week of polish has come to an end and even if it always feels like there is so much left to do, I believe we are in step with our goals. I have continued working with shaders and done some experiments in shader forge, even if it feels like most of it won’t make it into the game. Some of them just did not work out as planned, mainly because my lack of experience with the software.
Below is a […]

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Program: Graphics

Symbiosis DevDiary #6

Polish
The first week of polish has come to an end and even if it always feels like there is so much left to do, I believe we are in step with our goals. I have continued working with shaders and done some experiments in shader forge, even if it feels like most of it won’t make it into the game. Some of them just did not work out as planned, mainly because my lack of experience with the software.
Below is a […]

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Program: Graphics

Target Doll

So the process of creating practice targets for our avatar continues. I am currently creating a target doll that will be used as a part of an in game tutorial in Tale.
The doll is supposed to resemble the enemies in the game. The enemies are little knights that roams around the world of tale. They are very short but a bit buff. The target doll is adapted to their length and width.

The textures i am using are fiber textures, wood […]

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Program: Graphics

Target Doll

So the process of creating practice targets for our avatar continues. I am currently creating a target doll that will be used as a part of an in game tutorial in Tale.
The doll is supposed to resemble the enemies in the game. The enemies are little knights that roams around the world of tale. They are very short but a bit buff. The target doll is adapted to their length and width.

The textures i am using are fiber textures, wood […]

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Program: Graphics

Big Game Project, Week 6.

I’ve been struggling with finding adequate sounds for a walk cycle. It seems most of the available ones that are free to use are recorded outside, with lots of background noise, understandably.
It’s been a problem for me so much that (despite my necessary emergency trip home to stockholm) I will have to record some own sounds in the week and throw them into the game as quickly as possible.
The last sound that I can think of that we need is […]

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Program: Graphics

Big Game Project, Week 6.

I’ve been struggling with finding adequate sounds for a walk cycle. It seems most of the available ones that are free to use are recorded outside, with lots of background noise, understandably.
It’s been a problem for me so much that (despite my necessary emergency trip home to stockholm) I will have to record some own sounds in the week and throw them into the game as quickly as possible.
The last sound that I can think of that we need is […]

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Program: Graphics

Synapse: Tying Things Up

As promised, here’s some of the 2D key-frame animation content I produced for my group’s old game, both finished and unfinished files. The work I did there ranged from concepting the game itself, writing documents, discussing the game’s design, implementing changes, and creating art assets.
Not much more to say for now, since all this has gone into the Archives of the Deceased Projects by now. So here’s a bunch of gifs, and the game’s logotype.





May 16, 2016 / Comments Off on Synapse: Tying Things Up
Program: Graphics

Synapse: Tying Things Up

As promised, here’s some of the 2D key-frame animation content I produced for my group’s old game, both finished and unfinished files. The work I did there ranged from concepting the game itself, writing documents, discussing the game’s design, implementing changes, and creating art assets.
Not much more to say for now, since all this has gone into the Archives of the Deceased Projects by now. So here’s a bunch of gifs, and the game’s logotype.





May 16, 2016 / Comments Off on Synapse: Tying Things Up
Program: Graphics

Big Game Project Week 6

Hey guys! Another quick update. This week I have been working on getting some clips for the trailer that we have to do for our game. Unfortunately the timing is as always bad and the time would have been better spent on fixing stuff on the game rather than fixing with this but it has to be done by someone so.
Anyways this is what I have done. Two short clips that will be in the beginning of our trailer showing […]

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Program: Graphics

Big Game Project Week 6

Hey guys! Another quick update. This week I have been working on getting some clips for the trailer that we have to do for our game. Unfortunately the timing is as always bad and the time would have been better spent on fixing stuff on the game rather than fixing with this but it has to be done by someone so.
Anyways this is what I have done. Two short clips that will be in the beginning of our trailer showing […]

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Program: Graphics

Big Game Project: Week 6

We, Do It Youself Games, have been working on our game, Kei, for six weeks now. We are approaching the point where no more content should be added to the game (“feature complete”) and where the developmental work should be focused on polishing and bug-fixing.
Yet up to this sixth week (May 9 – May 13) there still was one big feature that was an absolute must – that is Kei’s ranged attack (the Chakra). Adding this type of attack is the […]

