Browsing '2014 ': Students starting in 2014

Failing makes success
We started off the sixth of October with getting the assignment. Each team consists of 5-6 people. The task was to design a concept for a simple space shooter type of game with the following requirements:
– 2D
– No gravity (not requiring a gravity system in the game)
– PC controls
– No network
– Single player (Multiplayer and Co-Op can be optional as long as the game is playable as 1 person.)
Each team got two things they had to incorporate in the concept. […]

Failing makes success
We started off the sixth of October with getting the assignment. Each team consists of 5-6 people. The task was to design a concept for a simple space shooter type of game with the following requirements:
– 2D
– No gravity (not requiring a gravity system in the game)
– PC controls
– No network
– Single player (Multiplayer and Co-Op can be optional as long as the game is playable as 1 person.)
Each team got two things they had to incorporate in the concept. […]

Failing makes success
We started off the sixth of October with getting the assignment. Each team consists of 5-6 people. The task was to design a concept for a simple space shooter type of game with the following requirements:
– 2D
– No gravity (not requiring a gravity system in the game)
– PC controls
– No network
– Single player (Multiplayer and Co-Op can be optional as long as the game is playable as 1 person.)
Each team got two things they had to incorporate in the concept. […]

Failing makes success
We started off the sixth of October with getting the assignment. Each team consists of 5-6 people. The task was to design a concept for a simple space shooter type of game with the following requirements:
– 2D
– No gravity (not requiring a gravity system in the game)
– PC controls
– No network
– Single player (Multiplayer and Co-Op can be optional as long as the game is playable as 1 person.)
Each team got two things they had to incorporate in the concept. […]
Personal View on the Pitches
Today the different groups gathered to show their pitches for the space shooter concepts that we have been working on for the last five weeks. I took small notes during every other group’s pitch which will be presented below. Keep in mind that these are my subjective opinions, and each text is written during or just after the pitch was presented. There is also no text on the game ”Green Warden”, since this was from my group and I concider myself […]
Personal View on the Pitches
Today the different groups gathered to show their pitches for the space shooter concepts that we have been working on for the last five weeks. I took small notes during every other group’s pitch which will be presented below. Keep in mind that these are my subjective opinions, and each text is written during or just after the pitch was presented. There is also no text on the game ”Green Warden”, since this was from my group and I concider myself […]
Personal View on the Pitches
Today the different groups gathered to show their pitches for the space shooter concepts that we have been working on for the last five weeks. I took small notes during every other group’s pitch which will be presented below. Keep in mind that these are my subjective opinions, and each text is written during or just after the pitch was presented. There is also no text on the game ”Green Warden”, since this was from my group and I concider myself […]
Personal View on the Pitches
Today the different groups gathered to show their pitches for the space shooter concepts that we have been working on for the last five weeks. I took small notes during every other group’s pitch which will be presented below. Keep in mind that these are my subjective opinions, and each text is written during or just after the pitch was presented. There is also no text on the game ”Green Warden”, since this was from my group and I concider myself […]
Gameplay
Once again rewrote gameplay for the space shooter concept after feedback during pitch help meeting. Its starting to feel like my baby.
Gameplay
Once again rewrote gameplay for the space shooter concept after feedback during pitch help meeting. Its starting to feel like my baby.

Día de los Piñata
Here’s a collection of art I made for our game!
Here’s the main character you play as. It’s a piñata that grows and shrinks in size depending on how much candy you’ve collected. This is the largest size.
Depending on which size you are, you can smash different objects around the level for score. There are small, medium and large object. This is a medium size object, a churro cart, that glows in bright red, since that is the color […]

Día de los Piñata
Here’s a collection of art I made for our game!
Here’s the main character you play as. It’s a piñata that grows and shrinks in size depending on how much candy you’ve collected. This is the largest size.
Depending on which size you are, you can smash different objects around the level for score. There are small, medium and large object. This is a medium size object, a churro cart, that glows in bright red, since that is the color […]

