Browsing '2013': Students starting in 2013

Analysing a Boardgame #2
This week we chose to play and analyze the game Small World Underground, a strategy game that reminded us somewhat of last weeks game, Dust. The game is played with 2-5 players on a specific board for specific amounts of players, meaning that two players get one map and four will be playing on another map.
The goal of the game is to collect as many victory coins as possible through conquests and dominating important tiles on the map.
The gameboard consists […]

Analysing a Boardgame #2
This week we chose to play and analyze the game Small World Underground, a strategy game that reminded us somewhat of last weeks game, Dust. The game is played with 2-5 players on a specific board for specific amounts of players, meaning that two players get one map and four will be playing on another map.
The goal of the game is to collect as many victory coins as possible through conquests and dominating important tiles on the map.
The gameboard consists […]

Analyzing Carcassonne
Introduction
So this week I will be analyzing the infamous board game Carcassonne or as a senior student named is “Knarkassonne”(roughly translated to drugassonne). I will go through the core system, the system I enjoyed the most, enjoyed least and the most interesting. After this I will try to write about who the board game appeals to the most and a small summary of what I thought of the board game.
Carcassonne
Carcassonne (named after the medieval French city of the same name) […]

Analyzing Carcassonne
Introduction
So this week I will be analyzing the infamous board game Carcassonne or as a senior student named is “Knarkassonne”(roughly translated to drugassonne). I will go through the core system, the system I enjoyed the most, enjoyed least and the most interesting. After this I will try to write about who the board game appeals to the most and a small summary of what I thought of the board game.
Carcassonne
Carcassonne (named after the medieval French city of the same name) […]

Analyzing Carcassonne
Introduction
So this week I will be analyzing the infamous board game Carcassonne or as a senior student named is “Knarkassonne”(roughly translated to drugassonne). I will go through the core system, the system I enjoyed the most, enjoyed least and the most interesting. After this I will try to write about who the board game appeals to the most and a small summary of what I thought of the board game.
Carcassonne
Carcassonne (named after the medieval French city of the same name) […]

Analyzing Carcassonne
Introduction
So this week I will be analyzing the infamous board game Carcassonne or as a senior student named is “Knarkassonne”(roughly translated to drugassonne). I will go through the core system, the system I enjoyed the most, enjoyed least and the most interesting. After this I will try to write about who the board game appeals to the most and a small summary of what I thought of the board game.
Carcassonne
Carcassonne (named after the medieval French city of the same name) […]

Homework W 04 – Textured crate
This is my Sci-Fi crate for assignment 1, textured and put into UDK.
So why does it look like this? When I made my crate I was inspired by the not-so-obviously-openable crates that are usually used in Science Fiction games. These can be placed on buttons, moved to redirect or intervene lasers, thrown through a barrier and used as a stair, among many other things. In some games they are placed in large rooms to fill out space and sometimes […]

Homework W 04 – Textured crate
This is my Sci-Fi crate for assignment 1, textured and put into UDK.
So why does it look like this? When I made my crate I was inspired by the not-so-obviously-openable crates that are usually used in Science Fiction games. These can be placed on buttons, moved to redirect or intervene lasers, thrown through a barrier and used as a stair, among many other things. In some games they are placed in large rooms to fill out space and sometimes […]

Homework W 04 – Textured crate
This is my Sci-Fi crate for assignment 1, textured and put into UDK.
So why does it look like this? When I made my crate I was inspired by the not-so-obviously-openable crates that are usually used in Science Fiction games. These can be placed on buttons, moved to redirect or intervene lasers, thrown through a barrier and used as a stair, among many other things. In some games they are placed in large rooms to fill out space and sometimes […]

Homework W 04 – Textured crate
This is my Sci-Fi crate for assignment 1, textured and put into UDK.
So why does it look like this? When I made my crate I was inspired by the not-so-obviously-openable crates that are usually used in Science Fiction games. These can be placed on buttons, moved to redirect or intervene lasers, thrown through a barrier and used as a stair, among many other things. In some games they are placed in large rooms to fill out space and sometimes […]

Super Dungeon Explorer
Super Dungeon Explorer is a board game for 2-6 players above 10 years of age. The game is built so that one or two of the players will play as the dark consul and the rest will play as heroes.
Dice:
Die rolls is the most prominent feature in this game as it determines everything that happens in the game. There are three different types of dice, blue ones, which are the weakest, red ones […]

Super Dungeon Explorer
Super Dungeon Explorer is a board game for 2-6 players above 10 years of age. The game is built so that one or two of the players will play as the dark consul and the rest will play as heroes.
Dice:
Die rolls is the most prominent feature in this game as it determines everything that happens in the game. There are three different types of dice, blue ones, which are the weakest, red ones […]

