Browsing '2014 ': Students starting in 2014

Space Shooter Assignment

Earlier this week we got the five week-project of doing a full concept for a game, putting everything we’ve learned this far to the test. We are to supposed to make a concept document, a pitch, a paper prototype and some other things to learn how to convey our ideas.We’ve been put into groups of six and are to make a “Space shooter” game within a set of rules like that is has to be 2D, the platform has to […]

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Program: Graphics

Space Shooter Assignment

Earlier this week we got the five week-project of doing a full concept for a game, putting everything we’ve learned this far to the test. We are to supposed to make a concept document, a pitch, a paper prototype and some other things to learn how to convey our ideas.We’ve been put into groups of six and are to make a “Space shooter” game within a set of rules like that is has to be 2D, the platform has to […]

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Program: Graphics

Basic gameplay, collectibles and changes to hazards

I’ve continued further on with SlashR. Some small changes have been  made to hazards. Both the arrow trap and ”stone fall” now has a trigger box that triggers when the player enters it. The arrow trap will only start shooting in intervals if the player is within the trigger, the same thing applies to when the stones are released to fall.
Marcus has finished the graphics for the three hazards so I replaced my placeholder graphics and i think it looks awesome. All of the hazards […]

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Program: Programming

Basic gameplay, collectibles and changes to hazards

I’ve continued further on with SlashR. Some small changes have been  made to hazards. Both the arrow trap and ”stone fall” now has a trigger box that triggers when the player enters it. The arrow trap will only start shooting in intervals if the player is within the trigger, the same thing applies to when the stones are released to fall.
Marcus has finished the graphics for the three hazards so I replaced my placeholder graphics and i think it looks awesome. All of the hazards […]

/ Comments Off on Basic gameplay, collectibles and changes to hazards
Program: Programming

Basic gameplay, collectibles and changes to hazards

I’ve continued further on with SlashR. Some small changes have been  made to hazards. Both the arrow trap and ”stone fall” now has a trigger box that triggers when the player enters it. The arrow trap will only start shooting in intervals if the player is within the trigger, the same thing applies to when the stones are released to fall.
Marcus has finished the graphics for the three hazards so I replaced my placeholder graphics and i think it looks awesome. All of the hazards […]

/ Comments Off on Basic gameplay, collectibles and changes to hazards
Program: Programming

Basic gameplay, collectibles and changes to hazards

I’ve continued further on with SlashR. Some small changes have been  made to hazards. Both the arrow trap and ”stone fall” now has a trigger box that triggers when the player enters it. The arrow trap will only start shooting in intervals if the player is within the trigger, the same thing applies to when the stones are released to fall.
Marcus has finished the graphics for the three hazards so I replaced my placeholder graphics and i think it looks awesome. All of the hazards […]

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Program: Programming

Shadow of Mormor


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Program: Programming

Shadow of Mormor


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Program: Programming

My First Jam – Mayes Runner!

Hello fellow readers! 🙂
Late post again, and I have to apologize for that. I promise I will be better at this, but for this time, and the last time, you will get a double post.
My First Jam is a tradition at UU, Campus Gotland where first, second and third year students join up in teams to make a fully playable game in a couple of hours. The time you get to spend on the game varies from Jam to Jam, […]

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Program: Graphics

My First Jam – Mayes Runner!

Hello fellow readers! 🙂
Late post again, and I have to apologize for that. I promise I will be better at this, but for this time, and the last time, you will get a double post.
My First Jam is a tradition at UU, Campus Gotland where first, second and third year students join up in teams to make a fully playable game in a couple of hours. The time you get to spend on the game varies from Jam to Jam, […]

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Program: Graphics

My first game.

Hello everybody! I dusted of my old game maker skills and this is the result of about 25 hours of work.
This is not a finished product at all and its more about showing a space shooting concept, in the future I might add more levels and polish and remove some buggs. This might not be happening since I will be learning C++ in my studies and I will probably look back at this game with disgrace.
Anyways, I hope you enjoy […]

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Program: Programming

My first game.

Hello everybody! I dusted of my old game maker skills and this is the result of about 25 hours of work.
This is not a finished product at all and its more about showing a space shooting concept, in the future I might add more levels and polish and remove some buggs. This might not be happening since I will be learning C++ in my studies and I will probably look back at this game with disgrace.
Anyways, I hope you enjoy […]

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Program: Programming

Concept Challenge

H
Together with four classmates I did the Concept Challenge where we got a randomized narrative that we had to build a game around. What we came up with was a 2D platform game for mobile devices. I’m going to share the presentation here with you together with the first part from our development diary.

