Browsing '2013': Students starting in 2013

3D I – Object for Assignment II

When visiting the museum the object that I decided to go with was a not entirely complete baptismal font from the 12th century. It was crafted by stonemasons working in what was called Byzantios craft, which was a particular style that the local craftsmen used (quite evidently a reference to the Byzanthine Empire, which appears to have been a main influence even though the style originated in northern Europe), and appears to have been a part of Linde church.

Part […]

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Program: Graphics

3D I – Object for Assignment II

When visiting the museum the object that I decided to go with was a not entirely complete baptismal font from the 12th century. It was crafted by stonemasons working in what was called Byzantios craft, which was a particular style that the local craftsmen used (quite evidently a reference to the Byzanthine Empire, which appears to have been a main influence even though the style originated in northern Europe), and appears to have been a part of Linde church.

Part […]

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Program: Graphics

3D I – Object for Assignment II

When visiting the museum the object that I decided to go with was a not entirely complete baptismal font from the 12th century. It was crafted by stonemasons working in what was called Byzantios craft, which was a particular style that the local craftsmen used (quite evidently a reference to the Byzanthine Empire, which appears to have been a main influence even though the style originated in northern Europe), and appears to have been a part of Linde church.

Part […]

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Program: Graphics

3D I – Object for Assignment II

When visiting the museum the object that I decided to go with was a not entirely complete baptismal font from the 12th century. It was crafted by stonemasons working in what was called Byzantios craft, which was a particular style that the local craftsmen used (quite evidently a reference to the Byzanthine Empire, which appears to have been a main influence even though the style originated in northern Europe), and appears to have been a part of Linde church.

Part […]

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Program: Graphics

Betrayal at House on the Hill, board game analysis number two.

Betrayal at House on the Hill is a board game with two phases. In the first phase you and the other players work together to explore the house and find all the things that is hidden inside. In the other phase one of the players will turn into a traitor, he or she might turn into a monster or maybe he or she will create a monster haunting you. Or you might all still be friends and the house turns […]

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Program: Programming

Betrayal at House on the Hill, board game analysis number two.

Betrayal at House on the Hill is a board game with two phases. In the first phase you and the other players work together to explore the house and find all the things that is hidden inside. In the other phase one of the players will turn into a traitor, he or she might turn into a monster or maybe he or she will create a monster haunting you. Or you might all still be friends and the house turns […]

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Program: Programming

Game System Analysis – Portobello Market


How the game board can look after a typical four-player session.

Portobello Market is a strategy game where players strive to earn the most points by expanding their markets to the most valuable positions on the board. Portobello Market is played by two to four players. Each game takes from about half an hour to an hour.

Core Mechanics

The game does not have many parts compared to the previously analysed game; Drakborgen and the […]

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Program: Programming

Game System Analysis – Portobello Market


How the game board can look after a typical four-player session.

Portobello Market is a strategy game where players strive to earn the most points by expanding their markets to the most valuable positions on the board. Portobello Market is played by two to four players. Each game takes from about half an hour to an hour.

Core Mechanics

The game does not have many parts compared to the previously analysed game; Drakborgen and the […]

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Program: Programming

Portobello Market

This week my group played the game Portobello Market. The goal of the game is to achieve and maintain the highest score when the game ends.
In order to get score you get to place down market stands along the roads that goes between the eleven squares. Next to the road where you place down your markets there are numbers indicated how much score you will receive when the road has been completed.

Just having the road filled with market stands alone […]

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Program: Programming

Portobello Market

This week my group played the game Portobello Market. The goal of the game is to achieve and maintain the highest score when the game ends.
In order to get score you get to place down market stands along the roads that goes between the eleven squares. Next to the road where you place down your markets there are numbers indicated how much score you will receive when the road has been completed.

