Browsing '2014 ': Students starting in 2014

Fail fast, fail better!
Made a game concept
Infectious Parasite Fungi
Fight trough jungle, caves, underwater – Get to the parasite “gravemind” – Stop the infection
Some small changes where made..
Orangotan flying a jetpack
Games

Fail fast, fail better!
Made a game concept
Infectious Parasite Fungi
Fight trough jungle, caves, underwater – Get to the parasite “gravemind” – Stop the infection
Some small changes where made..
Orangotan flying a jetpack
Games

My first ever working game!
Super simple sunshine!
Tried out Gamemaker for the first time and managed to make a game in an afternoon.
Milcoholic – Collect flying milk bottles and dodge flying cows

My first ever working game!
Super simple sunshine!
Tried out Gamemaker for the first time and managed to make a game in an afternoon.
Milcoholic – Collect flying milk bottles and dodge flying cows

My first ever working game!
Super simple sunshine!
Tried out Gamemaker for the first time and managed to make a game in an afternoon.
Milcoholic – Collect flying milk bottles and dodge flying cows

My first ever working game!
Super simple sunshine!
Tried out Gamemaker for the first time and managed to make a game in an afternoon.
Milcoholic – Collect flying milk bottles and dodge flying cows

Jill Markham
Lets make a point and click game about a Nazi-wizard who travels back in time to alter the present.
Jill Markham, who is searching for her boyfriend, gets dragged into more than she could have ever imagined

Jill Markham
Lets make a point and click game about a Nazi-wizard who travels back in time to alter the present.
Jill Markham, who is searching for her boyfriend, gets dragged into more than she could have ever imagined

Jill Markham
Lets make a point and click game about a Nazi-wizard who travels back in time to alter the present.
Jill Markham, who is searching for her boyfriend, gets dragged into more than she could have ever imagined

Jill Markham
Lets make a point and click game about a Nazi-wizard who travels back in time to alter the present.
Jill Markham, who is searching for her boyfriend, gets dragged into more than she could have ever imagined

Project Space Shooter
My pending course Game Analysis & Game Design is coming to an end. This is going to be the final and the biggest assignment this month. Once again we got devided into groups by six. In my group we are three artists and three programmers. The roles are:
ProducerGame DesignerLead CodeLead ArtLead SoundQA – Quality Assurence
My role in this project is as the QA. Short information about what a QA does! 🙂
Quality Assurance (QA) is a way of preventing mistakes or defects in manufactured products and […]

Project Space Shooter
My pending course Game Analysis & Game Design is coming to an end. This is going to be the final and the biggest assignment this month. Once again we got devided into groups by six. In my group we are three artists and three programmers. The roles are:
ProducerGame DesignerLead CodeLead ArtLead SoundQA – Quality Assurence
My role in this project is as the QA. Short information about what a QA does! 🙂
Quality Assurance (QA) is a way of preventing mistakes or defects in manufactured products and […]

A few weeks of game design
So a few weeks has passed and a lot has happened so I am going to try to summarize a bit.
I have learned quite a bit but as usual, the more you learn the more you realize you do not know. But the thing with game design, I think, is that no matter how much you read from books or learn from lectures you still have to try it out. That is where you learn the most. Luckily I have […]

A few weeks of game design
So a few weeks has passed and a lot has happened so I am going to try to summarize a bit.
I have learned quite a bit but as usual, the more you learn the more you realize you do not know. But the thing with game design, I think, is that no matter how much you read from books or learn from lectures you still have to try it out. That is where you learn the most. Luckily I have […]

A few weeks of game design
So a few weeks has passed and a lot has happened so I am going to try to summarize a bit.
I have learned quite a bit but as usual, the more you learn the more you realize you do not know. But the thing with game design, I think, is that no matter how much you read from books or learn from lectures you still have to try it out. That is where you learn the most. Luckily I have […]

A few weeks of game design
So a few weeks has passed and a lot has happened so I am going to try to summarize a bit.
I have learned quite a bit but as usual, the more you learn the more you realize you do not know. But the thing with game design, I think, is that no matter how much you read from books or learn from lectures you still have to try it out. That is where you learn the most. Luckily I have […]

Paper prototype feedback and more
So, in the last week we receieved feedback on our paper prototype.
Our prototype wasn’t really up to par, but it seemed that our general idea about the game came through regardless, we also received a lot of really good feedback on things that we could include or improve on the concept, which was great!
I am feeling we are on the right track so far, still, there is always room for improvement ofcourse, nothing will ever be perfect.
So, now… To our […]

Paper prototype feedback and more
So, in the last week we receieved feedback on our paper prototype.
Our prototype wasn’t really up to par, but it seemed that our general idea about the game came through regardless, we also received a lot of really good feedback on things that we could include or improve on the concept, which was great!
I am feeling we are on the right track so far, still, there is always room for improvement ofcourse, nothing will ever be perfect.
So, now… To our […]

Paper prototype feedback and more
So, in the last week we receieved feedback on our paper prototype.
Our prototype wasn’t really up to par, but it seemed that our general idea about the game came through regardless, we also received a lot of really good feedback on things that we could include or improve on the concept, which was great!
I am feeling we are on the right track so far, still, there is always room for improvement ofcourse, nothing will ever be perfect.
So, now… To our […]

Paper prototype feedback and more
So, in the last week we receieved feedback on our paper prototype.
Our prototype wasn’t really up to par, but it seemed that our general idea about the game came through regardless, we also received a lot of really good feedback on things that we could include or improve on the concept, which was great!
I am feeling we are on the right track so far, still, there is always room for improvement ofcourse, nothing will ever be perfect.
So, now… To our […]

The First Game Jam
A little belated post about the impressions of the first Game Jam as I was busy with other university assignments.
The topic for the Game Jam was Addiction X. Every team could use their own imagination to interpret the topic as they saw fit. Afterwards, in the span of about 6-7 hours every team had to produce a playable game using Game Maker (GM). Game creation was intended as a cooperation between programmers who would write the code in GM and graphics artists who […]

The First Game Jam
A little belated post about the impressions of the first Game Jam as I was busy with other university assignments.
The topic for the Game Jam was Addiction X. Every team could use their own imagination to interpret the topic as they saw fit. Afterwards, in the span of about 6-7 hours every team had to produce a playable game using Game Maker (GM). Game creation was intended as a cooperation between programmers who would write the code in GM and graphics artists who […]

Clueless fancy pants. The paper prototype
Paper prototype.
Methodology.
Quite many changes has been done since the last time.
As for the setup, we changed that the avatar is not the victim, instead one plays as the thief, breaking in to the mansion. We decided that this would facilitate the setup/story/mechanics, because now we could add items on the map that where more logical according to the setup, we could make the AI have real motives trying to kill the player.
In the beginning of the project when the player […]

Clueless fancy pants. The paper prototype
Paper prototype.
Methodology.
Quite many changes has been done since the last time.
As for the setup, we changed that the avatar is not the victim, instead one plays as the thief, breaking in to the mansion. We decided that this would facilitate the setup/story/mechanics, because now we could add items on the map that where more logical according to the setup, we could make the AI have real motives trying to kill the player.
In the beginning of the project when the player […]