Browsing '2013': Students starting in 2013

3D-I Assignment 3; Part 1
So, like mentioned in the last post, we switched concepts with someone else. Or rather we were employed by someone else to make a model of their concept. As such, so was I too by another student. This is the concept I was given:
All rights reserved by it’s creator Ben Ellebracht
According to my “employer”, this character is a shaman, nicknamed Hito. The tribe Hito lives in is a peaceful people that respect nature and lives alongside the giant eagles of the […]

3D-I Assignment 3; Part 1
So, like mentioned in the last post, we switched concepts with someone else. Or rather we were employed by someone else to make a model of their concept. As such, so was I too by another student. This is the concept I was given:
All rights reserved by it’s creator Ben Ellebracht
According to my “employer”, this character is a shaman, nicknamed Hito. The tribe Hito lives in is a peaceful people that respect nature and lives alongside the giant eagles of the […]

Assignment 2 presentation and progress report
Here is the presentation and the progress report of assignment 2 all baked in to one. I chose to model a 12th century baptismal font. At least I thought it was a baptismal font during the entire process of making it, only to find out after some further research that it is in fact a “Piscina”! the Piscina is a drain used by the church to dispose of holy water and to wash the communion vessels, usually […]

Assignment 2 presentation and progress report
Here is the presentation and the progress report of assignment 2 all baked in to one. I chose to model a 12th century baptismal font. At least I thought it was a baptismal font during the entire process of making it, only to find out after some further research that it is in fact a “Piscina”! the Piscina is a drain used by the church to dispose of holy water and to wash the communion vessels, usually […]

3D Computer Graphics – Blog Post Week 05
This is a blog post that will showcase my final object for assignment one in the 3D Computer Graphics course that I’m taking. My object is a medieval themed chest and I have created a diffuse texture and both a specular and normal map to enhance the details in the texture.
The diffuse map is the most frequently used texture mapping method. It wraps the bitmap image onto the 3D geometry surface while displaying its original pixel color. Any bitmap […]

3D Computer Graphics – Blog Post Week 05
This is a blog post that will showcase my final object for assignment one in the 3D Computer Graphics course that I’m taking. My object is a medieval themed chest and I have created a diffuse texture and both a specular and normal map to enhance the details in the texture.
The diffuse map is the most frequently used texture mapping method. It wraps the bitmap image onto the 3D geometry surface while displaying its original pixel color. Any bitmap […]

3D Computer Graphics – Blog Post Week 05
This is a blog post that will showcase my final object for assignment one in the 3D Computer Graphics course that I’m taking. My object is a medieval themed chest and I have created a diffuse texture and both a specular and normal map to enhance the details in the texture.
The diffuse map is the most frequently used texture mapping method. It wraps the bitmap image onto the 3D geometry surface while displaying its original pixel color. Any bitmap […]

3D Computer Graphics – Blog Post Week 05
This is a blog post that will showcase my final object for assignment one in the 3D Computer Graphics course that I’m taking. My object is a medieval themed chest and I have created a diffuse texture and both a specular and normal map to enhance the details in the texture.
The diffuse map is the most frequently used texture mapping method. It wraps the bitmap image onto the 3D geometry surface while displaying its original pixel color. Any bitmap […]

Assignment 2 presentation and progress report
Here is the presentation and the progress report of assignment 2 all baked in to one. I chose to model a 12th century baptismal font. At least I thought it was a baptismal font during the entire process of making it, only to find out after some further research that it is in fact a “Piscina”! the Piscina is a drain used by the church to dispose of holy water and to wash the communion vessels, usually […]

Assignment 2 presentation and progress report
Here is the presentation and the progress report of assignment 2 all baked in to one. I chose to model a 12th century baptismal font. At least I thought it was a baptismal font during the entire process of making it, only to find out after some further research that it is in fact a “Piscina”! the Piscina is a drain used by the church to dispose of holy water and to wash the communion vessels, usually […]

3D1 Assignment 2 final
This is how far I have come with the modeling and texturing of the knife.
The knife imported into UDK.
This was the toughest one so far to texture, the modeling part was not that hard to do. But the thing that was hard was to unwrap the UV. The only hard part was the middle one where i wanted to cut it open into one piece, I sat down and tried it for two hole days […]

3D1 Assignment 2 final
This is how far I have come with the modeling and texturing of the knife.
The knife imported into UDK.
This was the toughest one so far to texture, the modeling part was not that hard to do. But the thing that was hard was to unwrap the UV. The only hard part was the middle one where i wanted to cut it open into one piece, I sat down and tried it for two hole days […]

