Browsing '2013': Students starting in 2013

3D – Week 5 – Assignment 1 Final

Hello again. For a couple of weeks we’ve been working on Assignment 1, being the crates that we’ve modelled during this time. Modelling these crates we’ve learned about the software that we’re using, and begun practicing with creating things in 3D and texturing them, trying to get used to the medium. Some of the students in class have worked with 3D before, but I’m not one of them, and I’m still not entirely comfortable with using the different programs. But […]

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Program: Graphics

3D – Week 5 – Assignment 1 Final

Hello again. For a couple of weeks we’ve been working on Assignment 1, being the crates that we’ve modelled during this time. Modelling these crates we’ve learned about the software that we’re using, and begun practicing with creating things in 3D and texturing them, trying to get used to the medium. Some of the students in class have worked with 3D before, but I’m not one of them, and I’m still not entirely comfortable with using the different programs. But […]

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Program: Graphics

3D Week 5 – Assignment 1 Final

Hello again. For a couple of weeks we’ve been working on Assignment 1, being the crates that we’ve modelled during this time. Modelling these crates we’ve learned about the software that we’re using, and begun practicing with creating things in 3D and texturing them, trying to get used to the medium. Some of the students in class have worked with 3D before, but I’m not one of them, and I’m still not entirely comfortable with using the different programs. But […]

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Program: Graphics

3D Week 5 – Assignment 1 Final

Hello again. For a couple of weeks we’ve been working on Assignment 1, being the crates that we’ve modelled during this time. Modelling these crates we’ve learned about the software that we’re using, and begun practicing with creating things in 3D and texturing them, trying to get used to the medium. Some of the students in class have worked with 3D before, but I’m not one of them, and I’m still not entirely comfortable with using the different programs. But […]

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Program: Graphics

Chalice Update no 2

I have been working on my textures for the museum assignment, for which I am modelling a golden chalice. mainly I have been focusing on my normal map this week as I want to use it to get a better result when creating my diffuse and specular maps. I experimented a bit in MudBox but could not get it to work the way I wanted it to so I gave 3D Coat a go instead.
In 3D Coat I increased the […]

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Program: Graphics

Chalice Update no 2

I have been working on my textures for the museum assignment, for which I am modelling a golden chalice. mainly I have been focusing on my normal map this week as I want to use it to get a better result when creating my diffuse and specular maps. I experimented a bit in MudBox but could not get it to work the way I wanted it to so I gave 3D Coat a go instead.
In 3D Coat I increased the […]

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Program: Graphics

Preproduction Package: Bella

Yesterday I received a pre-production package from one of my class mates that I am to model for the 3D course. The character I will be modelling is a 12 years old girl called Bella (Isabella) who is the main character of a detective aimed at children of 8 years and up.

Concept Art I was given for “Bella”

What I was instructed to keep in mind was that Bella is a quite calm girl, […]

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Program: Graphics

Preproduction Package: Bella

Yesterday I received a pre-production package from one of my class mates that I am to model for the 3D course. The character I will be modelling is a 12 years old girl called Bella (Isabella) who is the main character of a detective aimed at children of 8 years and up.

Concept Art I was given for “Bella”

What I was instructed to keep in mind was that Bella is a quite calm girl, […]

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Program: Graphics

3D Computer Graphics I: Assignment 2 Update – Model, UV and WIP of Diffuse Map

This is the WIP post of my Jug that I am making for Assignment 2. One would think that I’d remember the basics of how the different software work since we just went through it all in class, but it’s been so much information at once that I had to struggle with re-learning it again. Not understanding the software is the most tedious part in all this, but once I am working it feels way better than the first time. […]

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Program: Graphics

3D Computer Graphics I: Assignment 2 Update – Model, UV and WIP of Diffuse Map

This is the WIP post of my Jug that I am making for Assignment 2. One would think that I’d remember the basics of how the different software work since we just went through it all in class, but it’s been so much information at once that I had to struggle with re-learning it again. Not understanding the software is the most tedious part in all this, but once I am working it feels way better than the first time. […]

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Program: Graphics

3D Computer Graphics I: Assignment 2 Update – Model, UV and WIP of Diffuse Map

This is the WIP post of my Jug that I am making for Assignment 2. One would think that I’d remember the basics of how the different software work since we just went through it all in class, but it’s been so much information at once that I had to struggle with re-learning it again. Not understanding the software is the most tedious part in all this, but once I am working it feels way better than the first time. […]

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Program: Graphics

3D Computer Graphics I: Assignment 2 Update – Model, UV and WIP of Diffuse Map

This is the WIP post of my Jug that I am making for Assignment 2. One would think that I’d remember the basics of how the different software work since we just went through it all in class, but it’s been so much information at once that I had to struggle with re-learning it again. Not understanding the software is the most tedious part in all this, but once I am working it feels way better than the first time. […]

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Program: Graphics

Assignment 2 (week 5)

Ciborium – Case for consecrated wafers

This is how far I’ve come on my assignment 2 so far. I realise that I am a bit behind but I do not think it is at a critical point yet, and hopefully it will never be.

