Browsing '2014 ': Students starting in 2014

Game Jam with Mayesrunner
Game Jam with the GAME crew. What an amazing experience. I’m happy with my amazing teammates and the 6 hours we put into our game. And we even won a reward, how wonderful isn’t that?
We had a game jam last Friday. It was called “My first jam” and was centered towards building relationship between new students and older students as well as creating the opportunity to be making games.
The team was really nice. The seniors helped us when we needed […]

Game Jam with Mayesrunner
Game Jam with the GAME crew. What an amazing experience. I’m happy with my amazing teammates and the 6 hours we put into our game. And we even won a reward, how wonderful isn’t that?
We had a game jam last Friday. It was called “My first jam” and was centered towards building relationship between new students and older students as well as creating the opportunity to be making games.
The team was really nice. The seniors helped us when we needed […]
Backlog on the previous weeks
So somewhere along the lines I forgot about blogging about school stuff and went on the do my own analyses of games. Here are some snippets and thoughts behind the recent weeks.In the recent 3 weeks we’ve actually had quite a lot work done. Assignments to be presented the day after receiving them, writing of essays. So I’m just gonna write about the recent happenings and my thoughts/reflection on them.
SissyfightWe played Sissyfight and then we added a new mechanics to […]
Backlog on the previous weeks
So somewhere along the lines I forgot about blogging about school stuff and went on the do my own analyses of games. Here are some snippets and thoughts behind the recent weeks.In the recent 3 weeks we’ve actually had quite a lot work done. Assignments to be presented the day after receiving them, writing of essays. So I’m just gonna write about the recent happenings and my thoughts/reflection on them.
SissyfightWe played Sissyfight and then we added a new mechanics to […]

Preparations for My First Game Jam
Quite unexpectedly, I got an email about an upcoming planned Game Jam event (as part of studies). After some investigation I learned:
a Game Jam is an event when game developers (designers, artists, programmers et al.) come together to create a playable game over a short span of time;
we will be divided into smaller groups of 5-6 people;
we will use Game Maker and have approx 6 hours to build the game;
the topic for the games will be announced at the start […]

Preparations for My First Game Jam
Quite unexpectedly, I got an email about an upcoming planned Game Jam event (as part of studies). After some investigation I learned:
a Game Jam is an event when game developers (designers, artists, programmers et al.) come together to create a playable game over a short span of time;
we will be divided into smaller groups of 5-6 people;
we will use Game Maker and have approx 6 hours to build the game;
the topic for the games will be announced at the start […]
Concept Challenge – Robots in Space
Ladies and Gentlemen, I give you…
Robots in Space
The game will be a 2D top-down space shooter and RPG. The player controls a robot who fights alien mutants. This will be a modern 16-bit game with a long and developed storyline; a large world and with a great replay value. The game will run on Windows 7 and Mac OS X, and will be in English.
Story
The game’s story has taken inspiration from movies like Alien and 2001: A Space 0dyssey. […]
Concept Challenge – Robots in Space
Ladies and Gentlemen, I give you…
Robots in Space
The game will be a 2D top-down space shooter and RPG. The player controls a robot who fights alien mutants. This will be a modern 16-bit game with a long and developed storyline; a large world and with a great replay value. The game will run on Windows 7 and Mac OS X, and will be in English.
Story
The game’s story has taken inspiration from movies like Alien and 2001: A Space 0dyssey. […]
Impending Doom
My idea for an Impending Doom would be the following…
What is Impending Doom?
Impending doom is a apprehension, a feeling that something bad is about to happen. In this case, in a video game.
The Setting
The game takes place in a dark, seemingly abandoned castle. When player starts his journey, and he will soon find out that this isn’t an ordinarily castle, but a cursed one when he sees magic portraits on the walls (this is an optional section where the player […]
Impending Doom
My idea for an Impending Doom would be the following…
What is Impending Doom?
Impending doom is a apprehension, a feeling that something bad is about to happen. In this case, in a video game.
The Setting
The game takes place in a dark, seemingly abandoned castle. When player starts his journey, and he will soon find out that this isn’t an ordinarily castle, but a cursed one when he sees magic portraits on the walls (this is an optional section where the player […]
Week 5.
Week five was a somewhat slow week. With Adam not present and our communications-course on hold, we were given a challenge to create a finished concept-document based on randomly generated story and characters for our introductory game design course.
We made a team of 6 people, and set to work over the course of 2 days to do the assignment. I kept a developer diary on what everyone was doing, our more skilled graphical artists made art for our different characters […]
Week 5.
Week five was a somewhat slow week. With Adam not present and our communications-course on hold, we were given a challenge to create a finished concept-document based on randomly generated story and characters for our introductory game design course.
We made a team of 6 people, and set to work over the course of 2 days to do the assignment. I kept a developer diary on what everyone was doing, our more skilled graphical artists made art for our different characters […]
Week 5.
Week five was a somewhat slow week. With Adam not present and our communications-course on hold, we were given a challenge to create a finished concept-document based on randomly generated story and characters for our introductory game design course.
We made a team of 6 people, and set to work over the course of 2 days to do the assignment. I kept a developer diary on what everyone was doing, our more skilled graphical artists made art for our different characters […]
Week 5.
Week five was a somewhat slow week. With Adam not present and our communications-course on hold, we were given a challenge to create a finished concept-document based on randomly generated story and characters for our introductory game design course.
We made a team of 6 people, and set to work over the course of 2 days to do the assignment. I kept a developer diary on what everyone was doing, our more skilled graphical artists made art for our different characters […]

Concept art: Trials and errors
Testing different approaches to making concept art than what I would normally use. City scenery WIP for a currently unnamed crime investigation game.

Concept art: Trials and errors
Testing different approaches to making concept art than what I would normally use. City scenery WIP for a currently unnamed crime investigation game.

Concept art: Trials and errors
Testing different approaches to making concept art than what I would normally use. City scenery WIP for a currently unnamed crime investigation game.

Concept art: Trials and errors
Testing different approaches to making concept art than what I would normally use. City scenery WIP for a currently unnamed crime investigation game.
Tetris – the board game
Click to view slideshow.
In an assignment to redesign a real time digital game into a board game in a day, our group decided on Tetris.
Some changes needed to made to fully adapt the experience of Tetris into a board game. It is for example not possible to in a good way remove full lines and move down the above blocks, therefor we decided that they would stack and the score was determined by the amount of filled lines they […]
Tetris – the board game
Click to view slideshow.
In an assignment to redesign a real time digital game into a board game in a day, our group decided on Tetris.
Some changes needed to made to fully adapt the experience of Tetris into a board game. It is for example not possible to in a good way remove full lines and move down the above blocks, therefor we decided that they would stack and the score was determined by the amount of filled lines they […]