3D1 Assignment 2 final
This is how far I have come with the modeling and texturing of the knife.
The knife imported into UDK.
This was the toughest one so far to texture, the modeling part was not that hard to do. But the thing that was hard was to unwrap the UV. The only hard part was the middle one where i wanted to cut it open into one piece, I sat down and tried it for two hole days […]

3D1 Assignment 2 final
This is how far I have come with the modeling and texturing of the knife.
The knife imported into UDK.
This was the toughest one so far to texture, the modeling part was not that hard to do. But the thing that was hard was to unwrap the UV. The only hard part was the middle one where i wanted to cut it open into one piece, I sat down and tried it for two hole days […]

3D modeling organic characters – Assignment 3 update
As our final assignment for our 3D graphics course we students are going to model organic characters. Before modeling, a lot of time was put in to finding good concepts with turnarounds and later then creating a character background and setting for that chosen model. In other words, a full fletched pre-production package had to be made. During class the teacher told us to later switch pre-production packages with one another and the package I got was from a student […]

3D modeling organic characters – Assignment 3 update
As our final assignment for our 3D graphics course we students are going to model organic characters. Before modeling, a lot of time was put in to finding good concepts with turnarounds and later then creating a character background and setting for that chosen model. In other words, a full fletched pre-production package had to be made. During class the teacher told us to later switch pre-production packages with one another and the package I got was from a student […]

3D modeling organic characters – Assignment 3 update
As our final assignment for our 3D graphics course we students are going to model organic characters. Before modeling, a lot of time was put in to finding good concepts with turnarounds and later then creating a character background and setting for that chosen model. In other words, a full fletched pre-production package had to be made. During class the teacher told us to later switch pre-production packages with one another and the package I got was from a student […]

3D modeling organic characters – Assignment 3 update
As our final assignment for our 3D graphics course we students are going to model organic characters. Before modeling, a lot of time was put in to finding good concepts with turnarounds and later then creating a character background and setting for that chosen model. In other words, a full fletched pre-production package had to be made. During class the teacher told us to later switch pre-production packages with one another and the package I got was from a student […]

Week 5
So here is my final result for assignment 1 complete with normal, diffuse color and specular maps. In these images the crate is only rendered in 3ds max locally. I have made a few minor changes from the crate I handed in since it was not approved as it was then. I have optimized the poly count further and I have also tweaked around with the diffuse color and specular maps, and I think it […]

Week 5
So here is my final result for assignment 1 complete with normal, diffuse color and specular maps. In these images the crate is only rendered in 3ds max locally. I have made a few minor changes from the crate I handed in since it was not approved as it was then. I have optimized the poly count further and I have also tweaked around with the diffuse color and specular maps, and I think it […]

3D I, Week 7, Part 2: Assignment 3 Progress
Today in class we started work on modeling our Assignment 3 characters. This is a quick blog post on the progress I made during the lesson.
During class today, I modeled out most of my character’s body, with a torso, arms and legs. Right now the model itself only consists of the left half of his body, which is mirrored on the right side to create a full body.
I’ve split up the upper and lower body of the model […]

3D I, Week 7, Part 2: Assignment 3 Progress
Today in class we started work on modeling our Assignment 3 characters. This is a quick blog post on the progress I made during the lesson.
During class today, I modeled out most of my character’s body, with a torso, arms and legs. Right now the model itself only consists of the left half of his body, which is mirrored on the right side to create a full body.
I’ve split up the upper and lower body of the model […]

3D I, Week 7, Part 1: Self-evaluation
This week in 3D we had a lecture on human anatomy and musculature to prepare for character modeling. At the end of the lecture, we sat down in groups and evaluated each other’s strengths and weaknesses in anatomy.
This blog post is a reflection on my 2D art skills.
I’m heavily influenced by animation and comics, and I usually draw character art. I studied animation in high school, and one particular skill I consciously try to develop is effective use of […]

3D I, Week 7, Part 1: Self-evaluation
This week in 3D we had a lecture on human anatomy and musculature to prepare for character modeling. At the end of the lecture, we sat down in groups and evaluated each other’s strengths and weaknesses in anatomy.
This blog post is a reflection on my 2D art skills.
I’m heavily influenced by animation and comics, and I usually draw character art. I studied animation in high school, and one particular skill I consciously try to develop is effective use of […]