Browsing '2014 ': Students starting in 2014
Updates
So, we have now started our 5 weeks project where we are to build a functioning digital game, in theory. Our paper prototype was deemed good by our teacher, Marcus. He laughed quite a bit while playing it, and it felt like he thought the idea was good. We also managed to incorporate our keywords, Thurmaturgy and Summer well. Thurmaturgy as in our main character, our magician. Summer as in the design, taking place on a beach, with beach outfit. […]
Updates
So, we have now started our 5 weeks project where we are to build a functioning digital game, in theory. Our paper prototype was deemed good by our teacher, Marcus. He laughed quite a bit while playing it, and it felt like he thought the idea was good. We also managed to incorporate our keywords, Thurmaturgy and Summer well. Thurmaturgy as in our main character, our magician. Summer as in the design, taking place on a beach, with beach outfit. […]
Updates
So, we have now started our 5 weeks project where we are to build a functioning digital game, in theory. Our paper prototype was deemed good by our teacher, Marcus. He laughed quite a bit while playing it, and it felt like he thought the idea was good. We also managed to incorporate our keywords, Thurmaturgy and Summer well. Thurmaturgy as in our main character, our magician. Summer as in the design, taking place on a beach, with beach outfit. […]
Updates
So, we have now started our 5 weeks project where we are to build a functioning digital game, in theory. Our paper prototype was deemed good by our teacher, Marcus. He laughed quite a bit while playing it, and it felt like he thought the idea was good. We also managed to incorporate our keywords, Thurmaturgy and Summer well. Thurmaturgy as in our main character, our magician. Summer as in the design, taking place on a beach, with beach outfit. […]
Obstacles:
Obstacles:
Boulders: Reaching higher level, there will be boulders on the map. The player will not be able to dig through the boulder so they will need to go around.
Water filled tunnels: When an NPC fills up a tunnel with water the player will not be able to dig there. If they do, they will reach the water and drown. After a while the water will sink through the ground but the tunnel is filled with mud which slow the player […]
Obstacles:
Obstacles:
Boulders: Reaching higher level, there will be boulders on the map. The player will not be able to dig through the boulder so they will need to go around.
Water filled tunnels: When an NPC fills up a tunnel with water the player will not be able to dig there. If they do, they will reach the water and drown. After a while the water will sink through the ground but the tunnel is filled with mud which slow the player […]
Mechanic
Mechanics:
Go up, down, right, left: The player is able to move in any direction with no affect from the gravity.
Enter surface: Go from underground to surface. The player can enter the surface to harvest the crops but the vision is heavily reduced.
Enter underground: Go from the surface to the underground. The player will have full vision now.
Dig: When the player moves underground the player will dig tunnels. If the npc see one of the tunnels, it will fill it up […]
Mechanic
Mechanics:
Go up, down, right, left: The player is able to move in any direction with no affect from the gravity.
Enter surface: Go from underground to surface. The player can enter the surface to harvest the crops but the vision is heavily reduced.
Enter underground: Go from the surface to the underground. The player will have full vision now.
Dig: When the player moves underground the player will dig tunnels. If the npc see one of the tunnels, it will fill it up […]

Underwater Enemies
Concepts for an as of now unnamed game.
Developement Diary: Part 2 (officially part 7)
Today we have divided ourselves to get ahead of the project’s schedule. William and Erik are working on the pitch, Marcus and Alex are working on the concept document and Filip and I are working on the One-Page design, mostly him though since I’ll be finding a suitable rip-o-matic. I found one that fits our purposes, though there could be better ones out there.
Developement Diary: Part 2 (officially part 7)
Today we have divided ourselves to get ahead of the project’s schedule. William and Erik are working on the pitch, Marcus and Alex are working on the concept document and Filip and I are working on the One-Page design, mostly him though since I’ll be finding a suitable rip-o-matic. I found one that fits our purposes, though there could be better ones out there.
Developement Diary: Part 2 (officially part 7)
Today we have divided ourselves to get ahead of the project’s schedule. William and Erik are working on the pitch, Marcus and Alex are working on the concept document and Filip and I are working on the One-Page design, mostly him though since I’ll be finding a suitable rip-o-matic. I found one that fits our purposes, though there could be better ones out there.
Developement Diary: Part 2 (officially part 7)
Today we have divided ourselves to get ahead of the project’s schedule. William and Erik are working on the pitch, Marcus and Alex are working on the concept document and Filip and I are working on the One-Page design, mostly him though since I’ll be finding a suitable rip-o-matic. I found one that fits our purposes, though there could be better ones out there.

Playing with paper and scotch tape

Playing with paper and scotch tape

Gentleman Primate
Defend your home using your arsenal of fruit
We are going to need a paper prototype

Gentleman Primate
Defend your home using your arsenal of fruit
We are going to need a paper prototype

Gentleman Primate
Defend your home using your arsenal of fruit
We are going to need a paper prototype

Gentleman Primate
Defend your home using your arsenal of fruit
We are going to need a paper prototype

Fail fast, fail better!
Made a game concept
Infectious Parasite Fungi
Fight trough jungle, caves, underwater – Get to the parasite “gravemind” – Stop the infection
Some small changes where made..
Orangotan flying a jetpack
Games

Fail fast, fail better!
Made a game concept
Infectious Parasite Fungi
Fight trough jungle, caves, underwater – Get to the parasite “gravemind” – Stop the infection
Some small changes where made..
Orangotan flying a jetpack
Games