Browsing '2014 ': Students starting in 2014

Game programming I – Week 3


 
This week we have discussed and learned about classes, while the course is getting increasingly tough, this felt like a rather easy concept as we had already worked with concepts that were quite alike this when working with Pong during week two.
In general I am starting to feel as if I am falling behind as I find myself having a harder time grasping the exercises and especially as I spent two weeks on a single exercise from week two […]

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Program: Programming

Game programming I – Week 3


 
This week we have discussed and learned about classes, while the course is getting increasingly tough, this felt like a rather easy concept as we had already worked with concepts that were quite alike this when working with Pong during week two.
In general I am starting to feel as if I am falling behind as I find myself having a harder time grasping the exercises and especially as I spent two weeks on a single exercise from week two […]

/ Comments Off on Game programming I – Week 3
Program: Programming

Game programming I – Week 3


 
This week we have discussed and learned about classes, while the course is getting increasingly tough, this felt like a rather easy concept as we had already worked with concepts that were quite alike this when working with Pong during week two.
In general I am starting to feel as if I am falling behind as I find myself having a harder time grasping the exercises and especially as I spent two weeks on a single exercise from week two […]

/ Comments Off on Game programming I – Week 3
Program: Programming

Game programming I – Week 3


 
This week we have discussed and learned about classes, while the course is getting increasingly tough, this felt like a rather easy concept as we had already worked with concepts that were quite alike this when working with Pong during week two.
In general I am starting to feel as if I am falling behind as I find myself having a harder time grasping the exercises and especially as I spent two weeks on a single exercise from week two […]

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Program: Programming

From thumbnail to turnaround

This week’s assignment in 2D graphics was to chose one of the thumbnails we made two weeks ago and make a full character out of it! The thumbnail I chose is the one to the upper left. First we had to create a background and a personality for out character, so this is my princess Bella:
Name: Princess Bella
Gender: Female
Physical health/handicaps: Good mental and physical health, fairly strong, quick and agile for her age. No handicaps.
Personality: Very bubbly and […]

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Program: Graphics

From thumbnail to turnaround

This week’s assignment in 2D graphics was to chose one of the thumbnails we made two weeks ago and make a full character out of it! The thumbnail I chose is the one to the upper left. First we had to create a background and a personality for out character, so this is my princess Bella:
Name: Princess Bella
Gender: Female
Physical health/handicaps: Good mental and physical health, fairly strong, quick and agile for her age. No handicaps.
Personality: Very bubbly and […]

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Program: Graphics

Programming: Week 3

Week 3 is all about classes. Again, this is totally new to me but it is doable.
Just one exercise this time, more on classes to come.
Ex.2
Define a “Person” class. Within the class, define private variables (member variables/data members) to hold the age (an int) and the name (an std::string). Define public methods to assign values to the private variables and access the values in the private variables.
Use the class in a program so that the main() function calls the methods […]

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Program: Programming

Programming: Week 3

Week 3 is all about classes. Again, this is totally new to me but it is doable.
Just one exercise this time, more on classes to come.
Ex.2
Define a “Person” class. Within the class, define private variables (member variables/data members) to hold the age (an int) and the name (an std::string). Define public methods to assign values to the private variables and access the values in the private variables.
Use the class in a program so that the main() function calls the methods […]

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Program: Programming

Perspective and Fizzlefink

It is already my third week of my 2D course here at the University and I am lovin’ it! Time is flying away when having this much fun. This week we got to choose one character out of our 20 thumbnails. For our third assign-ment we created a: 
               Turnaround – Action Pose – Head shot – Background and History                                    […]

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Program: Graphics

Perspective and Fizzlefink

It is already my third week of my 2D course here at the University and I am lovin’ it! Time is flying away when having this much fun. This week we got to choose one character out of our 20 thumbnails. For our third assign-ment we created a: 
               Turnaround – Action Pose – Head shot – Background and History                                    […]

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Program: Graphics

Celsius to Fahrenheit

När jag försökte skriva ett program som omvandlar Fahrenheit fann jag att jag hade problem med att vad jag än skrev fick jag samma värde i slutändan. När jag skrev koden använde jag mig utav ett exempel program som vi fick i en PDF från en av de … – Läs hela inlägget här

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Program: Programming

Celsius to Fahrenheit

När jag försökte skriva ett program som omvandlar Fahrenheit fann jag att jag hade problem med att vad jag än skrev fick jag samma värde i slutändan. När jag skrev koden använde jag mig utav ett exempel program som vi fick i en PDF från en av de … – Läs hela inlägget här

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Program: Programming

Pong!

