Browsing '2014 ': Students starting in 2014

Programming week 5 – Final build of Arkanoid


We have completed building the game Arkanoid and I’ve had loads of fun doing it, it’s also been quite hard understanding each line of code, but I think it’s gone quite well.
So we are soon done with the course, what remains is next week with some lectures on collision and how it works. Then we’re supposed to build our very own game, either as one or in groups of two. Me and my classmate has decided to build the […]

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Program: Programming

Programming week 5 – Final build of Arkanoid


We have completed building the game Arkanoid and I’ve had loads of fun doing it, it’s also been quite hard understanding each line of code, but I think it’s gone quite well.
So we are soon done with the course, what remains is next week with some lectures on collision and how it works. Then we’re supposed to build our very own game, either as one or in groups of two. Me and my classmate has decided to build the […]

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Program: Programming

Programming: Week 3 (cont. 2)

Ex. 6
Define a class that is able to describe any of the 52 cards in a pack of cards. Include a Print method that outputs the suit and the rank of a card.

Class Design Considerations
The class Card should contain the info required to uniquely identify a card, i.e., describe its suit (Hearts, Diamonds, Spades, Clubs) and rank (A, 1, 2, … 10, J, Q, K).
The class needs at least two member variables, one for suit and one for rank. You […]

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Program: Programming

Programming: Week 3 (cont. 2)

Ex. 6
Define a class that is able to describe any of the 52 cards in a pack of cards. Include a Print method that outputs the suit and the rank of a card.

Class Design Considerations
The class Card should contain the info required to uniquely identify a card, i.e., describe its suit (Hearts, Diamonds, Spades, Clubs) and rank (A, 1, 2, … 10, J, Q, K).
The class needs at least two member variables, one for suit and one for rank. You […]

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Program: Programming

ChristmasCrush

I attended to a game jam this weekend and it was both hard and super fun! I ended up being in a group of three first year students with no programmers, so I took the task of being our ”programmer” as far as making a game in game maker goes. The artwork naturally became the highlight of our game. Even tho it is not a game with cool mechanics I´m proud of the fact that we got it to work […]

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Program: Graphics

ChristmasCrush

I attended to a game jam this weekend and it was both hard and super fun! I ended up being in a group of three first year students with no programmers, so I took the task of being our ”programmer” as far as making a game in game maker goes. The artwork naturally became the highlight of our game. Even tho it is not a game with cool mechanics I´m proud of the fact that we got it to work […]

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Program: Graphics

ChristmasCrush

I attended to a game jam this weekend and it was both hard and super fun! I ended up being in a group of three first year students with no programmers, so I took the task of being our ”programmer” as far as making a game in game maker goes. The artwork naturally became the highlight of our game. Even tho it is not a game with cool mechanics I´m proud of the fact that we got it to work […]

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Program: Graphics

ChristmasCrush

I attended to a game jam this weekend and it was both hard and super fun! I ended up being in a group of three first year students with no programmers, so I took the task of being our ”programmer” as far as making a game in game maker goes. The artwork naturally became the highlight of our game. Even tho it is not a game with cool mechanics I´m proud of the fact that we got it to work […]

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Program: Graphics

Keep your hand steady, it is time for Line Art.

Hello people!
Last week, 4 weeks into this course, we were supposed to clean up the character we made during week 3. This time there should be no more unfinished lines left, everything should be clean, and the lines straight and easy to see. No extra lines nor construction lines whatsoever. It was really difficult to keep it all so clean, and at first I tried to make the line perfect from the beginning. My teacher noticed and told me to […]

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Program: Graphics

Keep your hand steady, it is time for Line Art.

Hello people!
Last week, 4 weeks into this course, we were supposed to clean up the character we made during week 3. This time there should be no more unfinished lines left, everything should be clean, and the lines straight and easy to see. No extra lines nor construction lines whatsoever. It was really difficult to keep it all so clean, and at first I tried to make the line perfect from the beginning. My teacher noticed and told me to […]

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Program: Graphics

Constructions and turnarounds

Hello people!
3 weeks into our course we were supposed to make a character out of our thumbnails, either combining a bunch of them or constructing one as it is, with maybe a couple of modifications.
We had 2 drawing assignments for that week. The first one;
Constructing your character from step 1 to 3 in a neutral pose:
Step one: The thumbnail you wanted to go with, if you aren’t combining a bunch of them. In my case I had one of the […]

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Program: Graphics

Constructions and turnarounds

Hello people!
3 weeks into our course we were supposed to make a character out of our thumbnails, either combining a bunch of them or constructing one as it is, with maybe a couple of modifications.
We had 2 drawing assignments for that week. The first one;
Constructing your character from step 1 to 3 in a neutral pose:
Step one: The thumbnail you wanted to go with, if you aren’t combining a bunch of them. In my case I had one of the […]

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Program: Graphics

Keep your hand steady, it is time for Line Art.