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Program: Programming

Big Game Project: Week 6

We, Do It Youself Games, have been working on our game, Kei, for six weeks now. We are approaching the point where no more content should be added to the game (“feature complete”) and where the developmental work should be focused on polishing and bug-fixing.
Yet up to this sixth week (May 9 – May 13) there still was one big feature that was an absolute must – that is Kei’s ranged attack (the Chakra). Adding this type of attack is the […]

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Program: Programming

BGP: Sixth post

So I discovered the statistics page. Shout-out to the person who found their way here from the states, hope you were as amused as I am now anxious knowing that this thing is indexed in search engines. Do not judge me too harshly.

This week poking around with different things like little effects, animations on the HUD to better communicate loss and gain of life and other such things happened. I threw together an interface for the weapons shop from the terminal-window assets. […]

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Program: Graphics

BGP: Sixth post

So I discovered the statistics page. Shout-out to the person who found their way here from the states, hope you were as amused as I am now anxious knowing that this thing is indexed in search engines. Do not judge me too harshly.

This week poking around with different things like little effects, animations on the HUD to better communicate loss and gain of life and other such things happened. I threw together an interface for the weapons shop from the terminal-window assets. […]

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Program: Graphics

Final week

So here we are my friends. Final week already? Wow, the planning did not work out the way I planned. I´ve been pondering this last week about how things have been going so far. I am the product owner / producer of this project and the “boss” so to say. I had it all planned out and thought that I could avoid a lot of problems through my planning. I made sure that we only worked Mon- Fri, eight in […]

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Program: Graphics

Final week

So here we are my friends. Final week already? Wow, the planning did not work out the way I planned. I´ve been pondering this last week about how things have been going so far. I am the product owner / producer of this project and the “boss” so to say. I had it all planned out and thought that I could avoid a lot of problems through my planning. I made sure that we only worked Mon- Fri, eight in […]

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Program: Graphics

Big Game Project: Week 5

The fifth week (May 2 – May 6) development of our game “Kei” is halfway through. This week I worked on the second enemy type, dubbed Beta. According to the Project Plan, this enemy type should have both a ranged and a melee attack.
I implemented a ranged attack for the Beta type robot, a deadly slow-moving laser beam. This could be the highlight of the week’s developmental work (though I also worked on other minor fixes). You can preview this laser attack […]

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Program: Programming

Big Game Project: Week 5

The fifth week (May 2 – May 6) development of our game “Kei” is halfway through. This week I worked on the second enemy type, dubbed Beta. According to the Project Plan, this enemy type should have both a ranged and a melee attack.
I implemented a ranged attack for the Beta type robot, a deadly slow-moving laser beam. This could be the highlight of the week’s developmental work (though I also worked on other minor fixes). You can preview this laser attack […]

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Program: Programming

Week 7 Visuals!

Only one more week until the conference! Things are getting close to being done, bug fixing, polishing, and fixing the last things with the UI and creating better readability for the game overall is what is on the table at the moment.
We found numerous times that the game was quite difficult to grasp as items and objects the player could interact with blended in with the rest of the game world too much and thus became indistinguishable. What I and […]

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Program: Graphics

Week 7 Visuals!

Only one more week until the conference! Things are getting close to being done, bug fixing, polishing, and fixing the last things with the UI and creating better readability for the game overall is what is on the table at the moment.
We found numerous times that the game was quite difficult to grasp as items and objects the player could interact with blended in with the rest of the game world too much and thus became indistinguishable. What I and […]

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Program: Graphics

BGP week 6

Our game is starting to look play ready now!  For me that means that the last characters need to get implemented. The ones that are left to do are the wedding guests, that väinämöinen summons with a spell (no idea why it had to be wedding guests particularly ) to help them rowing the ship. The forge workers that I worked on the two last weeks and a woman spinning clouds in the air. After that everything is done and […]

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Program: Graphics

BGP week 6

Our game is starting to look play ready now!  For me that means that the last characters need to get implemented. The ones that are left to do are the wedding guests, that väinämöinen summons with a spell (no idea why it had to be wedding guests particularly ) to help them rowing the ship. The forge workers that I worked on the two last weeks and a woman spinning clouds in the air. After that everything is done and […]

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Program: Graphics