Browsing '2014 ': Students starting in 2014

Week 7 & 8: Continuation on Space Shooter

The seventh week mainly went into fleshing out the core components of our new shooter. The paper prototype we worked on featured three lanes, each with a tree at the player’s end. In these lanes, the game master, representing the AI, places enemy cards which the player will be forced to react to and defend against. The player then places his or her cards in the lane they want to defend. Both player and enemy cards have different attack and […]

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Program: Graphics

Week 7 & 8: Continuation on Space Shooter

The seventh week mainly went into fleshing out the core components of our new shooter. The paper prototype we worked on featured three lanes, each with a tree at the player’s end. In these lanes, the game master, representing the AI, places enemy cards which the player will be forced to react to and defend against. The player then places his or her cards in the lane they want to defend. Both player and enemy cards have different attack and […]

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Program: Graphics

Week 7 & 8: Continuation on Space Shooter

The seventh week mainly went into fleshing out the core components of our new shooter. The paper prototype we worked on featured three lanes, each with a tree at the player’s end. In these lanes, the game master, representing the AI, places enemy cards which the player will be forced to react to and defend against. The player then places his or her cards in the lane they want to defend. Both player and enemy cards have different attack and […]

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Program: Graphics

Week 7 & 8: Continuation on Space Shooter

The seventh week mainly went into fleshing out the core components of our new shooter. The paper prototype we worked on featured three lanes, each with a tree at the player’s end. In these lanes, the game master, representing the AI, places enemy cards which the player will be forced to react to and defend against. The player then places his or her cards in the lane they want to defend. Both player and enemy cards have different attack and […]

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Program: Graphics

Change of plans

Alternative title: PIÑATA SMASH!
Almost a week ago now, on thursday, we showed Marcus our paper prototype for Candybones Carnival. He basically thought we had a fairly soild space shooter, even though we needed to clarify some things. However, one of his biggest criticisms were that we had done the minimum requirements for the assignment and not more than that. We had a space shooter, but that was all it was.
So, we decided to take a break for a few days.
At […]

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Program: Graphics

Change of plans

Alternative title: PIÑATA SMASH!
Almost a week ago now, on thursday, we showed Marcus our paper prototype for Candybones Carnival. He basically thought we had a fairly soild space shooter, even though we needed to clarify some things. However, one of his biggest criticisms were that we had done the minimum requirements for the assignment and not more than that. We had a space shooter, but that was all it was.
So, we decided to take a break for a few days.
At […]

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Program: Graphics

Change of plans

Alternative title: PIÑATA SMASH!
Almost a week ago now, on thursday, we showed Marcus our paper prototype for Candybones Carnival. He basically thought we had a fairly soild space shooter, even though we needed to clarify some things. However, one of his biggest criticisms were that we had done the minimum requirements for the assignment and not more than that. We had a space shooter, but that was all it was.
So, we decided to take a break for a few days.
At […]

/ Comments Off on Change of plans
Program: Graphics

Change of plans

Alternative title: PIÑATA SMASH!
Almost a week ago now, on thursday, we showed Marcus our paper prototype for Candybones Carnival. He basically thought we had a fairly soild space shooter, even though we needed to clarify some things. However, one of his biggest criticisms were that we had done the minimum requirements for the assignment and not more than that. We had a space shooter, but that was all it was.
So, we decided to take a break for a few days.
At […]

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Program: Graphics

Developement Diary; part 9

Today we are working on the project in general, what we get done. Focus on the concept document, pitch and one-pager.
I worked on target audiences today. I failed. I have a very hard time defining an audience for this game.

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Program: Programming

Developement Diary; part 9

Today we are working on the project in general, what we get done. Focus on the concept document, pitch and one-pager.
I worked on target audiences today. I failed. I have a very hard time defining an audience for this game.

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Program: Programming

Developement Diary; part 9

Today we are working on the project in general, what we get done. Focus on the concept document, pitch and one-pager.
I worked on target audiences today. I failed. I have a very hard time defining an audience for this game.

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Program: Programming

Developement Diary; part 9

Today we are working on the project in general, what we get done. Focus on the concept document, pitch and one-pager.
I worked on target audiences today. I failed. I have a very hard time defining an audience for this game.

