Browsing '2013': Students starting in 2013

3D week 5

Right! It’s been a stressful week after Dreamhack, but I think I’m finally beginning to catch up again! So here we have the final version of the crate with the Diffuse map, Specular map and Normal map included.

And here is the crate without normal map or specular map for comparison!

So what are the main differences with and without normal and specular maps? Well, firstly the normal map adds more depth to certain areas, the […]

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Program: Graphics

3D week 5

Right! It’s been a stressful week after Dreamhack, but I think I’m finally beginning to catch up again! So here we have the final version of the crate with the Diffuse map, Specular map and Normal map included.

And here is the crate without normal map or specular map for comparison!

So what are the main differences with and without normal and specular maps? Well, firstly the normal map adds more depth to certain areas, the […]

/ Comments Off on 3D week 5
Program: Graphics

3D week 5

Right! It’s been a stressful week after Dreamhack, but I think I’m finally beginning to catch up again! So here we have the final version of the crate with the Diffuse map, Specular map and Normal map included.

And here is the crate without normal map or specular map for comparison!

So what are the main differences with and without normal and specular maps? Well, firstly the normal map adds more depth to certain areas, the […]

/ Comments Off on 3D week 5
Program: Graphics

3D week 5

Right! It’s been a stressful week after Dreamhack, but I think I’m finally beginning to catch up again! So here we have the final version of the crate with the Diffuse map, Specular map and Normal map included.

And here is the crate without normal map or specular map for comparison!

So what are the main differences with and without normal and specular maps? Well, firstly the normal map adds more depth to certain areas, the […]

/ Comments Off on 3D week 5
Program: Graphics

3D week 4

For week 4 we have textured the crate that we optimized! This blog post is coming out a little bit later than I had originally hoped since I went to Dreamhack, and in doing so I lost a couple of days worth of 3D practice.
When I was looking at my crate, I felt like I wanted to really distinguish the separate planks really well. The way I decided to go about this was by marking the edges of the planks […]

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Program: Graphics

3D week 4

For week 4 we have textured the crate that we optimized! This blog post is coming out a little bit later than I had originally hoped since I went to Dreamhack, and in doing so I lost a couple of days worth of 3D practice.
When I was looking at my crate, I felt like I wanted to really distinguish the separate planks really well. The way I decided to go about this was by marking the edges of the planks […]

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Program: Graphics

3D week 4

For week 4 we have textured the crate that we optimized! This blog post is coming out a little bit later than I had originally hoped since I went to Dreamhack, and in doing so I lost a couple of days worth of 3D practice.
When I was looking at my crate, I felt like I wanted to really distinguish the separate planks really well. The way I decided to go about this was by marking the edges of the planks […]

/ Comments Off on 3D week 4
Program: Graphics

3D week 4

For week 4 we have textured the crate that we optimized! This blog post is coming out a little bit later than I had originally hoped since I went to Dreamhack, and in doing so I lost a couple of days worth of 3D practice.
When I was looking at my crate, I felt like I wanted to really distinguish the separate planks really well. The way I decided to go about this was by marking the edges of the planks […]

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Program: Graphics

This weekends game jam


This is my animation for the enemy npc’s in our game called X-net! It’s really fun to work with 2D again!

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Program: Graphics

This weekends game jam


This is my animation for the enemy npc’s in our game called X-net! It’s really fun to work with 2D again!

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Program: Graphics

Board Game Peer Review: Portobello Market

For this week of the game analysis course, my group was tasked with playing Portobello Market and reviewing what Group 2 had written about the game.
This post is a review of Anton L’s analysis of the game, which can be read here.

Basic Game Summary
Portobello Market is a game for two to four players where you place market stalls along the streets of a city to collect points. A player’s turn can consist of up to four actions, depending on […]

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Program: Graphics

Board Game Peer Review: Portobello Market

For this week of the game analysis course, my group was tasked with playing Portobello Market and reviewing what Group 2 had written about the game.
This post is a review of Anton L’s analysis of the game, which can be read here.

Basic Game Summary
Portobello Market is a game for two to four players where you place market stalls along the streets of a city to collect points. A player’s turn can consist of up to four actions, depending on […]

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Program: Graphics

Board Game Review 2# – Betrayal at House on the Hill

This is my review of Jonna’s (from Group 9) analysis of the board game Betrayal at House on the Hill.

(The analysis can be found here: http://moonphanter.wordpress.com/2014/09/29/board-game-analysis-betrayal-at-house-on-the-hill/)
This is the blog post version of the review, the comment version can be found here: http://moonphanter.wordpress.com/2014/09/29/board-game-analysis-betrayal-at-house-on-the-hill/comment-page-1/#comment-23
– – –
The Core Game System: I agree that the core system is the player/character movement. It’s what moves the game’s story forward, and if the players didn’t move around there wouldn’t be any new […]

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Program: Graphics

Board Game Review 2# – Betrayal at House on the Hill

This is my review of Jonna’s (from Group 9) analysis of the board game Betrayal at House on the Hill.