Tuesday 30th

The first thing we needed to do was to create a story to build our game around. We decided that we were going to generate a […]

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Program: Programming

Concept Challenge

H
Together with four classmates I did the Concept Challenge where we got a randomized narrative that we had to build a game around. What we came up with was a 2D platform game for mobile devices. I’m going to share the presentation here with you together with the first part from our development diary.

Tuesday 30th

The first thing we needed to do was to create a story to build our game around. We decided that we were going to generate a […]

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Program: Programming

I challenge YOU

So after having been away from blogging a fortnight due to a combination of school projects and work I sat down to think.
What am I doing here?
Why am I not designing?
I should be designing.
Master Mayes told me I’m a designer now and that I should go forth and design.
I’m but one man child in a class of a hundred, hungry, talented young people, the very cream of the proverbial harvest-moon-crop. Just one balding Alec Baldwin in a school of Abigail […]

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Program: Graphics

I challenge YOU

So after having been away from blogging a fortnight due to a combination of school projects and work I sat down to think.
What am I doing here?
Why am I not designing?
I should be designing.
Master Mayes told me I’m a designer now and that I should go forth and design.
I’m but one man child in a class of a hundred, hungry, talented young people, the very cream of the proverbial harvest-moon-crop. Just one balding Alec Baldwin in a school of Abigail […]

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Program: Graphics

Concept Challenge


Art for the concept challenge we recieved last week.
Our group of four people randomly generated characters and built a game from that, using the website theyfightcrime.net. We ended up with a lonely scientist with a trick up his sleeve and a scantily clad barbarian haunted by the brutal death of her family. Long story short; our scientist was out on a journey in his spaceship in search of company, but unfortunately crashed on a hideous planet where […]

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Program: Graphics

Concept Challenge


Art for the concept challenge we recieved last week.
Our group of four people randomly generated characters and built a game from that, using the website theyfightcrime.net. We ended up with a lonely scientist with a trick up his sleeve and a scantily clad barbarian haunted by the brutal death of her family. Long story short; our scientist was out on a journey in his spaceship in search of company, but unfortunately crashed on a hideous planet where […]

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Program: Graphics

Concept Challenge


Art for the concept challenge we recieved last week.
Our group of four people randomly generated characters and built a game from that, using the website theyfightcrime.net. We ended up with a lonely scientist with a trick up his sleeve and a scantily clad barbarian haunted by the brutal death of her family. Long story short; our scientist was out on a journey in his spaceship in search of company, but unfortunately crashed on a hideous planet where […]

/ Comments Off on Concept Challenge
Program: Graphics

Concept Challenge


Art for the concept challenge we recieved last week.
Our group of four people randomly generated characters and built a game from that, using the website theyfightcrime.net. We ended up with a lonely scientist with a trick up his sleeve and a scantily clad barbarian haunted by the brutal death of her family. Long story short; our scientist was out on a journey in his spaceship in search of company, but unfortunately crashed on a hideous planet where […]

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Program: Graphics

Depressing State.

Today I was invited to a group dedicated to discussing the design of games, and games in general, as well as the overall state of gaming, the game industry and most things included in this. First and foremost, however, it’s an ongoing discussion.
Unfortunately (and there’s not escaping it) the first 2 or 3 posts in the group are all very depressing and bitter, warning us as designers not to get into the industry.
What? Well, obviously this is not a great […]

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Program: Graphics

Depressing State.

Today I was invited to a group dedicated to discussing the design of games, and games in general, as well as the overall state of gaming, the game industry and most things included in this. First and foremost, however, it’s an ongoing discussion.
Unfortunately (and there’s not escaping it) the first 2 or 3 posts in the group are all very depressing and bitter, warning us as designers not to get into the industry.
What? Well, obviously this is not a great […]

/ Comments Off on Depressing State.
Program: Graphics

Depressing State.

Today I was invited to a group dedicated to discussing the design of games, and games in general, as well as the overall state of gaming, the game industry and most things included in this. First and foremost, however, it’s an ongoing discussion.
Unfortunately (and there’s not escaping it) the first 2 or 3 posts in the group are all very depressing and bitter, warning us as designers not to get into the industry.
What? Well, obviously this is not a great […]

/ Comments Off on Depressing State.
Program: Graphics

Depressing State.

Today I was invited to a group dedicated to discussing the design of games, and games in general, as well as the overall state of gaming, the game industry and most things included in this. First and foremost, however, it’s an ongoing discussion.
Unfortunately (and there’s not escaping it) the first 2 or 3 posts in the group are all very depressing and bitter, warning us as designers not to get into the industry.
What? Well, obviously this is not a great […]

/ Comments Off on Depressing State.
Program: Graphics