Browsing '2014 ': Students starting in 2014
Projektets start!
Nu är det dags att börja med projektet som vi måste välja spel till. Jag och min vän Sebastian har valt att jobba i grupp för att hjälpas åt. När vi skulle välja spel ville vi ta något enkelt eftersom vi båda är lite av n00bs när det kommer till … – Läs hela inlägget här
Projektets start!
Nu är det dags att börja med projektet som vi måste välja spel till. Jag och min vän Sebastian har valt att jobba i grupp för att hjälpas åt. När vi skulle välja spel ville vi ta något enkelt eftersom vi båda är lite av n00bs när det kommer till … – Läs hela inlägget här
10-20 slumpmässiga nummer med hjälp av array
I uppgiften skulle jag låta användaren skriva in ett heltal mellan 10-20 och skulle därifrån allokera en array med slumpmässiga nummer. Lika många som heltalet användaren skrev in. Vid det här laget har vi fått facit till vecka tvås uppgifter. Jag … – Läs hela inlägget här
10-20 slumpmässiga nummer med hjälp av array
I uppgiften skulle jag låta användaren skriva in ett heltal mellan 10-20 och skulle därifrån allokera en array med slumpmässiga nummer. Lika många som heltalet användaren skrev in. Vid det här laget har vi fått facit till vecka tvås uppgifter. Jag … – Läs hela inlägget här
Struktur
Uppgiften var att översätta en string till rövarspråk. Denna uppgiften stötte jag inte på mycket problem men jag hade svårt att börja. Jag gjorde som jag brukar göra när jag kommer till nya uppgifter, jag börjar en kod och ser om det är rätt. Men nu … – Läs hela inlägget här
Struktur
Uppgiften var att översätta en string till rövarspråk. Denna uppgiften stötte jag inte på mycket problem men jag hade svårt att börja. Jag gjorde som jag brukar göra när jag kommer till nya uppgifter, jag börjar en kod och ser om det är rätt. Men nu … – Läs hela inlägget här
Slumpmässig karta
När jag började med den här uppgiften trodde jag att det var självklart att jag skulle använda mig av två-dimensionella arrayer. Som att göra ett nät där jag kan slumpmässigt lägga ut tecken. Ju mer jag höll på med min två-dimensionella array … – Läs hela inlägget här
Slumpmässig karta
När jag började med den här uppgiften trodde jag att det var självklart att jag skulle använda mig av två-dimensionella arrayer. Som att göra ett nät där jag kan slumpmässigt lägga ut tecken. Ju mer jag höll på med min två-dimensionella array … – Läs hela inlägget här
Arkanoid
Time for another classic!
This time we spent a week creating a basic version of Arkanoid. We’ve now gotten into the practice of separating interface from implementation via the use of header files and .cpp files, as well as through the use of an abstract class with pure virtual functions. Pure virtual functions are useful for declaring functions whose implementation is going to vary. They have no body when they are declared, and must be implemented in child classes. This way, […]
Arkanoid
Time for another classic!
This time we spent a week creating a basic version of Arkanoid. We’ve now gotten into the practice of separating interface from implementation via the use of header files and .cpp files, as well as through the use of an abstract class with pure virtual functions. Pure virtual functions are useful for declaring functions whose implementation is going to vary. They have no body when they are declared, and must be implemented in child classes. This way, […]
Project. Zelda. 5SD022 . Andreas Ludnmark
This is a little late blog about my project.
I have started coding the window and will soon implement a player that can move.
My project game that i will clone is Zelda1 and I will use Visualstudio C++ to do it.
More information will be presented at the next post.
Thanks for reading.
Project. Zelda. 5SD022 . Andreas Ludnmark
This is a little late blog about my project.
I have started coding the window and will soon implement a player that can move.
My project game that i will clone is Zelda1 and I will use Visualstudio C++ to do it.
More information will be presented at the next post.
Thanks for reading.
Making Skelly Dungeon, a Zelda clone part 1
I have now started working on the last assignments for the first programming course. The assignment consists of using SDL, a library for media functionality additions to C++, to make a clone of an old school video game.
The Team
On this assignment I’m working together with Dee Majek whom you can find here: https://gamedesignandthings.wordpress.com/
The Game
We’ve chosen the first Zelda game for NES to clone. We wanted to make something along the line of a dungeon crawler inspired buy nethack, but since […]
Making Skelly Dungeon, a Zelda clone part 1
I have now started working on the last assignments for the first programming course. The assignment consists of using SDL, a library for media functionality additions to C++, to make a clone of an old school video game.
