Browsing '2013': Students starting in 2013
Assignment 2: Part 2
Hello! I’s been a busy week. I meant to post this much sooner, but I underestimated my efficiency. The modelling process itself was completed easily enough, but mistakes made during optimization cost me dearly. I spent hours just trying to correct the errors that I had unwittingly saved without thoroughly checking if I had accidentally removed edges. Needless to say I’m a lot more paranoid now when selecting elements.
In overall it turned out rather well I’d […]
Assignment 2: Part 2
Hello! I’s been a busy week. I meant to post this much sooner, but I underestimated my efficiency. The modelling process itself was completed easily enough, but mistakes made during optimization cost me dearly. I spent hours just trying to correct the errors that I had unwittingly saved without thoroughly checking if I had accidentally removed edges. Needless to say I’m a lot more paranoid now when selecting elements.
In overall it turned out rather well I’d […]
3D Class – Week 3
I’m still trying to catch up with the blog posts for 3D class. This is the post for the 3rd week, and it’s about the optimization of my crates.
During this week we got to optimize the crates in class, but instead of doing only our own crates, we got divided into groups of three and got to optimize one crate from each of the other students in the group. I was in a group together with Camilla and Anita.
– Urban […]
3D Class – Week 3
I’m still trying to catch up with the blog posts for 3D class. This is the post for the 3rd week, and it’s about the optimization of my crates.
During this week we got to optimize the crates in class, but instead of doing only our own crates, we got divided into groups of three and got to optimize one crate from each of the other students in the group. I was in a group together with Camilla and Anita.
– Urban […]
Assignment 2: Part 2
Hello! I’s been a busy week. I meant to post this much sooner, but I underestimated my efficiency. The modelling process itself was completed easily enough, but mistakes made during optimization cost me dearly. I spent hours just trying to correct the errors that I had unwittingly saved without thoroughly checking if I had accidentally removed edges. Needless to say I’m a lot more paranoid now when selecting elements.
In overall it turned out rather well I’d […]
Assignment 2: Part 2
Hello! I’s been a busy week. I meant to post this much sooner, but I underestimated my efficiency. The modelling process itself was completed easily enough, but mistakes made during optimization cost me dearly. I spent hours just trying to correct the errors that I had unwittingly saved without thoroughly checking if I had accidentally removed edges. Needless to say I’m a lot more paranoid now when selecting elements.
In overall it turned out rather well I’d […]
3D Class – Week 3
I’m still trying to catch up with the blog posts for 3D class. This is the post for the 3rd week, and it’s about the optimization of my crates.
During this week we got to optimize the crates in class, but instead of doing only our own crates, we got divided into groups of three and got to optimize one crate from each of the other students in the group. I was in a group together with Camilla and Anita.
– Urban […]
3D Class – Week 3
I’m still trying to catch up with the blog posts for 3D class. This is the post for the 3rd week, and it’s about the optimization of my crates.
During this week we got to optimize the crates in class, but instead of doing only our own crates, we got divided into groups of three and got to optimize one crate from each of the other students in the group. I was in a group together with Camilla and Anita.
– Urban […]
3D Computer Graphics I: Assignment 1
This post will be dedicated to our first assignment that I finished and handed in last Sunday. We have been working on it since week two and gone through step by step the whole process from rough model, cleaning up and optimizing, UV-mapping and making three different types of textures. I will go through each of them.
Finished Crate
Diffuse Map
The diffuse map is basically an unlit color texture, which is meant to give the model its color and a contribution […]
3D Computer Graphics I: Assignment 1
This post will be dedicated to our first assignment that I finished and handed in last Sunday. We have been working on it since week two and gone through step by step the whole process from rough model, cleaning up and optimizing, UV-mapping and making three different types of textures. I will go through each of them.
Finished Crate
Diffuse Map
The diffuse map is basically an unlit color texture, which is meant to give the model its color and a contribution […]
3D Assignment Two
I have recently bgun working on our second assignment for the 3D course. I am not going to write to much about this, just a little about how things are going.
I am modeling a sandstone baptismal font from the twelfth century gotland. It is cut from sandstone. From what I understood it used to stand in Öja Kyrka, a local church, still in use.
Originally I had planned to add a lot of […]
3D Assignment Two
I have recently bgun working on our second assignment for the 3D course. I am not going to write to much about this, just a little about how things are going.
I am modeling a sandstone baptismal font from the twelfth century gotland. It is cut from sandstone. From what I understood it used to stand in Öja Kyrka, a local church, still in use.
Originally I had planned to add a lot of […]
3D Assignment Two
I have recently bgun working on our second assignment for the 3D course. I am not going to write to much about this, just a little about how things are going.
