Browsing '2013': Students starting in 2013

Board Game Analysis 2# – Pandemic

Introduction: This is my second board game analysis for the Advanced Game Design class.
About the game: Pandemic is a co-op board game for 2-4 players, where you play as the member of a medical team that tries to find cures for four different diseases that are spreading around the world. Every player has a different role with their own special ability, and you have to work together to find the cures and prevent the diseases from spreading before it’s too […]

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Program: Graphics

Board Game Analysis 2# – Pandemic

Introduction: This is my second board game analysis for the Advanced Game Design class.
About the game: Pandemic is a co-op board game for 2-4 players, where you play as the member of a medical team that tries to find cures for four different diseases that are spreading around the world. Every player has a different role with their own special ability, and you have to work together to find the cures and prevent the diseases from spreading before it’s too […]

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Program: Graphics

Board Game Analysis 2# – Pandemic

Introduction: This is my second board game analysis for the Advanced Game Design class.
About the game: Pandemic is a co-op board game for 2-4 players, where you play as the member of a medical team that tries to find cures for four different diseases that are spreading around the world. Every player has a different role with their own special ability, and you have to work together to find the cures and prevent the diseases from spreading before it’s too […]

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Program: Graphics

Board Game Analysis 2# – Pandemic

Introduction: This is my second board game analysis for the Advanced Game Design class.
About the game: Pandemic is a co-op board game for 2-4 players, where you play as the member of a medical team that tries to find cures for four different diseases that are spreading around the world. Every player has a different role with their own special ability, and you have to work together to find the cures and prevent the diseases from spreading before it’s too […]

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Program: Graphics

Board Game Analysis – Gears of War

This week we sat down and played Gears of War the board game developed by Fantasy Flight Games and licensed by Epic. Due to certain difficulties with schedule I was unable to play with the rest of my group. Fortunately the game can be played with just one person, but I managed to get a friend along to play as well (thanks Herman). I’d also like to point out that I’ve never played a Gears of War game nor […]

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Program: Programming

Board Game Analysis – Gears of War

This week we sat down and played Gears of War the board game developed by Fantasy Flight Games and licensed by Epic. Due to certain difficulties with schedule I was unable to play with the rest of my group. Fortunately the game can be played with just one person, but I managed to get a friend along to play as well (thanks Herman). I’d also like to point out that I’ve never played a Gears of War game nor […]

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Program: Programming

Board Game Analysis II – Pandemic

Pandemic is a cooperative board game for two to four players. The players work together as a team to try and find all cures and prevent the outbreaks of four deadly diseases. Each player is give one of the five roles of the diasease control team, which each have their own unique ability.

The Game
There is three different types of Event cards. Firstly, there are the cards that depict the cities of the map. These can be used to either discarding […]

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Program: Programming

Board Game Analysis II – Pandemic

Pandemic is a cooperative board game for two to four players. The players work together as a team to try and find all cures and prevent the outbreaks of four deadly diseases. Each player is give one of the five roles of the diasease control team, which each have their own unique ability.

The Game
There is three different types of Event cards. Firstly, there are the cards that depict the cities of the map. These can be used to either discarding […]

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Program: Programming

Board Game Analysis II – Pandemic

Pandemic is a cooperative board game for two to four players. The players work together as a team to try and find all cures and prevent the outbreaks of four deadly diseases. Each player is give one of the five roles of the diasease control team, which each have their own unique ability.

The Game
There is three different types of Event cards. Firstly, there are the cards that depict the cities of the map. These can be used to either discarding […]

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Program: Programming

Board Game Analysis II – Pandemic

Pandemic is a cooperative board game for two to four players. The players work together as a team to try and find all cures and prevent the outbreaks of four deadly diseases. Each player is give one of the five roles of the diasease control team, which each have their own unique ability.

The Game
There is three different types of Event cards. Firstly, there are the cards that depict the cities of the map. These can be used to either discarding […]

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Program: Programming

Late Crate-Creating log blog

Oh man, am I slow at this or what? (blog writing that is, I think I am doing okay at the actual assignments)
Anyway, more crates now and tomorrow I am going to the museum again to get more reference pictures since the ones I had were a bit inadequate.
Starting with the cartoony one.

I tried to keep it quite low poly as I worked on it mostly out of habit since my early blender days when I didn’t have any […]

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Program: Graphics

Late Crate-Creating log blog

Oh man, am I slow at this or what? (blog writing that is, I think I am doing okay at the actual assignments)
Anyway, more crates now and tomorrow I am going to the museum again to get more reference pictures since the ones I had were a bit inadequate.
Starting with the cartoony one.

I tried to keep it quite low poly as I worked on it mostly out of habit since my early blender days when I didn’t have any […]

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Program: Graphics

Late Crate-Creating log blog

Oh man, am I slow at this or what? (blog writing that is, I think I am doing okay at the actual assignments)
Anyway, more crates now and tomorrow I am going to the museum again to get more reference pictures since the ones I had were a bit inadequate.
Starting with the cartoony one.

