Browsing '2014 ': Students starting in 2014

Candybones Carnival

Some drawings of the main character from Candybones Carnival 🙂


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Program: Graphics

Candybones Carnival

Some drawings of the main character from Candybones Carnival 🙂


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Program: Graphics

Candybones Carnival

Some drawings of the main character from Candybones Carnival 🙂


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Program: Graphics

Candybones Carnival

Some drawings of the main character from Candybones Carnival 🙂


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Program: Graphics

Week 5 & 6: Random Narrative Concept and Space Shooter Assignment

During the fifth week, we were assigned the task to randomize a narrative and characters using They Fight Crime and Rory’s Story Cubes. They Fight Crime is a webpage that randomly creates two characters with different traits and Rory’s Story Cubes are a bunch of dice with images that you roll and then arrange in an order of your own choosing. After doing that, you attempt to make up a story involving all the images in that order. The group […]

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Program: Graphics

Week 5 & 6: Random Narrative Concept and Space Shooter Assignment

During the fifth week, we were assigned the task to randomize a narrative and characters using They Fight Crime and Rory’s Story Cubes. They Fight Crime is a webpage that randomly creates two characters with different traits and Rory’s Story Cubes are a bunch of dice with images that you roll and then arrange in an order of your own choosing. After doing that, you attempt to make up a story involving all the images in that order. The group […]

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Program: Graphics

Week 5 & 6: Random Narrative Concept and Space Shooter Assignment

During the fifth week, we were assigned the task to randomize a narrative and characters using They Fight Crime and Rory’s Story Cubes. They Fight Crime is a webpage that randomly creates two characters with different traits and Rory’s Story Cubes are a bunch of dice with images that you roll and then arrange in an order of your own choosing. After doing that, you attempt to make up a story involving all the images in that order. The group […]

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Program: Graphics

Week 5 & 6: Random Narrative Concept and Space Shooter Assignment

During the fifth week, we were assigned the task to randomize a narrative and characters using They Fight Crime and Rory’s Story Cubes. They Fight Crime is a webpage that randomly creates two characters with different traits and Rory’s Story Cubes are a bunch of dice with images that you roll and then arrange in an order of your own choosing. After doing that, you attempt to make up a story involving all the images in that order. The group […]

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Program: Graphics

Folke checkar ut


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Program: Programming

Folke checkar ut


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Program: Programming

(Final Assignment – Part 1) On game & Sound design

The final assignment for the game design introduction course is to make a game concept in groups of 7. Each groupmember has a specific role to fulfill. These roles are:
Producer
Game Designer
Lead Art
Lead Code
Lead Sound
QA (Quality Assurance)
My role is lead sound design. As a sound designer, my job is to choose, explain and justify the sound decisions of the game. I don’t, in fact, have to create the sounds myself. I may if I wish, just show examples of sounds I would […]

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Program: Programming

(Final Assignment – Part 1) On game & Sound design

The final assignment for the game design introduction course is to make a game concept in groups of 7. Each groupmember has a specific role to fulfill. These roles are:
Producer
Game Designer
Lead Art
Lead Code
Lead Sound
QA (Quality Assurance)
My role is lead sound design. As a sound designer, my job is to choose, explain and justify the sound decisions of the game. I don’t, in fact, have to create the sounds myself. I may if I wish, just show examples of sounds I would […]

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Program: Programming

(Final Assignment – Part 1) On game & Sound design

The final assignment for the game design introduction course is to make a game concept in groups of 7. Each groupmember has a specific role to fulfill. These roles are:
Producer
Game Designer
Lead Art
Lead Code
Lead Sound
QA (Quality Assurance)
My role is lead sound design. As a sound designer, my job is to choose, explain and justify the sound decisions of the game. I don’t, in fact, have to create the sounds myself. I may if I wish, just show examples of sounds I would […]

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Program: Programming

(Final Assignment – Part 1) On game & Sound design

The final assignment for the game design introduction course is to make a game concept in groups of 7. Each groupmember has a specific role to fulfill. These roles are:
Producer
Game Designer
Lead Art
Lead Code
Lead Sound
QA (Quality Assurance)
My role is lead sound design. As a sound designer, my job is to choose, explain and justify the sound decisions of the game. I don’t, in fact, have to create the sounds myself. I may if I wish, just show examples of sounds I would […]

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Program: Programming

Prototyp av spelplanen / Exempel på hur det kan se ut


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Program: Programming

Prototyp av spelplanen / Exempel på hur det kan se ut


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Program: Programming

Projektarbete

En öppen spelplan som man navigerar genom att slå en tärning för att gå och se till att hålla sig undan från människorna.
 