I am modeling a sandstone baptismal font from the twelfth century gotland. It is cut from sandstone. From what I understood it used to stand in Öja Kyrka, a local church, still in use.
Originally I had planned to add a lot of […]
3D Assignment Two
I have recently bgun working on our second assignment for the 3D course. I am not going to write to much about this, just a little about how things are going.
I am modeling a sandstone baptismal font from the twelfth century gotland. It is cut from sandstone. From what I understood it used to stand in Öja Kyrka, a local church, still in use.
Originally I had planned to add a lot of […]
3D I – Assignment 1 – Final
And here it is! I present to you, the pinnacle of Assignment I, the Contemporary Urban Crate!
And with it comes a little discussion, of sorts, about the types of maps used and their purpose.
Final version of the crate, with 512p maps.
Diffuse Maps
First off, the Diffuse Maps. This is probably what most think about when they hear “texture”. The diffuse map is pretty much all the basic color information for the object. In this crate it is for example the […]
3D I – Assignment 1 – Final
And here it is! I present to you, the pinnacle of Assignment I, the Contemporary Urban Crate!
And with it comes a little discussion, of sorts, about the types of maps used and their purpose.
Final version of the crate, with 512p maps.
Diffuse Maps
First off, the Diffuse Maps. This is probably what most think about when they hear “texture”. The diffuse map is pretty much all the basic color information for the object. In this crate it is for example the […]
3D I – Assignment 1 – Final
And here it is! I present to you, the pinnacle of Assignment I, the Contemporary Urban Crate!
And with it comes a little discussion, of sorts, about the types of maps used and their purpose.
Final version of the crate, with 512p maps.
Diffuse Maps
First off, the Diffuse Maps. This is probably what most think about when they hear “texture”. The diffuse map is pretty much all the basic color information for the object. In this crate it is for example the […]
3D I – Assignment 1 – Final
And here it is! I present to you, the pinnacle of Assignment I, the Contemporary Urban Crate!
And with it comes a little discussion, of sorts, about the types of maps used and their purpose.
Final version of the crate, with 512p maps.
Diffuse Maps
First off, the Diffuse Maps. This is probably what most think about when they hear “texture”. The diffuse map is pretty much all the basic color information for the object. In this crate it is for example the […]
Advanced Assignment 3D-I Week 4 & 5
No blogpost last week, and no excuse for it other than me being lazy.. So I thought I’d sum up both this week and the last in one post.
Once pre-production was done, I immediately started with the model. Now, being restless, I actually started modeling a bit before going through the pre-production, mapping out the general shapes of the model to make sure that I got the proportions right at the beginning. Everything done here is strictly based on what […]
Advanced Assignment 3D-I Week 4 & 5
No blogpost last week, and no excuse for it other than me being lazy.. So I thought I’d sum up both this week and the last in one post.
Once pre-production was done, I immediately started with the model. Now, being restless, I actually started modeling a bit before going through the pre-production, mapping out the general shapes of the model to make sure that I got the proportions right at the beginning. Everything done here is strictly based on what […]
3D Week 05 – Assignment 2: Visual update
Hello!
This post is just a visual update of the assignment 2 for the 3D1 course. The screenshots is from my second attempt on this model as the first one was kind of sloppy done.
The new model has a total poly-count of 536, and a tris-count of 997. The first model had a poly-count of 799 and a tris-count of 1509, so there is a lot less of polygons in this version and this one is much more optimised. When […]
3D Week 05 – Assignment 2: Visual update
Hello!
This post is just a visual update of the assignment 2 for the 3D1 course. The screenshots is from my second attempt on this model as the first one was kind of sloppy done.
The new model has a total poly-count of 536, and a tris-count of 997. The first model had a poly-count of 799 and a tris-count of 1509, so there is a lot less of polygons in this version and this one is much more optimised. When […]
3D Week 05 – Assignment 2: Visual update
Hello!
This post is just a visual update of the assignment 2 for the 3D1 course. The screenshots is from my second attempt on this model as the first one was kind of sloppy done.
The new model has a total poly-count of 536, and a tris-count of 997. The first model had a poly-count of 799 and a tris-count of 1509, so there is a lot less of polygons in this version and this one is much more optimised. When […]
3D Week 05 – Assignment 2: Visual update
Hello!
This post is just a visual update of the assignment 2 for the 3D1 course. The screenshots is from my second attempt on this model as the first one was kind of sloppy done.
The new model has a total poly-count of 536, and a tris-count of 997. The first model had a poly-count of 799 and a tris-count of 1509, so there is a lot less of polygons in this version and this one is much more optimised. When […]