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Program: Programming

Developement Diary; scriptum post

October 28th
The pitch draft was presented and even though positive feedback was given, a lot of the information we had wasn’t even on the pitch and therefore it is a bit confusing as to what feedback is even valid at the moment.

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Program: Programming

Developement Diary; scriptum post

October 28th
The pitch draft was presented and even though positive feedback was given, a lot of the information we had wasn’t even on the pitch and therefore it is a bit confusing as to what feedback is even valid at the moment.

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Program: Programming

Developement Diary; scriptum post

October 28th
The pitch draft was presented and even though positive feedback was given, a lot of the information we had wasn’t even on the pitch and therefore it is a bit confusing as to what feedback is even valid at the moment.

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Program: Programming

Developement Diary; scriptum post

October 28th
The pitch draft was presented and even though positive feedback was given, a lot of the information we had wasn’t even on the pitch and therefore it is a bit confusing as to what feedback is even valid at the moment.

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Program: Programming

Astrophobia card-game

Astrophobia simulates being stranded aboard a spaceship that has been infested by replicants. The replicants are a dreaded race of space faring larvae that enter the human brain via the ear canal and feeds on the genetic information. This allows them to withdraw and enter their pupation phase where they grow into a perfect replica of the victim. In the early stages the replicants have no knowledge of their true origin and firmly believe themselves to be the person that […]

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Program: Graphics

Astrophobia card-game

Astrophobia simulates being stranded aboard a spaceship that has been infested by replicants. The replicants are a dreaded race of space faring larvae that enter the human brain via the ear canal and feeds on the genetic information. This allows them to withdraw and enter their pupation phase where they grow into a perfect replica of the victim. In the early stages the replicants have no knowledge of their true origin and firmly believe themselves to be the person that […]

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Program: Graphics

Astrophobia card-game

Astrophobia simulates being stranded aboard a spaceship that has been infested by replicants. The replicants are a dreaded race of space faring larvae that enter the human brain via the ear canal and feeds on the genetic information. This allows them to withdraw and enter their pupation phase where they grow into a perfect replica of the victim. In the early stages the replicants have no knowledge of their true origin and firmly believe themselves to be the person that […]

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Program: Graphics

Astrophobia card-game

Astrophobia simulates being stranded aboard a spaceship that has been infested by replicants. The replicants are a dreaded race of space faring larvae that enter the human brain via the ear canal and feeds on the genetic information. This allows them to withdraw and enter their pupation phase where they grow into a perfect replica of the victim. In the early stages the replicants have no knowledge of their true origin and firmly believe themselves to be the person that […]

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Program: Graphics

Reverse Engineering

Battlefield re-enactment
Capture and hold flag positions whilst some 13yearold sneaks around and camps at your base, or uses a tank


Rules
This is a game of war. Your mission is to deplete your enemy’s tickets by either killing them or by holding flags. You choose a faction to fight for, China or USA. The game should be played by an even number of players and be even numbered in each team. But it can be played with an uneven […]

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Program: Graphics

Reverse Engineering

Battlefield re-enactment
Capture and hold flag positions whilst some 13yearold sneaks around and camps at your base, or uses a tank


Rules
This is a game of war. Your mission is to deplete your enemy’s tickets by either killing them or by holding flags. You choose a faction to fight for, China or USA. The game should be played by an even number of players and be even numbered in each team. But it can be played with an uneven […]

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Program: Graphics

Reverse Engineering

Battlefield re-enactment
Capture and hold flag positions whilst some 13yearold sneaks around and camps at your base, or uses a tank


Rules
This is a game of war. Your mission is to deplete your enemy’s tickets by either killing them or by holding flags. You choose a faction to fight for, China or USA. The game should be played by an even number of players and be even numbered in each team. But it can be played with an uneven […]

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Program: Graphics

Reverse Engineering

Battlefield re-enactment
Capture and hold flag positions whilst some 13yearold sneaks around and camps at your base, or uses a tank


Rules
This is a game of war. Your mission is to deplete your enemy’s tickets by either killing them or by holding flags. You choose a faction to fight for, China or USA. The game should be played by an even number of players and be even numbered in each team. But it can be played with an uneven […]

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Program: Graphics