Hello people!
Last week, 4 weeks into this course, we were supposed to clean up the character we made during week 3. This time there should be no more unfinished lines left, everything should be clean, and the lines straight and easy to see. No extra lines nor construction lines whatsoever. It was really difficult to keep it all so clean, and at first I tried to make the line perfect from the beginning. My teacher noticed and told me to […]

/ Comments Off on Keep your hand steady, it is time for Line Art.
Program: Graphics

Keep your hand steady, it is time for Line Art.

Hello people!
Last week, 4 weeks into this course, we were supposed to clean up the character we made during week 3. This time there should be no more unfinished lines left, everything should be clean, and the lines straight and easy to see. No extra lines nor construction lines whatsoever. It was really difficult to keep it all so clean, and at first I tried to make the line perfect from the beginning. My teacher noticed and told me to […]

/ Comments Off on Keep your hand steady, it is time for Line Art.
Program: Graphics

Constructions and turnarounds

Hello people!
3 weeks into our course we were supposed to make a character out of our thumbnails, either combining a bunch of them or constructing one as it is, with maybe a couple of modifications.
We had 2 drawing assignments for that week. The first one;
Constructing your character from step 1 to 3 in a neutral pose:
Step one: The thumbnail you wanted to go with, if you aren’t combining a bunch of them. In my case I had one of the […]

/ Comments Off on Constructions and turnarounds
Program: Graphics

Constructions and turnarounds

Hello people!
3 weeks into our course we were supposed to make a character out of our thumbnails, either combining a bunch of them or constructing one as it is, with maybe a couple of modifications.
We had 2 drawing assignments for that week. The first one;
Constructing your character from step 1 to 3 in a neutral pose:
Step one: The thumbnail you wanted to go with, if you aren’t combining a bunch of them. In my case I had one of the […]

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Program: Graphics

Classes, inheritance and the pureness of a virtual class

Hello, I’m back.
So over the last two weeks we’ve finished the introduction part of the course, and I am now in uncharted territory. I’ve learned more about classes, which I knew a little bit about before but not too much, and I am now a master of class inheritance and pure virtual classes! No, just kidding, it still is a bit confusing from time to time, especially when dealing with pointers and arrays that are filled with pointers that point […]

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Program: Programming

Classes, inheritance and the pureness of a virtual class

Hello, I’m back.
So over the last two weeks we’ve finished the introduction part of the course, and I am now in uncharted territory. I’ve learned more about classes, which I knew a little bit about before but not too much, and I am now a master of class inheritance and pure virtual classes! No, just kidding, it still is a bit confusing from time to time, especially when dealing with pointers and arrays that are filled with pointers that point […]

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Program: Programming

GameProgramming – week4

We have already gotten to week four as we go forth with more SDL.
Starting the week with explaining recursion.
Recursion is when a function calls it self so it will continue until it says stop or infinite. We used it to calculate a factorial value. Also explained how you can sort arrays ans about std::fstream with differs a bit from what we have used up until now to print text to a console window, used std::cout until now.
The rest of the […]

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Program: Programming

GameProgramming – week4

We have already gotten to week four as we go forth with more SDL.
Starting the week with explaining recursion.
Recursion is when a function calls it self so it will continue until it says stop or infinite. We used it to calculate a factorial value. Also explained how you can sort arrays ans about std::fstream with differs a bit from what we have used up until now to print text to a console window, used std::cout until now.
The rest of the […]

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Program: Programming

Week 4 of Game Programming 1 – Project preparation

In this week of Game Programming 1, we have been doing a lot of live coding. The code we have been writing is a blueprint for the upcomming project. The project is to create a game in the Simple DirectMedia Library. The game I and my partner (unoakerlund.wordpress.com) have decided to create is Bomberman, so a lot of time this week has gone to study the mechanics and objects that Bomberman contains.
The coding we have been doing is a blueprint that we […]

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Program: Programming

Week 4 of Game Programming 1 – Project preparation

In this week of Game Programming 1, we have been doing a lot of live coding. The code we have been writing is a blueprint for the upcomming project. The project is to create a game in the Simple DirectMedia Library. The game I and my partner (unoakerlund.wordpress.com) have decided to create is Bomberman, so a lot of time this week has gone to study the mechanics and objects that Bomberman contains.
The coding we have been doing is a blueprint that we […]

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Program: Programming

2D-graphics, theory and application I – Week 4

This week we learned the basics of Photoshop and how to do a clean line-art. Our assignment for this week was to draw the best lineart we could of our character and write a reflection about it. To do this we were provided various resources, amongst others a video by Leo Sandberg about cleaning up your lines. Even if the drawing itself isn’t very advanced, it gives useful tips about lines, Link to video.
For my hand-in, I started out with […]

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Program: Graphics

2D-graphics, theory and application I – Week 4

This week we learned the basics of Photoshop and how to do a clean line-art. Our assignment for this week was to draw the best lineart we could of our character and write a reflection about it. To do this we were provided various resources, amongst others a video by Leo Sandberg about cleaning up your lines. Even if the drawing itself isn’t very advanced, it gives useful tips about lines, Link to video.
For my hand-in, I started out with […]

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Program: Graphics