The end of the second week of Game Programming I and our lecturer  guided the class in putting together basic, two-player Pong during a two-day intensive workshop. In this project we’ve gone beyond the scope of what we’ve covered so far in the course, which has no programming prerequisites, so it’s right into the deep end!
Collision in this version is rough:
The ball can sometimes get “stuck” against the paddle. The collision programming negates the direction but the ball sometimes doesn’t […]

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Program: Programming

Pong!

The end of the second week of Game Programming I and our lecturer  guided the class in putting together basic, two-player Pong during a two-day intensive workshop. In this project we’ve gone beyond the scope of what we’ve covered so far in the course, which has no programming prerequisites, so it’s right into the deep end!
Collision in this version is rough:
The ball can sometimes get “stuck” against the paddle. The collision programming negates the direction but the ball sometimes doesn’t […]

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Program: Programming

Squash (pong mod)

This is sort of a late blog post due to a busy weekend, so I’m posting now.
(Sorry if the language is confusing somewhere)
Last week we learned some fundamentals of programming by creating the simple game Pong. Allthough the simplicity I think I’ve learned alot from that!
I’ve been tweeking around on the Pong-code we did and made my own little game: Squash (it’s not complete though)
So basically, the mechanics are kind of the same as Pong, but instead of having […]

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Program: Programming

Squash (pong mod)

This is sort of a late blog post due to a busy weekend, so I’m posting now.
(Sorry if the language is confusing somewhere)
Last week we learned some fundamentals of programming by creating the simple game Pong. Allthough the simplicity I think I’ve learned alot from that!
I’ve been tweeking around on the Pong-code we did and made my own little game: Squash (it’s not complete though)
So basically, the mechanics are kind of the same as Pong, but instead of having […]

/ Comments Off on Squash (pong mod)
Program: Programming

Squash (pong mod)

This is sort of a late blog post due to a busy weekend, so I’m posting now.
(Sorry if the language is confusing somewhere)
Last week we learned some fundamentals of programming by creating the simple game Pong. Allthough the simplicity I think I’ve learned alot from that!
I’ve been tweeking around on the Pong-code we did and made my own little game: Squash (it’s not complete though)
So basically, the mechanics are kind of the same as Pong, but instead of having […]

/ Comments Off on Squash (pong mod)
Program: Programming

Squash (pong mod)

This is sort of a late blog post due to a busy weekend, so I’m posting now.
(Sorry if the language is confusing somewhere)
Last week we learned some fundamentals of programming by creating the simple game Pong. Allthough the simplicity I think I’ve learned alot from that!
I’ve been tweeking around on the Pong-code we did and made my own little game: Squash (it’s not complete though)
So basically, the mechanics are kind of the same as Pong, but instead of having […]

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Program: Programming

Perspective Training

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Program: Graphics

Perspective Training

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Program: Graphics

Second Week of Programming: Making Pong and Doing extra work with Classes

Since I’m going back to Stockholm during week 3’s classes, I asked for the assignments in advance so I could brush up on my old C++ knowledge.
Firstly though, we made pong with SDL(Simple Directmedia Library). A programming library is a set of predefined functions and classes which can aid you in different ways. If I want to make a game, I don’t necessarily need to know how to program the graphics card, but SDL do and helps me with that […]

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Program: Programming

Second Week of Programming: Making Pong and Doing extra work with Classes

Since I’m going back to Stockholm during week 3’s classes, I asked for the assignments in advance so I could brush up on my old C++ knowledge.
Firstly though, we made pong with SDL(Simple Directmedia Library). A programming library is a set of predefined functions and classes which can aid you in different ways. If I want to make a game, I don’t necessarily need to know how to program the graphics card, but SDL do and helps me with that […]

/ Comments Off on Second Week of Programming: Making Pong and Doing extra work with Classes
Program: Programming

Pointers and Pong with SDL

Second week the programming course, this week the lectures been about arrays, pointers and how to handle RAM, and this is something I’ve had some trouble getting my head around in the past, pointers and memory allocation that is. I’ve worked with pointers and the new- and delete operators, in the past but never really understood how they work, how I use them or why I should use them.
So if I understood everything right, this is what I’ve learned:
Every time […]

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Program: Programming

Pointers and Pong with SDL

Second week the programming course, this week the lectures been about arrays, pointers and how to handle RAM, and this is something I’ve had some trouble getting my head around in the past, pointers and memory allocation that is. I’ve worked with pointers and the new- and delete operators, in the past but never really understood how they work, how I use them or why I should use them.
So if I understood everything right, this is what I’ve learned:
Every time […]

/ Comments Off on Pointers and Pong with SDL
Program: Programming