Just having the road filled with market stands alone […]

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Program: Programming

Advanced Hard Surface Modeling Assignment – Starting the Model


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Program: Graphics

Advanced Hard Surface Modeling Assignment – Starting the Model


[…]

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Program: Graphics

Board game understanding 2


This week I have played “Super Dungeon Explorer”.
Super Dungeon Explorer is a board game where the players controls their units on a grid in order to kill their opponents. One or two player will play as the evil consul and the rest as heroes. The consuls mission is to spawn and control monsters/creeps/bosses on the battlefield in order to kill all the heroes. The heroes mission is to kill the main boss, this by moving, attacking or taking other […]

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Program: Programming

Board game understanding 2


This week I have played “Super Dungeon Explorer”.
Super Dungeon Explorer is a board game where the players controls their units on a grid in order to kill their opponents. One or two player will play as the evil consul and the rest as heroes. The consuls mission is to spawn and control monsters/creeps/bosses on the battlefield in order to kill all the heroes. The heroes mission is to kill the main boss, this by moving, attacking or taking other […]

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Program: Programming

Board game understanding 2


This week I have played “Super Dungeon Explorer”.
Super Dungeon Explorer is a board game where the players controls their units on a grid in order to kill their opponents. One or two player will play as the evil consul and the rest as heroes. The consuls mission is to spawn and control monsters/creeps/bosses on the battlefield in order to kill all the heroes. The heroes mission is to kill the main boss, this by moving, attacking or taking other […]

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Program: Programming

Board game understanding 2


This week I have played “Super Dungeon Explorer”.
Super Dungeon Explorer is a board game where the players controls their units on a grid in order to kill their opponents. One or two player will play as the evil consul and the rest as heroes. The consuls mission is to spawn and control monsters/creeps/bosses on the battlefield in order to kill all the heroes. The heroes mission is to kill the main boss, this by moving, attacking or taking other […]

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Program: Programming

Gears of War: The Board Game analysis

This week me and some of my classmates sat down and played Gears of War: The Board Game. I haven’t actually played any Gears of War game but I’ve seen others do and I’ve heard quite a lot about it. We had no idea what to expect because how would you translate a 3rd person shooter into a board game? Our first impression was that this game is huge. There were so many components after opening the box. We spent […]

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Program: Graphics

Gears of War: The Board Game analysis

This week me and some of my classmates sat down and played Gears of War: The Board Game. I haven’t actually played any Gears of War game but I’ve seen others do and I’ve heard quite a lot about it. We had no idea what to expect because how would you translate a 3rd person shooter into a board game? Our first impression was that this game is huge. There were so many components after opening the box. We spent […]

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Program: Graphics

Board Game Analysis: Super Dungeon Explore


 
Introduction
This will be my second board game analysis for the Advanced Game Design course and this time I will be analyzing Super dungeon explore. In order to get a better understanding of what this board game does well and what could have been done better I will be breaking it down and analyzing it’s systems as well as components.
Super dungeon explore is a turn-based table-top dungeon crawler game for up to 6 players were you either play as a […]

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Program: Graphics

Board Game Analysis: Super Dungeon Explore


 
Introduction
This will be my second board game analysis for the Advanced Game Design course and this time I will be analyzing Super dungeon explore. In order to get a better understanding of what this board game does well and what could have been done better I will be breaking it down and analyzing it’s systems as well as components.
Super dungeon explore is a turn-based table-top dungeon crawler game for up to 6 players were you either play as a […]

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Program: Graphics

Board Game Analysis: Super Dungeon Explore

And now, once again, the deadline informs me it is time to write a board game analysis review thingy. The board game in question this time is Super Dungeon Explore!

Simply the best:
Starting with the best is starting to be a habit of mine, and I see no reason to break that habit anytime soon.
At any rate, the best of Super Dungeon Explore is the build up, and the drama that is brought forth by said build up. For that […]

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Program: Graphics

Board Game Analysis: Super Dungeon Explore

And now, once again, the deadline informs me it is time to write a board game analysis review thingy. The board game in question this time is Super Dungeon Explore!

Simply the best:
Starting with the best is starting to be a habit of mine, and I see no reason to break that habit anytime soon.
At any rate, the best of Super Dungeon Explore is the build up, and the drama that is brought forth by said build up. For that […]

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Program: Graphics

Board game analysis – Smallworld Underground

Game description
Smallworld underground is a game for 2-5 players for the age of eight and up. The objective is to have as many victory coins as possible at the end of a certain number of rounds. The game has 15 different races and 21 different powers that can be combined with those races.
To acquire victory coins you conquer land areas with your races unit tokens, you get one coin for each area in the end of your turn. You then […]

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Program: Programming

Board game analysis – Smallworld Underground

Game description
Smallworld underground is a game for 2-5 players for the age of eight and up. The objective is to have as many victory coins as possible at the end of a certain number of rounds. The game has 15 different races and 21 different powers that can be combined with those races.
To acquire victory coins you conquer land areas with your races unit tokens, you get one coin for each area in the end of your turn. You then […]

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Program: Programming