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Program: Graphics

Assignment 2 (week 5)

Ciborium – Case for consecrated wafers

This is how far I’ve come on my assignment 2 so far. I realise that I am a bit behind but I do not think it is at a critical point yet, and hopefully it will never be.

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Program: Graphics

Assignment 2 (week 5)

Ciborium – Case for consecrated wafers

This is how far I’ve come on my assignment 2 so far. I realise that I am a bit behind but I do not think it is at a critical point yet, and hopefully it will never be.

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Program: Graphics

Assignment 2 (week 5)

Ciborium – Case for consecrated wafers

This is how far I’ve come on my assignment 2 so far. I realise that I am a bit behind but I do not think it is at a critical point yet, and hopefully it will never be.

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Program: Graphics

3D – Week 4

Hello again. Long-time no see. I’ve been stupidly busy lately and haven’t gotten around to posting any blogs, but I’ll hopefully be posting a couple of blogs this week to catch up on what I’ve been doing. As you might remember we optimized some 3D-crates that we’d made during class a couple of weeks back. For “Assignment 1”, we were to choose one of our crates and texturize it. I chose to go with my cartoony crate out of the […]

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Program: Graphics

3D – Week 4

Hello again. Long-time no see. I’ve been stupidly busy lately and haven’t gotten around to posting any blogs, but I’ll hopefully be posting a couple of blogs this week to catch up on what I’ve been doing. As you might remember we optimized some 3D-crates that we’d made during class a couple of weeks back. For “Assignment 1”, we were to choose one of our crates and texturize it. I chose to go with my cartoony crate out of the […]

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Program: Graphics

3D Week 4 – Assignment 1 update

Hello again. Long-time no see. I’ve been stupidly busy lately and haven’t gotten around to posting any blogs, but I’ll hopefully be posting a couple of blogs this week to catch up on what I’ve been doing. As you might remember we optimized some 3D-crates that we’d made during class a couple of weeks back. For “Assignment 1”, we were to choose one of our crates and texturize it. I chose to go with my cartoony crate out of the […]

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Program: Graphics

3D Week 4 – Assignment 1 update

Hello again. Long-time no see. I’ve been stupidly busy lately and haven’t gotten around to posting any blogs, but I’ll hopefully be posting a couple of blogs this week to catch up on what I’ve been doing. As you might remember we optimized some 3D-crates that we’d made during class a couple of weeks back. For “Assignment 1”, we were to choose one of our crates and texturize it. I chose to go with my cartoony crate out of the […]

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Program: Graphics

Character Assignment: Game World

This week we have begun creating characters in the 3D course, the first step was to come up with concept art and a turnaround for a character for which we would then create a character backstory and game world.

Concept Art that I drew for the assignment of noble son William

The game takes place in medieval England, to some extent inspired by the Sword in the Stone and the village in Beauty and the […]

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Program: Graphics

Character Assignment: Game World

This week we have begun creating characters in the 3D course, the first step was to come up with concept art and a turnaround for a character for which we would then create a character backstory and game world.

Concept Art that I drew for the assignment of noble son William

The game takes place in medieval England, to some extent inspired by the Sword in the Stone and the village in Beauty and the […]

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Program: Graphics

3D1 Character Turnaround

For this assignment i had to draw a character for my peer to model so here i go:

Character Background “Mokhtar”
Name:
Mokhtar (“The chosen” one in arabic)
Nickname:
He is referred to as “Al-Saher” (Wizard in Arabic) by the people.
Gender:
Male.
Place and time:
Middleages, “Al Qariya Al-Hurra” (The free village), Kingdom of “Memlaka”.
Age:
Unknown. He has lived for a long time. Generations that has passed has seen him but he has never grown in appearance. When asked he answers: “A wise individual would not count his age […]

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Program: Programming

3D1 Character Turnaround

For this assignment i had to draw a character for my peer to model so here i go:

Character Background “Mokhtar”
Name:
Mokhtar (“The chosen” one in arabic)
Nickname:
He is referred to as “Al-Saher” (Wizard in Arabic) by the people.
Gender:
Male.
Place and time:
Middleages, “Al Qariya Al-Hurra” (The free village), Kingdom of “Memlaka”.
Age:
Unknown. He has lived for a long time. Generations that has passed has seen him but he has never grown in appearance. When asked he answers: “A wise individual would not count his age […]

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Program: Programming