Prepping for 3D modeling of silver dagger
Last week all the students of the 3D computer graphics course were sent to look for interesting objects at the historical museum of Gotland (Fornsalen) that we are later going to do 3D models of as a hand in assignment later in the course. In order to do 3D models of real life objects a lot of good references photos have to be taken from different angles and some good close ups for texture reference. In this post I will […]

Prepping for 3D modeling of silver dagger
Last week all the students of the 3D computer graphics course were sent to look for interesting objects at the historical museum of Gotland (Fornsalen) that we are later going to do 3D models of as a hand in assignment later in the course. In order to do 3D models of real life objects a lot of good references photos have to be taken from different angles and some good close ups for texture reference. In this post I will […]

Board Game Analysis – Arkham Horror
Introduction
Once again we were tasked to analyze a boardgame and this time we choose to play and analyze Arkham Horror, published 2005 by Fantasy Flight Games and was designed by Richard Launius and Kevin Wilson. The game is based of the books written by the Horror-writer H.P. Lovecraft.
The good things about the game
One of the things that I really liked about this game that might not seem like it would make that much of a difference is the ways the […]

Board Game Analysis – Arkham Horror
Introduction
Once again we were tasked to analyze a boardgame and this time we choose to play and analyze Arkham Horror, published 2005 by Fantasy Flight Games and was designed by Richard Launius and Kevin Wilson. The game is based of the books written by the Horror-writer H.P. Lovecraft.
The good things about the game
One of the things that I really liked about this game that might not seem like it would make that much of a difference is the ways the […]

Game System Analysis 2 – SmallWorld: Underground
So, one week had passed and and it’s time for another board game analysis. This time, we’re taking a look at a RISK like game called Smallworld, our rather a sequel of it called “underground”.
What is Smallworld Underground, and how does it work?
Smallworld Underground is actually rather similar to the last game, DUST. Your main objective is to conquer regions, and get score accordingly.
You begin by choosing a race; Spiderines, Mummies, Lizardmen, Gnomes etc. Then, you also choose a special […]

Game System Analysis 2 – SmallWorld: Underground
So, one week had passed and and it’s time for another board game analysis. This time, we’re taking a look at a RISK like game called Smallworld, our rather a sequel of it called “underground”.
What is Smallworld Underground, and how does it work?
Smallworld Underground is actually rather similar to the last game, DUST. Your main objective is to conquer regions, and get score accordingly.
You begin by choosing a race; Spiderines, Mummies, Lizardmen, Gnomes etc. Then, you also choose a special […]

Board game analysis 2
This week I and my group played the board game Small world underground. Small world underground is a turn based, fantasy themed civilization game about conquest and controlling areas to get an income.
You choose between many fantasy races to play as with different stats and abilities. You get one race and one special ability. You then use your troops to conquer regions on the map and at the end of the turn you get money for what you own. […]

Board game analysis 2
This week I and my group played the board game Small world underground. Small world underground is a turn based, fantasy themed civilization game about conquest and controlling areas to get an income.
You choose between many fantasy races to play as with different stats and abilities. You get one race and one special ability. You then use your troops to conquer regions on the map and at the end of the turn you get money for what you own. […]

Board Game Analysis – Arkham Horror
Introduction
Once again we were tasked to analyze a boardgame and this time we choose to play and analyze Arkham Horror, published 2005 by Fantasy Flight Games and was designed by Richard Launius and Kevin Wilson. The game is based of the books written by the Horror-writer H.P. Lovecraft.
The good things about the game
One of the things that I really liked about this game that might not seem like it would make that much of a difference is the ways the […]

Board Game Analysis – Arkham Horror
Introduction
Once again we were tasked to analyze a boardgame and this time we choose to play and analyze Arkham Horror, published 2005 by Fantasy Flight Games and was designed by Richard Launius and Kevin Wilson. The game is based of the books written by the Horror-writer H.P. Lovecraft.
The good things about the game
One of the things that I really liked about this game that might not seem like it would make that much of a difference is the ways the […]

Board game analysis 2
This week I and my group played the board game Small world underground. Small world underground is a turn based, fantasy themed civilization game about conquest and controlling areas to get an income.
You choose between many fantasy races to play as with different stats and abilities. You get one race and one special ability. You then use your troops to conquer regions on the map and at the end of the turn you get money for what you own. […]

Board game analysis 2
This week I and my group played the board game Small world underground. Small world underground is a turn based, fantasy themed civilization game about conquest and controlling areas to get an income.
You choose between many fantasy races to play as with different stats and abilities. You get one race and one special ability. You then use your troops to conquer regions on the map and at the end of the turn you get money for what you own. […]