Browsing '2014 ': Students starting in 2014

Diver & Fish
Concept sketches, first version.

Clueless fancy pants. The paper prototype
Paper prototype.
Methodology.
Quite many changes has been done since the last time.
As for the setup, we changed that the avatar is not the victim, instead one plays as the thief, breaking in to the mansion. We decided that this would facilitate the setup/story/mechanics, because now we could add items on the map that where more logical according to the setup, we could make the AI have real motives trying to kill the player.
In the beginning of the project when the player […]

Clueless fancy pants. The paper prototype
Paper prototype.
Methodology.
Quite many changes has been done since the last time.
As for the setup, we changed that the avatar is not the victim, instead one plays as the thief, breaking in to the mansion. We decided that this would facilitate the setup/story/mechanics, because now we could add items on the map that where more logical according to the setup, we could make the AI have real motives trying to kill the player.
In the beginning of the project when the player […]
Concept document: Developement diary
Development Diary!
October 13th
Our jetpack orangutan project is in progress!
We have agreed to create the concept for our game about an orangutan with a jetpack.
October 14th
I worked from home today. I searched for a fitting audiovisual representation of what I believe the game could be.
Idea for main character name; Monsieur Singe, being French for ‘Sir Ape’.
Idea for a Power-up; top hat of temporary invincibility, acts as a shield.
Idea for a Power-up; monocle of true sight, slow motion enemies and enemy projectiles.
Super […]
Concept document: Developement diary
Development Diary!
October 13th
Our jetpack orangutan project is in progress!
We have agreed to create the concept for our game about an orangutan with a jetpack.
October 14th
I worked from home today. I searched for a fitting audiovisual representation of what I believe the game could be.
Idea for main character name; Monsieur Singe, being French for ‘Sir Ape’.
Idea for a Power-up; top hat of temporary invincibility, acts as a shield.
Idea for a Power-up; monocle of true sight, slow motion enemies and enemy projectiles.
Super […]
Concept document: Developement diary
Development Diary!
October 13th
Our jetpack orangutan project is in progress!
We have agreed to create the concept for our game about an orangutan with a jetpack.
October 14th
I worked from home today. I searched for a fitting audiovisual representation of what I believe the game could be.
Idea for main character name; Monsieur Singe, being French for ‘Sir Ape’.
Idea for a Power-up; top hat of temporary invincibility, acts as a shield.
Idea for a Power-up; monocle of true sight, slow motion enemies and enemy projectiles.
Super […]
Concept document: Developement diary
Development Diary!
October 13th
Our jetpack orangutan project is in progress!
We have agreed to create the concept for our game about an orangutan with a jetpack.
October 14th
I worked from home today. I searched for a fitting audiovisual representation of what I believe the game could be.
Idea for main character name; Monsieur Singe, being French for ‘Sir Ape’.
Idea for a Power-up; top hat of temporary invincibility, acts as a shield.
Idea for a Power-up; monocle of true sight, slow motion enemies and enemy projectiles.
Super […]

10 week project – first notes
Our assignment was to create a game concept from two words that we were given. Our group, number 15, was given fancypants and clueless. The game needed to be in 2D, with no gravity and it had to contain at least one projectile and three power-ups.
Among the roles, I was chosen to be lead art.
We wanted the game to be focused on exploring, puzzle, challenge and panic. We also needed to include clueless and fancypants somehow. To solve that, we […]

10 week project – first notes
Our assignment was to create a game concept from two words that we were given. Our group, number 15, was given fancypants and clueless. The game needed to be in 2D, with no gravity and it had to contain at least one projectile and three power-ups.
Among the roles, I was chosen to be lead art.
We wanted the game to be focused on exploring, puzzle, challenge and panic. We also needed to include clueless and fancypants somehow. To solve that, we […]

10 week project – first notes
Our assignment was to create a game concept from two words that we were given. Our group, number 15, was given fancypants and clueless. The game needed to be in 2D, with no gravity and it had to contain at least one projectile and three power-ups.
Among the roles, I was chosen to be lead art.
We wanted the game to be focused on exploring, puzzle, challenge and panic. We also needed to include clueless and fancypants somehow. To solve that, we […]