Día de los Piñata
Here’s a collection of art I made for our game!
Here’s the main character you play as. It’s a piñata that grows and shrinks in size depending on how much candy you’ve collected. This is the largest size.
Depending on which size you are, you can smash different objects around the level for score. There are small, medium and large object. This is a medium size object, a churro cart, that glows in bright red, since that is the color […]

Día de los Piñata
Here’s a collection of art I made for our game!
Here’s the main character you play as. It’s a piñata that grows and shrinks in size depending on how much candy you’ve collected. This is the largest size.
Depending on which size you are, you can smash different objects around the level for score. There are small, medium and large object. This is a medium size object, a churro cart, that glows in bright red, since that is the color […]
Developement Diary; part 10
Earlier today I justified my choice of music that I felt represented the game’s ‘feel’.
This is what I said:
“As I heard the song ‘Success with Baboon’ I had a vision. This vision became, for me, the intro sequence of the game and it was similar to this; Monsieur Singe, our protagonist, is awakened by murmurs. Drowsily walking over to the window facing these muffled voices, he discovers that strange creatures wielding the power to revoke his claim to territory (sponges), […]
Developement Diary; part 10
Earlier today I justified my choice of music that I felt represented the game’s ‘feel’.
This is what I said:
“As I heard the song ‘Success with Baboon’ I had a vision. This vision became, for me, the intro sequence of the game and it was similar to this; Monsieur Singe, our protagonist, is awakened by murmurs. Drowsily walking over to the window facing these muffled voices, he discovers that strange creatures wielding the power to revoke his claim to territory (sponges), […]
Developement Diary; part 10
Earlier today I justified my choice of music that I felt represented the game’s ‘feel’.
This is what I said:
“As I heard the song ‘Success with Baboon’ I had a vision. This vision became, for me, the intro sequence of the game and it was similar to this; Monsieur Singe, our protagonist, is awakened by murmurs. Drowsily walking over to the window facing these muffled voices, he discovers that strange creatures wielding the power to revoke his claim to territory (sponges), […]
Developement Diary; part 10
Earlier today I justified my choice of music that I felt represented the game’s ‘feel’.
This is what I said:
“As I heard the song ‘Success with Baboon’ I had a vision. This vision became, for me, the intro sequence of the game and it was similar to this; Monsieur Singe, our protagonist, is awakened by murmurs. Drowsily walking over to the window facing these muffled voices, he discovers that strange creatures wielding the power to revoke his claim to territory (sponges), […]
5 week project: Heartbeat bat
This week we began working on our pitch for the five week project. We are now closing in on the final week. Lisa from our group was working on the design through Powerpoint while the rest of us focused on the text and images for the pitch.
I myself tried to figure out how to make a gif. I also did a sprite sheet with 22 pictures of our bat (Crank) and when I finally added all the images together I […]
5 week project: Heartbeat bat
This week we began working on our pitch for the five week project. We are now closing in on the final week. Lisa from our group was working on the design through Powerpoint while the rest of us focused on the text and images for the pitch.
I myself tried to figure out how to make a gif. I also did a sprite sheet with 22 pictures of our bat (Crank) and when I finally added all the images together I […]
5 week project: Heartbeat bat
This week we began working on our pitch for the five week project. We are now closing in on the final week. Lisa from our group was working on the design through Powerpoint while the rest of us focused on the text and images for the pitch.
I myself tried to figure out how to make a gif. I also did a sprite sheet with 22 pictures of our bat (Crank) and when I finally added all the images together I […]
5 week project: Heartbeat bat
This week we began working on our pitch for the five week project. We are now closing in on the final week. Lisa from our group was working on the design through Powerpoint while the rest of us focused on the text and images for the pitch.
I myself tried to figure out how to make a gif. I also did a sprite sheet with 22 pictures of our bat (Crank) and when I finally added all the images together I […]