Regler:
Spelaren slår med en d6
Människan slår med en d4
Människan går i det näst yttersta varvet av spelplanen klockvis.
 
Plocka crops:
Stå över ett slag för att plocka en crop
Slå en d6 för att se vad för crop du får
1-5 ger poäng 1-5
6 ger powerup 1-6
 
Powerup

speed

1-2, Spelaren får slå två gånger per runda

bigger

3-4, Spelaren kan plocka alla växter i en ruta

invisible

5-6, […]

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Program: Programming

Projektarbete

En öppen spelplan som man navigerar genom att slå en tärning för att gå och se till att hålla sig undan från människorna.
 
Regler:
Spelaren slår med en d6
Människan slår med en d4
Människan går i det näst yttersta varvet av spelplanen klockvis.
 
Plocka crops:
Stå över ett slag för att plocka en crop
Slå en d6 för att se vad för crop du får
1-5 ger poäng 1-5
6 ger powerup 1-6
 
Powerup

speed

1-2, Spelaren får slå två gånger per runda

bigger

3-4, Spelaren kan plocka alla växter i en ruta

invisible

5-6, […]

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Program: Programming

Five week game-concept (Paper-prototype)

Yesterday my group tried to make a paper prototype that will represent the gameplay that we want the final pc game to have. In order to make this reality we started of with a basic boardgame as our base. I used a similar approach in my other group when we made a paperprototype of  Left 4 Dead 2.
In this boardgame we used a grid of 7×7 squares and let the outer most squares be the […]

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Program: Graphics

Five week game-concept (Paper-prototype)

Yesterday my group tried to make a paper prototype that will represent the gameplay that we want the final pc game to have. In order to make this reality we started of with a basic boardgame as our base. I used a similar approach in my other group when we made a paperprototype of  Left 4 Dead 2.
In this boardgame we used a grid of 7×7 squares and let the outer most squares be the […]

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Program: Graphics

Five week game-concept (Paper-prototype)

Yesterday my group tried to make a paper prototype that will represent the gameplay that we want the final pc game to have. In order to make this reality we started of with a basic boardgame as our base. I used a similar approach in my other group when we made a paperprototype of  Left 4 Dead 2.
In this boardgame we used a grid of 7×7 squares and let the outer most squares be the […]

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Program: Graphics

Five week game-concept (Paper-prototype)

Yesterday my group tried to make a paper prototype that will represent the gameplay that we want the final pc game to have. In order to make this reality we started of with a basic boardgame as our base. I used a similar approach in my other group when we made a paperprototype of  Left 4 Dead 2.
In this boardgame we used a grid of 7×7 squares and let the outer most squares be the […]

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Program: Graphics

Space Shooter 2: Electric Boogaloo

… or maybe not. Actually, yesterday we decided that the name for our Space Shooter should be Candybones Carnival, which I really like.
For the artstyle of the game we decided on a paper cut out sort of look. I struggled a bit with it at the beginning, but I think I’m getting the hang of it!

This is the first version of a background that I did. I never finished it because I quickly realized it didn’t look the way we […]

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Program: Graphics

Space Shooter 2: Electric Boogaloo

… or maybe not. Actually, yesterday we decided that the name for our Space Shooter should be Candybones Carnival, which I really like.
For the artstyle of the game we decided on a paper cut out sort of look. I struggled a bit with it at the beginning, but I think I’m getting the hang of it!

This is the first version of a background that I did. I never finished it because I quickly realized it didn’t look the way we […]

/ Comments Off on Space Shooter 2: Electric Boogaloo
Program: Graphics