10 week project – first notes
Our assignment was to create a game concept from two words that we were given. Our group, number 15, was given fancypants and clueless. The game needed to be in 2D, with no gravity and it had to contain at least one projectile and three power-ups.
Among the roles, I was chosen to be lead art.
We wanted the game to be focused on exploring, puzzle, challenge and panic. We also needed to include clueless and fancypants somehow. To solve that, we […]
Completing the scrolling shooter in GM
The scrolling shooter game whose creation steps I described in one of the previous posts was the first really playable version – i.e., you had a challenge (approaching enemy planes) and an action to overcome the challenge (shoot/avoid the enemy planes).
However, that version was pretty bland. There was only one kind of enemy planes and hitting any one of them meant losing the game. Boring.
In this post I present the next version of the game, here. I’m not going through the […]
Completing the scrolling shooter in GM
The scrolling shooter game whose creation steps I described in one of the previous posts was the first really playable version – i.e., you had a challenge (approaching enemy planes) and an action to overcome the challenge (shoot/avoid the enemy planes).
However, that version was pretty bland. There was only one kind of enemy planes and hitting any one of them meant losing the game. Boring.
In this post I present the next version of the game, here. I’m not going through the […]
Fancy Mansion
As I’m not quite that good, I don’t have any photos, but today my group was to show our paper prototype of a game we’re designing according to the words of ”Fancy pants” and ”Clueless”… To our teacher.
With fog of war, a great storyteller/game master, and a lot of playtesting, our fany pants rich man with a gun got to chase after the burglar in his home, who kept hiding. Our teacher played very diffrently from our group, taking the route […]
Fancy Mansion
As I’m not quite that good, I don’t have any photos, but today my group was to show our paper prototype of a game we’re designing according to the words of ”Fancy pants” and ”Clueless”… To our teacher.
With fog of war, a great storyteller/game master, and a lot of playtesting, our fany pants rich man with a gun got to chase after the burglar in his home, who kept hiding. Our teacher played very diffrently from our group, taking the route […]

Japanese guestlecture
Two days ago, me and my class got a guestlecture from three japanese sounddesigners and music composers. One of them presented his composed music and the programs that he use. One of these were Sonar X3, which we tested after his presentation. In their studio in the D-bulding, we students were divided in teams of two-four who shared the four available computers in the room.
The assignment was to compose Pyotr Tchaikovskys piano concerto no. 1 with Sonar X3. Me […]

Japanese guestlecture
Two days ago, me and my class got a guestlecture from three japanese sounddesigners and music composers. One of them presented his composed music and the programs that he use. One of these were Sonar X3, which we tested after his presentation. In their studio in the D-bulding, we students were divided in teams of two-four who shared the four available computers in the room.
The assignment was to compose Pyotr Tchaikovskys piano concerto no. 1 with Sonar X3. Me […]
Fancy Mansion
As I’m not quite that good, I don’t have any photos, but today my group was to show our paper prototype of a game we’re designing according to the words of ”Fancy pants” and ”Clueless”… To our teacher.
With fog of war, a great storyteller/game master, and a lot of playtesting, our fany pants rich man with a gun got to chase after the burglar in his home, who kept hiding. Our teacher played very diffrently from our group, taking the route […]
Fancy Mansion
As I’m not quite that good, I don’t have any photos, but today my group was to show our paper prototype of a game we’re designing according to the words of ”Fancy pants” and ”Clueless”… To our teacher.
With fog of war, a great storyteller/game master, and a lot of playtesting, our fany pants rich man with a gun got to chase after the burglar in his home, who kept hiding. Our teacher played very diffrently from our group, taking the route […]

Update statūs studiōrum
Almost a month A reasonable amount of time has passed after the previous post. Here is some update about what happened during that time.
Swedish communication course:
* compose a scientific article about a topic related to your studies (in Swedish)
I decided not to oversimplify things and composed a text that could really qualify for something that (at least in form) is close to a scientific article. You know one with formulae [sic!], citations in square brackets [ ] and a reference/bibliography list at […]

Update statūs studiōrum
Almost a month A reasonable amount of time has passed after the previous post. Here is some update about what happened during that time.
Swedish communication course:
* compose a scientific article about a topic related to your studies (in Swedish)
I decided not to oversimplify things and composed a text that could really qualify for something that (at least in form) is close to a scientific article. You know one with formulae [sic!], citations in square brackets [ ] and a reference/bibliography list at […]
Developers Diary. Meeting 4. Jetpack Orangutan.
Today (22/10 -14) we had our 4th meeting in order to lay a solid foundation for our pitch, and determine what we wanted to do for the next few weeks. After a rather stagnant weekend with a few members (including me) of our group having left the island to spend time with friends and family, it was time to get back on the horse and plan the next phase of our game concept.
In order to start with the pitch, we […]
Developers Diary. Meeting 4. Jetpack Orangutan.
Today (22/10 -14) we had our 4th meeting in order to lay a solid foundation for our pitch, and determine what we wanted to do for the next few weeks. After a rather stagnant weekend with a few members (including me) of our group having left the island to spend time with friends and family, it was time to get back on the horse and plan the next phase of our game concept.
In order to start with the pitch, we […]