The Team
On this assignment I’m working together with Dee Majek whom you can find here: https://gamedesignandthings.wordpress.com/
The Game
We’ve chosen the first Zelda game for NES to clone. We wanted to make something along the line of a dungeon crawler inspired buy nethack, but since […]
Gotland Game Jam
Last weekend some classmates and I joined the Gotland Game Jam, which is a 43 hour event where you simply make games.
The theme for the event was “Two Button(s)”, and we made the game Super Mash Buttons which is a two-player game where you play as buttons fighting each other. Our game came in second place and recieved generally positive feedback, which was a lot of fun!
Here is a link to the game, feel free to try it […]
Gotland Game Jam
Last weekend some classmates and I joined the Gotland Game Jam, which is a 43 hour event where you simply make games.
The theme for the event was “Two Button(s)”, and we made the game Super Mash Buttons which is a two-player game where you play as buttons fighting each other. Our game came in second place and recieved generally positive feedback, which was a lot of fun!
Here is a link to the game, feel free to try it […]
Arkanoid completed, Graphical trickery and Alumni days
This past week we went over the last pieces of the Arkanoid project and finalized the code for it. We added the sprites, created the paddle, ball, and blocks, and gave them all their collision properties.
We also worked with the extra additions granted from SDL (Simple DirectMedia Layer) to learn some way to work with alpha, which allows degrees of translucency. We also learned a fair bit about adding text into an SDL window and allow it to be changed […]
Arkanoid completed, Graphical trickery and Alumni days
This past week we went over the last pieces of the Arkanoid project and finalized the code for it. We added the sprites, created the paddle, ball, and blocks, and gave them all their collision properties.
We also worked with the extra additions granted from SDL (Simple DirectMedia Layer) to learn some way to work with alpha, which allows degrees of translucency. We also learned a fair bit about adding text into an SDL window and allow it to be changed […]
Arkanoid completed, Graphical trickery and Alumni days
This past week we went over the last pieces of the Arkanoid project and finalized the code for it. We added the sprites, created the paddle, ball, and blocks, and gave them all their collision properties.
We also worked with the extra additions granted from SDL (Simple DirectMedia Layer) to learn some way to work with alpha, which allows degrees of translucency. We also learned a fair bit about adding text into an SDL window and allow it to be changed […]
Arkanoid completed, Graphical trickery and Alumni days
This past week we went over the last pieces of the Arkanoid project and finalized the code for it. We added the sprites, created the paddle, ball, and blocks, and gave them all their collision properties.
We also worked with the extra additions granted from SDL (Simple DirectMedia Layer) to learn some way to work with alpha, which allows degrees of translucency. We also learned a fair bit about adding text into an SDL window and allow it to be changed […]
Week 13/14: Cleaning Up the Drawing
So this week we were introduced to the wonders of Photoshop and how it can help us in drawing and creating artwork, and it was by far what I looked forward to the most. Being a novice at most when it comes to Photoshop, I was excited to learn about the different ways of drawing, shading, coloring and polishing. Well, for this weeks assignment we were going to clean up out previous sketch and use lines cleverly to hint at […]
Week 13/14: Cleaning Up the Drawing
So this week we were introduced to the wonders of Photoshop and how it can help us in drawing and creating artwork, and it was by far what I looked forward to the most. Being a novice at most when it comes to Photoshop, I was excited to learn about the different ways of drawing, shading, coloring and polishing. Well, for this weeks assignment we were going to clean up out previous sketch and use lines cleverly to hint at […]
Week 13/14: Cleaning Up the Drawing
So this week we were introduced to the wonders of Photoshop and how it can help us in drawing and creating artwork, and it was by far what I looked forward to the most. Being a novice at most when it comes to Photoshop, I was excited to learn about the different ways of drawing, shading, coloring and polishing. Well, for this weeks assignment we were going to clean up out previous sketch and use lines cleverly to hint at […]
Week 13/14: Cleaning Up the Drawing
So this week we were introduced to the wonders of Photoshop and how it can help us in drawing and creating artwork, and it was by far what I looked forward to the most. Being a novice at most when it comes to Photoshop, I was excited to learn about the different ways of drawing, shading, coloring and polishing. Well, for this weeks assignment we were going to clean up out previous sketch and use lines cleverly to hint at […]