(The analysis can be found here: http://moonphanter.wordpress.com/2014/09/29/board-game-analysis-betrayal-at-house-on-the-hill/)
This is the blog post version of the review, the comment version can be found here: http://moonphanter.wordpress.com/2014/09/29/board-game-analysis-betrayal-at-house-on-the-hill/comment-page-1/#comment-23
– – –
The Core Game System: I agree that the core system is the player/character movement. It’s what moves the game’s story forward, and if the players didn’t move around there wouldn’t be any new […]

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Program: Graphics

Week 40: Diffuse, Specular and Normal Mapping

This week has been very eventful, but by no means tedious. With an optimised crate model good to go I could proceed with applying texture to it. It seemed to be a daunting endeavour at first, with so many new terms and methods to learn from scratch. I couldn’t be more wrong as my work progressed. This was accomplished by three simple steps: making a Diffuse, Specular and at last a Normal map.
Diffuse

First I began with the Diffuse, which […]

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Program: Graphics

Week 40: Diffuse, Specular and Normal Mapping

This week has been very eventful, but by no means tedious. With an optimised crate model good to go I could proceed with applying texture to it. It seemed to be a daunting endeavour at first, with so many new terms and methods to learn from scratch. I couldn’t be more wrong as my work progressed. This was accomplished by three simple steps: making a Diffuse, Specular and at last a Normal map.
Diffuse

First I began with the Diffuse, which […]

/ Comments Off on Week 40: Diffuse, Specular and Normal Mapping
Program: Graphics

Board Game Review 2# – Betrayal at House on the Hill

This is my review of Jonna’s (from Group 9) analysis of the board game Betrayal at House on the Hill.

(The analysis can be found here: http://moonphanter.wordpress.com/2014/09/29/board-game-analysis-betrayal-at-house-on-the-hill/)
This is the blog post version of the review, the comment version can be found here: http://moonphanter.wordpress.com/2014/09/29/board-game-analysis-betrayal-at-house-on-the-hill/comment-page-1/#comment-23
– – –
The Core Game System: I agree that the core system is the player/character movement. It’s what moves the game’s story forward, and if the players didn’t move around there wouldn’t be any new […]

/ Comments Off on Board Game Review 2# – Betrayal at House on the Hill
Program: Graphics

Board Game Review 2# – Betrayal at House on the Hill

This is my review of Jonna’s (from Group 9) analysis of the board game Betrayal at House on the Hill.

(The analysis can be found here: http://moonphanter.wordpress.com/2014/09/29/board-game-analysis-betrayal-at-house-on-the-hill/)
This is the blog post version of the review, the comment version can be found here: http://moonphanter.wordpress.com/2014/09/29/board-game-analysis-betrayal-at-house-on-the-hill/comment-page-1/#comment-23
– – –
The Core Game System: I agree that the core system is the player/character movement. It’s what moves the game’s story forward, and if the players didn’t move around there wouldn’t be any new […]

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Program: Graphics

Board game analysis; Small World Underworld

 
 
 

General
Small world underground is a strategy war game much like the previous game my group analyzed, called Dust. This game is however much less complex and more focused on straight forward conquering using the power of number of units combined with abilities. Small world underword is a game for 2-5 players where the game board’s size is adjustable to the number of players in the game.
There are 15 different races that are combined with 21 randomly attached ability cards, […]

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Program: Graphics

Board game analysis; Small World Underworld

 
 
 

General
Small world underground is a strategy war game much like the previous game my group analyzed, called Dust. This game is however much less complex and more focused on straight forward conquering using the power of number of units combined with abilities. Small world underword is a game for 2-5 players where the game board’s size is adjustable to the number of players in the game.
There are 15 different races that are combined with 21 randomly attached ability cards, […]

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Program: Graphics

Week 4 assignment


Why I made a new model
My previous models proved to be too diabolically constructed for them to be cleaned up and uv-mapped, so I decided to make a new sci-fi crate where the focus on detail was left to the texture itself. This way I can work more efficiently and hopefully recover the time that I lost during my sick leave. I also had to disregard UDK and use Unity as engine instead, because UDK kept crashing on me.
Motivations […]

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Program: Graphics

Week 4 assignment


Why I made a new model
My previous models proved to be too diabolically constructed for them to be cleaned up and uv-mapped, so I decided to make a new sci-fi crate where the focus on detail was left to the texture itself. This way I can work more efficiently and hopefully recover the time that I lost during my sick leave. I also had to disregard UDK and use Unity as engine instead, because UDK kept crashing on me.
Motivations […]

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Program: Graphics

3D1 week 4 assignment (texturing)

This time its all about learning how to use textures!
As I stated in my previous posts is that the style I am referring to is the one seen throughout the game Skyrim. I tried to achieve some reality feeling as someone actually made this basket by hand, taking the materials from trees and crafting it. This basket would be used like a container for like flasks or anything smaller. This prop would fit either on the floor or in a shelf.
To […]

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Program: Programming

3D1 week 4 assignment (texturing)

This time its all about learning how to use textures!
As I stated in my previous posts is that the style I am referring to is the one seen throughout the game Skyrim. I tried to achieve some reality feeling as someone actually made this basket by hand, taking the materials from trees and crafting it. This basket would be used like a container for like flasks or anything smaller. This prop would fit either on the floor or in a shelf.
To […]

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Program: Programming