I tried to keep it quite low poly as I worked on it mostly out of habit since my early blender days when I didn’t have any […]

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Program: Graphics

Late Crate-Creating log blog

Oh man, am I slow at this or what? (blog writing that is, I think I am doing okay at the actual assignments)
Anyway, more crates now and tomorrow I am going to the museum again to get more reference pictures since the ones I had were a bit inadequate.
Starting with the cartoony one.

I tried to keep it quite low poly as I worked on it mostly out of habit since my early blender days when I didn’t have any […]

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Program: Graphics

Board Game Analysis – Carcassonne

As our second board game to analyze we chose Carcassonne and I am happy we did. It is a great easily accessible game with a simple and refined core mechanic.
The name of the game accually comes from a french medieval town, famed for its city walls. It was designed in 2000 by a german board game creator Klaus-Jürgen Wrede.

The game is a competative multiplayer game for two to five players. In short the players build a landscape together using […]

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Program: Programming

Board Game Analysis – Carcassonne

As our second board game to analyze we chose Carcassonne and I am happy we did. It is a great easily accessible game with a simple and refined core mechanic.
The name of the game accually comes from a french medieval town, famed for its city walls. It was designed in 2000 by a german board game creator Klaus-Jürgen Wrede.

The game is a competative multiplayer game for two to five players. In short the players build a landscape together using […]

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Program: Programming

Analysing a Boardgame #2

This week we chose to play and analyze the game Small World Underground, a strategy game that reminded us somewhat of last weeks game, Dust. The game is played with 2-5 players on a specific board for specific amounts of players, meaning that two players get one map and four will be playing on another map.

The goal of the game is to collect as many victory coins as possible through conquests and dominating important tiles on the map.
The gameboard consists […]

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Program: Programming

Analysing a Boardgame #2

This week we chose to play and analyze the game Small World Underground, a strategy game that reminded us somewhat of last weeks game, Dust. The game is played with 2-5 players on a specific board for specific amounts of players, meaning that two players get one map and four will be playing on another map.

The goal of the game is to collect as many victory coins as possible through conquests and dominating important tiles on the map.
The gameboard consists […]

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Program: Programming

Board Game Analysis – Carcassonne

As our second board game to analyze we chose Carcassonne and I am happy we did. It is a great easily accessible game with a simple and refined core mechanic.
The name of the game accually comes from a french medieval town, famed for its city walls. It was designed in 2000 by a german board game creator, Klaus-Jürgen Wrede.

The game is a competitive multiplayer game for two to five players. In short the players build a landscape together using tiles […]

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Program: Programming

Board Game Analysis – Carcassonne

As our second board game to analyze we chose Carcassonne and I am happy we did. It is a great easily accessible game with a simple and refined core mechanic.
The name of the game accually comes from a french medieval town, famed for its city walls. It was designed in 2000 by a german board game creator, Klaus-Jürgen Wrede.

The game is a competitive multiplayer game for two to five players. In short the players build a landscape together using tiles […]

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Program: Programming

Board Game Analysis 2: Carcassonne

This week, my group and I have been playing the board game called Carcassonne. It is built like a dynamic puzzle where the players build up unique combinations and worlds during each game. No game turns out exactly the same way and it is open for both cooperative and competitive play.
When a player begins his/her turn, they start with taking a Land Tile from the draw pile. The only rule they need to follow is to place the tile next […]

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Program: Graphics

Board Game Analysis 2: Carcassonne

This week, my group and I have been playing the board game called Carcassonne. It is built like a dynamic puzzle where the players build up unique combinations and worlds during each game. No game turns out exactly the same way and it is open for both cooperative and competitive play.
When a player begins his/her turn, they start with taking a Land Tile from the draw pile. The only rule they need to follow is to place the tile next […]

/ Comments Off on Board Game Analysis 2: Carcassonne
Program: Graphics

Board Game Analysis 2: Carcassonne

This week, my group and I have been playing the board game called Carcassonne. It is built like a dynamic puzzle where the players build up unique combinations and worlds during each game. No game turns out exactly the same way and it is open for both cooperative and competitive play.
When a player begins his/her turn, they start with taking a Land Tile from the draw pile. The only rule they need to follow is to place the tile next […]

/ Comments Off on Board Game Analysis 2: Carcassonne
Program: Graphics

Board Game Analysis 2: Carcassonne

This week, my group and I have been playing the board game called Carcassonne. It is built like a dynamic puzzle where the players build up unique combinations and worlds during each game. No game turns out exactly the same way and it is open for both cooperative and competitive play.
When a player begins his/her turn, they start with taking a Land Tile from the draw pile. The only rule they need to follow is to place the tile next […]

/ Comments Off on Board Game Analysis 2: Carcassonne
Program: Graphics